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vb6简单小游戏代码(用vb60编写简单小游戏)[20240503更新]

admin 发布:2024-05-03 05:56 123


今天给各位分享vb6简单小游戏代码的知识,其中也会对用vb60编写简单小游戏进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!

本文目录一览:

跪求用vb6.0制作小游戏的源代码

Option Explicit

Private WithEvents Timer1 As Timer

Private WithEvents Label1 As Label

Dim GFangXiang As Boolean

Dim HWB As Single

Dim She() As ShenTi

Dim X As Long, Y As Long

Dim ZhuangTai(23, 23) As Long

Private Type ShenTi

F As Long

X As Long

Y As Long

End Type

Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer)

Dim C As Long

If KeyCode = 27 Then End

If KeyCode = 32 Then

If Timer1.Enabled = True Then

Timer1.Enabled = False

Label1.Visible = True

Else

Timer1.Enabled = True

Label1.Visible = False

End If

End If

C = UBound(She)

If GFangXiang = True Then Exit Sub

Select Case KeyCode

Case 37

If She(C).F = 2 Then Exit Sub

She(C).F = 0

GFangXiang = True

Case 38

If She(C).F = 3 Then Exit Sub

She(C).F = 1

GFangXiang = True

Case 39

If She(C).F = 0 Then Exit Sub

She(C).F = 2

GFangXiang = True

Case 40

If She(C).F = 1 Then Exit Sub

She(C).F = 3

GFangXiang = True

End Select

End Sub

Private Sub Form_Load()

Me.AutoRedraw = True

Me.BackColor = HC000

Me.FillColor = 255

Me.FillStyle = 0

Me.ScaleWidth = 24

Me.ScaleHeight = 24

Me.WindowState = 2

Set Timer1 = Controls.Add("VB.Timer", "Timer1")

Set Label1 = Controls.Add("VB.Label", "Label1")

Label1.AutoSize = True

Label1.BackStyle = 0

Label1 = "暂停"

Label1.ForeColor = RGB(255, 255, 0)

Label1.FontSize = 50

ChuShiHua

End Sub

Private Sub Form_Resize()

On Error GoTo 1:

With Me

If .WindowState 1 Then

.Cls

.ScaleMode = 3

HWB = .ScaleHeight / .ScaleWidth

.ScaleWidth = 24

.ScaleHeight = 24

Label1.Move (Me.ScaleWidth - Label1.Width) / 2, (Me.ScaleHeight - Label1.Height) / 2

HuaTu

Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF

End If

End With

1:

End Sub

Private Sub Timer1_Timer()

Dim C As Long, I As Long

On Error GoTo 2:

QingChu

C = UBound(She)

Select Case She(C).F

Case 0

If ZhuangTai(She(C).X - 1, She(C).Y) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X - 1

She(C).Y = She(C - 1).Y

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X - 1, She(C).Y) = 1 Then

GoTo 2:

End If

Case 1

If ZhuangTai(She(C).X, She(C).Y - 1) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X

She(C).Y = She(C - 1).Y - 1

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X, She(C).Y - 1) = 1 Then

GoTo 2:

End If

Case 2

If ZhuangTai(She(C).X + 1, She(C).Y) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X + 1

She(C).Y = She(C - 1).Y

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X + 1, She(C).Y) = 1 Then

GoTo 2:

End If

Case 3

If ZhuangTai(She(C).X, She(C).Y + 1) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X

She(C).Y = She(C - 1).Y + 1

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X, She(C).Y + 1) = 1 Then

GoTo 2:

End If

End Select

ZhuangTai(She(0).X, She(0).Y) = 0

For I = 0 To C

Select Case She(I).F

Case 0

She(I).X = She(I).X - 1

Case 1

She(I).Y = She(I).Y - 1

Case 2

She(I).X = She(I).X + 1

Case 3

She(I).Y = She(I).Y + 1

End Select

Next

TiaoZheng

1:

GFangXiang = False

ZhuangTai(She(C).X, She(C).Y) = 1

HuaTu

Exit Sub

2:

If MsgBox("游戏结束,点“是”重新开始游戏,点“否”", vbYesNo, "贪吃蛇") = vbYes Then

ChuShiHua

Else

End

End If

End Sub

Private Sub ChuShiHua()

Me.Cls

Timer1.Enabled = True

Timer1.Interval = 200

Erase ZhuangTai

ReDim She(2)

She(0).F = 2

She(0).X = 9

She(0).Y = 11

ZhuangTai(9, 11) = 1

She(1).F = 2

She(1).X = 10

She(1).Y = 11

ZhuangTai(10, 11) = 1

She(2).F = 2

She(2).X = 11

She(2).Y = 11

ZhuangTai(11, 11) = 1

HuaTu

ChanShengShiWu

End Sub

Private Sub QingChu()

Dim I As Long

For I = 0 To UBound(She)

Me.Line (She(I).X, She(I).Y)-(She(I).X + 1, She(I).Y + 1), Me.BackColor, BF

Next

End Sub

Private Sub HuaTu()

Dim I As Long

For I = 0 To UBound(She)

Me.Circle (She(I).X + 0.5, She(I).Y + 0.5), 0.49, RGB(255, 255, 0), , , HWB

Next

End Sub

Private Sub TiaoZheng()

Dim I As Long

For I = 0 To UBound(She) - 1

She(I).F = She(I + 1).F

Next

End Sub

Private Sub ChanShengShiWu()

Randomize Timer

1:

X = Int(Rnd * 24)

Y = Int(Rnd * 24)

If ZhuangTai(X, Y) 0 Then GoTo 1:

ZhuangTai(X, Y) = 2

Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF

End Sub

贪吃蛇游戏,不用放任何东西

vb小游戏源代码

Rem 窗体创建三个单选框按钮,Option1、Option2、Option3。

小游戏是一个较模糊的概念,它是相对于体积庞大的单机游戏及网络游戏而言的,泛指所有体积较小、玩法简单的游戏,通常这类游戏以休闲益智类为主,有单机版有网页版,在网页上嵌入的多为FLASH格式。

当下小游戏主要是指在线玩的flash版本游戏,统称小游戏,其实小游戏还包含单机游戏,小型游戏机等。一般游戏大小小于10m的游戏都统称为小游戏,一些街机类小游戏。因其游戏安装简便,耐玩性强,无依赖性而广受白领及小朋友的喜爱。

小游戏”这个词的型含义其实很简单,它不是一些大的游戏,不必花费更多的时间和精力。

小游戏是原始的游戏娱乐方式,小游戏本身是为了叫人们在工作,学习后的一种娱乐、休闲的一种方式,不是为了叫玩家为之花费金钱、花费精力,更不是叫玩家为他痴迷。

小游戏也可以理解为“Flash游戏”,是以SWF为后缀的游戏的总称.这些游戏是通过Flash软件和 Flash 编程语言 Flash ActionScript 制作而成。

由于Flash是矢量软件,所以小游戏放大后几乎不影响画面效果。Flash小游戏是一种新兴起的游戏形式,以游戏简单,操作方便,绿色,无需安装,文件体积小等优点渐渐被广大网友喜爱。

如何设计一个很简单的VB程序小游戏

利用vb控件做个坦克大战类的游戏即可,炮弹和坦克都用控件实现就行。唯一难点是控制控件移动以及炮弹击中目标的碰撞检测判断。给你一个简单实现代码

这是一种碰撞检测方法,下述属于简化的矩形碰撞检测,若是需要复杂碰撞可以用一个数组来记录大量需要碰撞检测的物体

image1里读入坦克的图片

image2里读入地雷的图片

然后用下面代码即可实现

Private

Sub

Form_KeyPress(KeyAscii

As

Integer)

'按键盘A和D键控制猫图片image1左右移动

If

KeyAscii

=

97

Then

Image1.Left

=

Image1.Left

-

10

If

KeyAscii

=

100

Then

Image1.Left

=

Image1.Left

+

10

'如果坦克图片与地雷图片相遇则提示碰撞到了

If

Image1.Left

+

Image1.Width

Image2.Left

Then

If

Image1.Left

Image2.Left

+

Image2.Width

Then

If

Image1.Top

+

Image1.Height

Image2.Top

Then

If

Image1.Top

Image2.Top

+

Image2.Height

Then

MsgBox

"坦克碰到地雷,已经被炸毁了"

End

If

End

If

End

If

End

If

End

Sub

急!!vb简易的小游戏代码,不要太复杂,不过石头剪刀布那种就算了

简易三国志

创建9个command,1个timer,时间20000,9个text,6个farm。

布置如图

代码如下

Private Sub Form_Load()

Text1.Text = "100" '我方剩余士兵

Text2.Text = "170" '对方剩余士兵

Text3.Text = "180" '对方剩余士兵

Text4.Text = "200" '对方剩余士兵

Text5.Text = "500" '金钱

Text6.Text = "170" '武将血量

Text7.Text = "120" '武将血量

Text8.Text = "150" '武将血量

Text9.Text = "151" '武将血量

End Sub

Private Sub command1_click()

If Text1.Text  "0" Or Text6.Text  "0" Then

MsgBox "无法攻击!"

Else:

Do

Text1.Text = Text1.Text - 5

Text2.Text = Text2.Text - 10

Text6.Text = Text6.Text - 10 '你的攻击力暂定为200

Text7.Text = Text7.Text - 5 '你的攻击力暂定为200

Loop Until Text2.Text = "0" Or Text7.Text = "0"

MsgBox "本轮进攻胜利!"

Text5.Text = Text5.Text + 500

End If

End Sub

Private Sub command2_click()

If Text1.Text  "0" Or Text6.Text  "0" Then

MsgBox "无法攻击!"

Else:

Do

Text1.Text = Text1.Text - 10

Text3.Text = Text3.Text - 10

Text6.Text = Text6.Text - 10 '你的攻击力暂定为200

Text8.Text = Text8.Text - 10

Loop Until Text3.Text = "0" Or Text7.Text = "0"

MsgBox "本轮进攻胜利!"

Text5.Text = Text5.Text + 300

End If

End Sub

Private Sub command3_click()

If Text1.Text  "0" Or Text6.Text  "0" Then

MsgBox "无法攻击!"

Else:

Do

Text1.Text = Text1.Text - 20

Text4.Text = Text4.Text - 10

Text6.Text = Text6.Text - 10 '你的攻击力暂定为200

Text9.Text = Text9.Text - 10

Loop Until Text4.Text = "0" Or Text7.Text = "0"

MsgBox "本轮进攻胜利!"

Text5.Text = Text5.Text + 700

End If

End Sub

Private Sub command4_click()

Text1.Text = Text1.Text + 100

Text5.Text = Text5.Text - 50

If Text5.Text = "0" Then

MsgBox "没钱了!"

If Text1.Text = "0" Then

MsgBox "没兵了!"

End If

End If

End Sub

Private Sub command5_click()

Text6.Text = Text1.Text + 300

Text5.Text = Text5.Text - 100

If Text5.Text = "0" Then

MsgBox "没钱了!"

If Text6.Text = "0" Then

MsgBox "没血了!"

End If

End If

End Sub

Private Sub command6_click()

Text6.Text = Text1.Text + 1000

Text5.Text = Text5.Text - 500

If Text5.Text = "0" Then

MsgBox "没钱了!"

If Text6.Text = "0" Then

MsgBox "没可买的了!"

End If

End If

End Sub

Private Sub command7_click()

MsgBox "城市名;洛阳  黄金500 兵马170 守城大将张飞!"

End Sub

Private Sub command8_click()

MsgBox "城市名;长安  黄金400 兵马180 守城大将孙权!"

End Sub

Private Sub command9_click()

MsgBox "城市名;合肥  黄金700 兵马200 守城大将姜维!"

End Sub

Private SubIf Timer1 = "0" Then

MsgBox "台风来啦!"

Text1.Text = Text1.Text - 100

Text5.Text = Text5.Text - 100

End Sub

vb小游戏代码 急求。。。。。

Option Explicit

'五子棋程序 人机对战版本

'需要2个Label控件 2个CommandButton控件

Private Declare Function SetWindowRgn Lib "user32" (ByVal hWnd As Long, ByVal hRgn As Long, ByVal bRedraw As Boolean) As Long

Private Declare Function CreateRoundRectRgn Lib "gdi32" (ByVal X1 As Long, ByVal Y1 As Long, ByVal X2 As Long, ByVal Y2 As Long, ByVal X3 As Long, ByVal Y3 As Long) As Long

'Dim PlayStep() As String '记录棋谱的数组

'Dim Label2Cap As String

Private Const BoxL As Single = 50, BoxT As Single = 50, BoxW As Single = 25, BoxN As Integer = 18

Dim Table() As Long '棋盘(0-BoxN,0-BoxN) 0-空 1-黑子 2-白子

Dim PsCore() As Long '定义当前玩家桌面空格的分数

Dim CsCore() As Long '定义当前电脑桌面空格的分数

Dim pWin() As Boolean '定义玩家的获胜组合

Dim cWin() As Boolean '定义电脑的获胜组合

Dim pFlag() As Boolean '定义玩家的获胜组合标志

Dim cFlag() As Boolean '定义电脑的获胜组合标志

Dim ThePlayFlag As Boolean '定义游戏有效标志

Private Sub Command1_Click()

If Not ThePlayFlag Then Call InitPlayEnvironment: Exit Sub

If MsgBox("本局还没有下完,是否重新开始?(Y/N)", vbYesNo) = vbNo Then Exit Sub

Call InitPlayEnvironment

End Sub

Private Sub Command2_Click()

End

End Sub

Private Sub Form_Load()

MsgBox "五子棋之人机对战系统,作者:杨海", vbOKOnly, "杨海作品"

Dim i As Long, lw As Long, lh As Long

'Label2Cap = "000 黑方 行 00 列 00"

Me.Width = 10815: Me.Height = 8200: Me.Caption = "五子棋 - 人机对战 作者:卢霞": Me.Show

lw = Me.Width \ Screen.TwipsPerPixelX: lh = Me.Height \ Screen.TwipsPerPixelY

SetWindowRgn Me.hWnd, CreateRoundRectRgn(0, 0, lw, lh, 10, 10), True

With Label1

.Alignment = vbCenter: .FontSize = 12: .FontBold = True

.ForeColor = vbRed: .BackStyle = 0: .AutoSize = True: .Move 8910, 510

End With

Label2.AutoSize = True: Label2.WordWrap = True

Label2.BackStyle = 0: Label2.Move 8040, 1050, 2280

Command1.Move 8025, 7035, 1020, 435: Command1.Caption = "再来一局"

Command2.Move 9300, 7035, 1020, 435: Command2.Caption = "不玩了"

Call DrawChessBoard: Me.FillStyle = 0: Call InitPlayEnvironment

End Sub

Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer)

End

End Sub

Private Sub Form_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Dim iRow As Long, iCol As Long, i As Long, k As Long, t As String

If Not ThePlayFlag Then Exit Sub

If Button = vbLeftButton Then '左键下棋

iRow = -1: iCol = -1

For i = 0 To BoxN '鼠标必须落在交叉点 半径10以内 若是则给出行列号

If (Y + 10) (BoxT + i * BoxW) And (Y - 10) = (BoxT + i * BoxW) Then iRow = i

If (X + 10) (BoxL + i * BoxW) And (X - 10) = (BoxL + i * BoxW) Then iCol = i

Next

If (iRow = -1) Or (iCol = -1) Then Beep: Exit Sub

If Table(iCol, iRow) 0 Then Exit Sub

Table(iCol, iRow) = 2: Label1.Caption = "下一步 黑方"

Me.FillColor = vbWhite: Me.Circle (iCol * BoxW + BoxT, iRow * BoxW + BoxL), 8

For i = 0 To UBound(cWin, 3)

If cWin(iCol, iRow, i) = True Then cFlag(i) = False

Next

Call CheckWin: Call DianNao '检查当前玩家是否获胜 调用电脑算法

End If

End Sub

Public Sub InitPlayEnvironment()

'*****************************************************************************

' 模块名称: InitPlayEnvironment [初始化过程]

'

' 描述: 1. 设置背景音乐。 2. 设置游戏状态有效。

' 3. 初始化游戏状态标签。 4. 直接指定电脑的第一步走法。

' 5. 初始化基本得分桌面。 6. 电脑和玩家获胜标志初始化。

' 7. 初始化所有获胜组合。 8. 重新设定玩家的获胜标志。

'*****************************************************************************

Dim i As Long, j As Long, m As Long, n As Long

ThePlayFlag = True: Label1.Caption = "下一步 白方": Label2.Caption = ""

Me.FillColor = vbBlack: Me.FillStyle = 0: Me.AutoRedraw = True

Me.Cls: Me.Circle (9 * BoxW + BoxL, 9 * BoxW + BoxT), 8

ReDim Table(0 To BoxN, 0 To BoxN) As Long

ReDim pFlag(NumsWin(BoxN + 1) - 1) As Boolean

ReDim cFlag(UBound(pFlag)) As Boolean

ReDim PsCore(BoxN, BoxN) As Long, CsCore(BoxN, BoxN) As Long

ReDim pWin(BoxN, BoxN, UBound(pFlag)) As Boolean

ReDim cWin(BoxN, BoxN, UBound(pFlag)) As Boolean

For i = 0 To UBound(pFlag): pFlag(i) = True: cFlag(i) = True: Next

Table(9, 9) = 1 '假定电脑先手 并下了(9, 9)位 将其值设为1

'******** 初始化获胜组合 ****************************************

For i = 0 To BoxN: For j = 0 To BoxN - 4

For m = 0 To 4

pWin(j + m, i, n) = True: cWin(j + m, i, n) = True

Next

n = n + 1

Next: Next

For i = 0 To BoxN: For j = 0 To BoxN - 4

For m = 0 To 4

pWin(i, j + m, n) = True: cWin(i, j + m, n) = True

Next

n = n + 1

Next: Next

For i = 0 To BoxN - 4: For j = 0 To BoxN - 4

For m = 0 To 4

pWin(j + m, i + m, n) = True: cWin(j + m, i + m, n) = True

Next

n = n + 1

Next: Next

For i = 0 To BoxN - 4: For j = BoxN To 4 Step -1

For m = 0 To 4

pWin(j - m, i + m, n) = True: cWin(j - m, i + m, n) = True

Next

n = n + 1

Next: Next

'******** 初始化获胜组合结束 *************************************

For i = 0 To UBound(pWin, 3) '由于电脑已下了(9, 9)位 所以需要重新设定玩家的获胜标志

If pWin(9, 9, i) = True Then pFlag(i) = False

Next

End Sub

Public Function DrawChessBoard() As Long

'容器的(BoxL, BoxT)为左上角坐标画一个 BoxN*BoxN, 每格边长为 BoxW 象素的棋盘

Dim i As Long, j As Long, cx As Long, cy As Long

Me.ScaleMode = 3: Me.FillStyle = 1: Me.AutoRedraw = True: Me.Cls

For i = 0 To BoxN '画棋盘

Me.Line (BoxL + i * BoxW, BoxT)-(BoxL + i * BoxW, BoxT + BoxN * BoxW)

Me.Line (BoxL, BoxT + i * BoxW)-(BoxL + BoxN * BoxW, BoxT + i * BoxW)

Me.CurrentX = BoxL + i * BoxW - IIf(i 9, 6, 2)

Me.CurrentY = BoxT - 20: Me.Print Format(i)

Me.CurrentX = BoxL - IIf(i 9, 23, 20)

Me.CurrentY = BoxT + i * BoxW - 6: Me.Print Format(i)

Next

For i = 3 To 16 Step 6: For j = 3 To 16 Step 6 '画小标志

cx = BoxL + j * BoxW - 3: cy = BoxT + i * BoxW - 3

Me.Line (cx, cy)-(cx + 6, cy + 6), , B

Next: Next

Me.AutoRedraw = False: Set Me.Picture = Me.Image

End Function

Public Sub CheckWin()

'*****************************************************************************

' 模块名称: CheckWin [获胜检查算法]

'

' 描述: 1. 检查是否和棋。 2. 检查电脑是否获胜。 3. 检查玩家是否获胜。

'*****************************************************************************

Dim i As Long, j As Long, k As Long, m As Long, n As Long

Dim cA As Long, pA As Long, cN As Long

For i = 0 To UBound(cFlag): cN = IIf(cFlag(i) = False, cN + 1, cN): Next

If cN = UBound(cFlag) - 1 Then '设定和棋规则

Label1.Caption = "双方和棋!": ThePlayFlag = False: Exit Sub

End If

For i = 0 To UBound(cFlag) '检查电脑是否获胜

If cFlag(i) = True Then

cA = 0: For j = 0 To BoxN: For k = 0 To BoxN

If Table(j, k) = 1 And cWin(j, k, i) = True Then cA = cA + 1

Next: Next

If cA = 5 Then Label1.Caption = "电脑获胜!": ThePlayFlag = False: Exit Sub

End If

Next

For i = 0 To UBound(pFlag) '检查玩家是否获胜

If pFlag(i) = True Then

pA = 0: For j = 0 To BoxN: For k = 0 To BoxN

If Table(j, k) = 2 And pWin(j, k, i) = True Then pA = pA + 1

Next: Next

If pA = 5 Then Label1.Caption = "玩家获胜!": ThePlayFlag = False: Exit Sub

End If

Next

End Sub

Public Sub DianNao()

'*****************************************************************************

' 模块名称: DianNao [电脑算法]

' 描述: 1. 初始化赋值系统。 2. 赋值加强算法。 3. 计算电脑和玩家的最佳攻击位。

' 4. 比较电脑和玩家的最佳攻击位并决定电脑的最佳策略。 5. 执行检查获胜函数。

'*****************************************************************************

Dim i As Long, j As Long, k As Long, m As Long, n As Long

Dim Dc As Long, cAb As Long, pAb As Long

ReDim PsCore(BoxN, BoxN) As Long, CsCore(BoxN, BoxN) As Long '初始化赋值数组

'******** 电脑加强算法 ********

For i = 0 To UBound(cFlag)

If cFlag(i) = True Then

cAb = 0

For j = 0 To BoxN: For k = 0 To BoxN

If Table(j, k) = 1 And cWin(j, k, i) = True Then cAb = cAb + 1

Next: Next

Select Case cAb

Case 3

For m = 0 To BoxN: For n = 0 To BoxN

If Table(m, n) = 0 And cWin(m, n, i) = True Then CsCore(m, n) = CsCore(m, n) + 5

Next: Next

Case 4

For m = 0 To BoxN: For n = 0 To BoxN

If Table(m, n) = 0 And cWin(m, n, i) = True Then

Table(m, n) = 1: Label1.Caption = "下一步 白方"

Me.FillColor = vbBlack: Me.Circle (m * BoxW + BoxL, n * BoxW + BoxT), 8

For Dc = 0 To UBound(pWin, 3)

If pWin(m, n, Dc) = True Then pFlag(Dc) = False: Call CheckWin: Exit Sub

Next

End If

Next: Next

End Select

End If

Next

For i = 0 To UBound(pFlag)

If pFlag(i) = True Then

pAb = 0

For j = 0 To BoxN: For k = 0 To BoxN

If Table(j, k) = 2 And pWin(j, k, i) = True Then pAb = pAb + 1

Next: Next

Select Case pAb

Case 3

For m = 0 To BoxN: For n = 0 To BoxN

If Table(m, n) = 0 And pWin(m, n, i) = True Then PsCore(m, n) = PsCore(m, n) + 30

Next: Next

Case 4

For m = 0 To BoxN: For n = 0 To BoxN

If Table(m, n) = 0 And pWin(m, n, i) = True Then

Table(m, n) = 1: Label1.Caption = "下一步 白方"

Me.FillColor = vbBlack: Me.Circle (m * BoxW + BoxL, n * BoxW + BoxT), 8

For Dc = 0 To UBound(pWin, 3)

If pWin(m, n, Dc) = True Then pFlag(Dc) = False: Call CheckWin: Exit Sub

Next

End If

Next: Next

End Select

End If

Next

'******** 电脑加强算法结束 ********

'******** 赋值系统 ****************

For i = 0 To UBound(cFlag)

If cFlag(i) = True Then

For j = 0 To BoxN: For k = 0 To BoxN

If (Table(j, k) = 0) And cWin(j, k, i) Then

For m = 0 To BoxN: For n = 0 To BoxN

If (Table(m, n) = 1) And cWin(m, n, i) Then CsCore(j, k) = CsCore(j, k) + 1

Next: Next

End If

Next: Next

End If

Next

For i = 0 To UBound(pFlag)

If pFlag(i) = True Then

For j = 0 To BoxN: For k = 0 To BoxN

If (Table(j, k) = 0) And pWin(j, k, i) Then

For m = 0 To BoxN: For n = 0 To BoxN

If (Table(m, n) = 2) And pWin(m, n, i) Then PsCore(j, k) = PsCore(j, k) + 1

Next: Next

End If

Next: Next

End If

Next

'******** 赋值系统结束 ************

'******** 分值比较算法 ************

Dim a As Long, b As Long, c As Long, d As Long

Dim cS As Long, pS As Long

For i = 0 To BoxN: For j = 0 To BoxN

If CsCore(i, j) cS Then cS = CsCore(i, j): a = i: b = j

Next: Next

For i = 0 To BoxN: For j = 0 To BoxN

If PsCore(i, j) pS Then pS = PsCore(i, j): c = i: d = j

Next: Next

If cS pS Then

Table(a, b) = 1: Label1.Caption = "下一步 白方"

Me.FillColor = vbBlack: Me.Circle (a * BoxW + BoxL, b * BoxW + BoxT), 8

For i = 0 To UBound(pWin, 3)

If pWin(a, b, i) = True Then pFlag(i) = False

Next

Else

Table(c, d) = 1: Label1.Caption = "下一步 白方"

Me.FillColor = vbBlack: Me.Circle (c * BoxW + BoxL, d * BoxW + BoxL), 8

For i = 0 To UBound(pWin, 3)

If pWin(c, d, i) = True Then pFlag(i) = False

Next

End If

'******** 分值比较算法结束 ********

Call CheckWin

End Sub

Public Function NumsWin(ByVal n As Long) As Long

'根据输入的棋盘布局 n*n 计算总共有多少种获胜组合

'假定棋盘为 10 * 10 相应的棋盘数组就是 Table(9, 9)

'水平方向 每一列获胜组合是6 共10列 6*10=60

'垂直方向 每一行获胜组合是6 共10行 8*10=60

'正对角线方向 6 + (5 + 4 + 3 + 2 + 1) * 2 = 36

'反对角线方向 6 + (5 + 4 + 3 + 2 + 1) * 2 = 36

'总的获胜组合数为 60 + 60 + 36 + 36 = 192

Dim i As Long, t As Long

For i = n - 5 To 1 Step -1: t = t + i: Next

NumsWin = 2 * (2 * t + n - 4) + 2 * n * (n - 4)

End Function

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