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2048网页源代码(2048开发)

admin 发布:2022-12-19 09:09 112


今天给各位分享2048网页源代码的知识,其中也会对2048开发进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!

本文目录一览:

急求游戏2048源代码,要求使用C++和HGE编写,充分体现面向对象编程的特点。

一看就知道是作业,具体代码还是自己写吧,我可以给一些思路。

构建一个类来存储矩阵的状态,以及操作(上下左右)的代码,一个简单的实现方案是只需要写向一个方向移动的代码,然后通过转换矩阵的方向来实现其他的方向。

面向对象嘛你,可以父类定义N*N矩阵,只实现一个移动方向,子类通过继承实现4*4矩阵,和各个移动方向。

原版2048打不开,360极速浏览器,一直显示您访问的网页出错了! 网络连接异常、网站服务器失去响应

这个问题我来回答吧:

我使用的也是360极速浏览器,它分为两个模式,极速模式和兼容模式。在地址栏后面有个图标,闪电符号为正在使用极速模式,e符号为正在使用兼容模式。

“极速模式”是以Blink(Webkit)为内核的浏览模式,Blink内核具有更高的网页浏览速度和更好网页渲染效果。但由于极少部分网银、政府、税务、办公系统等网站对Blink的兼容性不佳,若打开此类网站发现“网络连接异常,网站服务器失去响应”,那就刷新一下,大部分网站也能正常连接。如果还是异常,请手动鼠标右击页面,菜单里点击“切换兼容模式”,选择“TE8或IE9”。

“兼容模式”下,360极速浏览器调用Trident内核(IE内核),Trident内核具有网页兼容性好、页面适用性广的特征,对于部分在默认“极速模式”下出现问题的网页(如:使用了Activex控件、页面代码只支持Trident内核、网页中注明使用IE浏览器)的情况下,切换“兼容模式”就可以正常使用网站功能。

两种模式切换很简单,鼠标点击闪电或e符号,在菜单里选择就可以了。

vb做的2048怎么介绍作法

好吧好吧,既然有人问到我这里来了,就简单说一下吧。其实我是新人,所以说那个代码写的真的很乱。当时写的时候都不会控件数组,所以说很麻烦,内部操作需要一个2维数组(3,3)生成方块不难,用循环遍历数组,rnd函数表示生成。移动的时候稍微难一点,其实只要掌握了一个方向就ok了,其他的都是复制粘贴,我现在手上不方便看源码,讲不清楚。当然我看到大神做出来的时候才知道什么叫做差距,我基本比大神多用了3倍的代码,而且大神那个只要放一个label,一个picturebox,把代码一粘贴就直接能用了。你可以去看看,贴吧里很多做2048的,而且我做的是vb。net版的,和vb6还有不少不一样的地方。

求2048朝代版的源代码?

import javax.swing.*;

import java.awt.*;

@SuppressWarnings("serial")

public class Game_block extends JLabel {

private int value;

public Game_block() {

super("go!");

value = 0;

setFont(new Font("font", Font.PLAIN, 40));

setBackground(Color.black);

}

public int getValue() {

return value;

}

public void setValue(int value) {

this.value = value;

String Text = String.valueOf(value);

if (value != 0){

if(value == 2)

setText("夏");

}

if (value != 0){

if(value == 4)

setText("商");

}

if (value != 0){

if(value == 8)

setText("周");

}

if (value != 0){

if(value == 16)

setText("秦");

}

if (value != 0){

if(value == 32)

setText("汉");

}

if (value != 0){

if(value == 64)

setText("三国");

}

if (value != 0){

if(value == 128)

setText("南北朝");

}

if (value != 0){

if(value == 256)

setText("隋");

}

if (value != 0){

if(value == 1024)

setText("五代十国");

}

if (value != 0){

if(value == 2048)

setText("宋辽");

}

if (value != 0){

if(value == 4096)

setText("宋金");

}

if (value != 0){

if(value == 8192)

setText("元");

}

if (value != 0){

if(value == 16384)

setText("明");

}

if (value != 0){

if(value == 32768)

setText("清");

}

if (value != 0){

if(value == 65536)

setText("现代");

}

else

setText("2048");

setColor();

}

public void setColor() {

if (this.value == 0)

setBackground(Color.black);

else if (this.value == 2)

setBackground(new Color(238, 228, 218));

else if (this.value == 4)

setBackground(new Color(248, 232, 248));

else if (this.value == 8)

setBackground(new Color(243, 177, 116));

else if (this.value == 16)

setBackground(new Color(243, 177, 126));

else if (this.value == 32)

setBackground(new Color(248, 149, 90));

else if (this.value == 64)

setBackground(new Color(249, 94, 50));

else if (this.value == 128)

setBackground(new Color(239, 207, 108));

else if (this.value == 256)

setBackground(new Color(239, 207, 99));

else if (this.value == 512)

setBackground(new Color(239, 203, 82));

else if (this.value == 1024)

setBackground(new Color(239, 199, 57));

else if (this.value == 2048)

setBackground(new Color(239, 195, 41));

else if (this.value == 4096)

setBackground(new Color(255, 60, 57));

else if (this.value == 8192)

setBackground(new Color(258, 60, 59));

else if (this.value == 16384)

setBackground(new Color(262, 62, 59));

else if (this.value == 32768)

setBackground(new Color(262, 64, 62));

else if (this.value == 65536)

setBackground(new Color(264, 64, 66));

}

}

______________________________________________________

import java.awt.*;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import javax.swing.*;

@SuppressWarnings("serial")

public class Game_my2048 extends JFrame implements KeyListener {

Game_block[] block;

JPanel panel;

boolean numFlag;

int moveFlag;

int a ;//a 的引入是为了防止连加的情况出现

public Game_my2048() {

numFlag = true;

moveFlag = 0;

block = new Game_block[16];

setTitle("2048朝代版");

setSize(400, 400);

setLocation(500, 200);

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

panel = (JPanel) getContentPane();

panel.setLayout(new GridLayout(4, 4, 5, 5));

addBlock();

for (int i = 0; i 2; i++)

appearBlock();

this.addKeyListener(this);

this.setVisible(true);

}

public void addBlock() {

for (int i = 0; i 16; i++) {

block[i] = new Game_block();

block[i].setHorizontalAlignment(JLabel.CENTER);

// 不透明

block[i].setOpaque(true);

panel.add(block[i]);

}

}

public void appearBlock() {

while(numFlag) {

int index = (int) (Math.random() * 16);

if (block[index].getValue() == 0) {

if (Math.random() 0.5)

block[index].setValue(2);

else

block[index].setValue(4);

break;

}

}

}

public void judgeAppear() {

int sum = 0;

for (int i = 0; i 16; i++) {

if (block[i].getValue() != 0)

sum++;

}

if (sum == 16)

numFlag = false;

}

public void upBlock() {

for (int i = 12; i 16; i++) {

int index = i;

for (int j = i - 4; j = i - 12; j -= 4) {

int valueI = block[index].getValue(), valueJ = block[j]

.getValue();

if (valueJ == 0) {

block[index].setValue(0);

block[j].setValue(valueI);

} else {

if (valueI == valueJ) {

block[index].setValue(0);

block[j].setValue(valueI + valueJ);

if (valueI + valueJ == 4096)

win();

numFlag = true;

moveFlag = 0;

} else if (numFlag == false)

moveFlag += 1;

}

index = j;

}

}

}

public void downBlock() {

for (int i = 0; i 4; i++) {

a = 5;

int index = i;

for (int j = i + 4; j = i + 12; j += 4) {

int valueI = block[index].getValue(), valueJ = block[j]

.getValue();

if (valueJ == 0) {

block[index].setValue(0);

block[j].setValue(valueI);

} else {

if (valueI == valueJ) {

block[index].setValue(0);

block[j].setValue(valueI + valueJ);

if (valueI + valueJ == 4096)

win();

numFlag = true;

moveFlag = 0;

} else if (numFlag == false)

moveFlag += 1;

}

index = j;

}

}

}

public void rightBlock() {

for (int i = 0; i = 12; i += 4) {

int index = i;

for (int j = i + 1; j = i + 3; j++) {

int valueI = block[index].getValue(), valueJ = block[j]

.getValue();

if (valueJ == 0) {

block[index].setValue(0);

block[j].setValue(valueI);

} else {

if (valueI == valueJ) {

block[index].setValue(0);

block[j].setValue(valueI + valueJ);

if (valueI + valueJ == 4096)

win();

numFlag = true;

moveFlag = 0;

} else if (numFlag == false)

moveFlag += 1;

}

index = j;

}

}

}

public void leftBlock() {

for (int i = 3; i = 15; i += 4) {

int index = i;

for (int j = i - 1; j = i - 3; j--) {

int valueI = block[index].getValue(), valueJ = block[j]

.getValue();

if (valueJ == 0) {

block[index].setValue(0);

block[j].setValue(valueI);

} else {

if (valueI == valueJ) {

block[index].setValue(0);

block[j].setValue(valueI + valueJ);

if (valueI + valueJ == 4096)

win();

numFlag = true;

moveFlag = 0;

} else if (numFlag == false)

moveFlag += 1;

}

index = j;

}

}

}

@Override

public void keyPressed(KeyEvent e) {

switch (e.getKeyCode()) {

case KeyEvent.VK_UP:

upBlock();

judgeAppear();

appearBlock();

over();

break;

case KeyEvent.VK_DOWN:

downBlock();

judgeAppear();

appearBlock();

over();

break;

case KeyEvent.VK_LEFT:

leftBlock();

judgeAppear();

appearBlock();

over();

break;

case KeyEvent.VK_RIGHT:

rightBlock();

judgeAppear();

appearBlock();

over();

break;

}

}

public void over() {

if (!numFlag moveFlag = 36) {

block[4].setText("G");

block[5].setText("A");

block[6].setText("M");

block[7].setText("E");

block[8].setText("O");

block[9].setText("V");

block[10].setText("E");

block[11].setText("R");

block[11].addMouseListener(new MouseAdapter() {

@Override

public void mousePressed(MouseEvent e) {

reStart();

}

});

}

}

public void win() {

block[0].setText("Y");

block[1].setText("O");

block[2].setText("U");

block[13].setText("W");

block[14].setText("I");

block[15].setText("N");

block[15].addMouseListener(new MouseAdapter() {

@Override

public void mousePressed(MouseEvent e) {

reStart();

}

});

}

public void reStart(){

numFlag=true;

moveFlag=0;

for(int i=0;i 16;i++)

block[i].setValue(0);

for (int i = 0; i 2; i++)

appearBlock();

}

@Override

public void keyTyped(KeyEvent e) {

}

@Override

public void keyReleased(KeyEvent e) {

}

public static void main(String args[]) {

JFrame.setDefaultLookAndFeelDecorated(true);

new Game_my2048();

}

}

__________________________________________________________________________

这个代码却少很多功能的

vb6编程:谁能给我一个用InternetOpen、InternetOpenUrl下载网页简单例子?

Option Explicit

'vb代替inet控件获得网页源代码(解决代码不完整的问题)

Public Const INTERNET_OPEN_TYPE_PRECONFIG = 0

Public Const INTERNET_OPEN_TYPE_DIRECT = 1

Public Const INTERNET_OPEN_TYPE_PROXY = 3

Public Const scUserAgent = "Microsoft Internet Explorer 6.0"

Public Const INTERNET_FLAG_RELOAD = H80000000

Public Declare Function InternetOpen Lib "wininet.dll" Alias "InternetOpenA" (ByVal sAgent As String, ByVal lAccessType As Long, ByVal sProxyName As String, ByVal sProxyBypass As String, ByVal lFlags As Long) As Long

Public Declare Function InternetOpenUrl Lib "wininet.dll" Alias "InternetOpenUrlA" (ByVal hOpen As Long, ByVal sUrl As String, ByVal sHeaders As String, ByVal lLength As Long, ByVal lFlags As Long, ByVal lContext As Long) As Long

Public Declare Function InternetReadFile Lib "wininet.dll" (ByVal hFile As Long, ByVal sBuffer As String, ByVal lNumBytesToRead As Long, lNumberOfBytesRead As Long) As Integer

Public Declare Function InternetCloseHandle Lib "wininet.dll" (ByVal hInet As Long) As Integer

Public Function GetUrlStr(URL) As String '调用时 URL 参数一定要带 http:// 前缀.

Dim hOpen As Long

Dim hOpenUrl As Long

Dim sUrl As String

Dim bDoLoop As Boolean

Dim bRet As Boolean

Dim sReadBuffer As String * 2048

Dim lNumberOfBytesRead As Long

Dim sBuffer As String

sUrl = URL

hOpen = InternetOpen(scUserAgent, INTERNET_OPEN_TYPE_PRECONFIG, vbNullString, vbNullString, 0)

hOpenUrl = InternetOpenUrl(hOpen, sUrl, vbNullString, 0, INTERNET_FLAG_RELOAD, 0)

bDoLoop = True

While bDoLoop

sReadBuffer = vbNullString

bRet = InternetReadFile(hOpenUrl, sReadBuffer, Len(sReadBuffer), lNumberOfBytesRead)

sBuffer = sBuffer Left$(sReadBuffer, lNumberOfBytesRead)

If Not CBool(lNumberOfBytesRead) Then bDoLoop = False

Wend

GetUrlStr = sBuffer

If hOpenUrl 0 Then InternetCloseHandle (hOpenUrl)

If hOpen 0 Then InternetCloseHandle (hOpen)

End Function

提示,这是转来的。里面改了一点。

2048网页源代码的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于2048开发、2048网页源代码的信息别忘了在本站进行查找喔。

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