算法分析与设计实验源代码(算法设计与分析实验四)
admin 发布:2023-05-12 22:30 120
今天给各位分享算法分析与设计实验源代码的知识,其中也会对算法设计与分析实验四进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!
本文目录一览:
- 1、急求tsp问题算法的源代码(c++)
- 2、地图着色问题源程序C++语言(算法设计与分析)急求
- 3、有关于DES算法的C语言源代码嘛?急需,能直接运行的
- 4、这个是java NumberFormat 类中的源代码,各位大虾可不可以帮我解释一两个算法呢。急急急急
- 5、C语言课程设计:shell排序、堆排序、快速排序、归并(递归和非递归)排序5种算法效率分析!求能运行的源码!
急求tsp问题算法的源代码(c++)
将k=0,lb,x[1:n]=0存入PT
while(PT不为空)
{ 从PT中取出lb值最小元素
k=k+1;
for(i=1; i=n; i++)
{ x[k]=i;
if(c[i][x[k-1]+∞)
{ die=0;计算 lb ;
for(j=1; jk; j++)
if (x[j]=x[k]) {die=1; break; }
if(die=0 and lbup) 将k,lb,x[1:n]存入PT
}
}
if(k=n) { lb=c[x[1]][x[2]]+…+c[x[n-1]][x[n]]+c[x[1]][x[n]]
if (lb 是PT中最小值) 输出丛搭解埋物,结束
else{ up=lb;删除 PT中lb=up元素 }
}
}
哈哈,楼上对了渗液拿
地图着色问题源程序C++语言(算法设计与分析)急求
从一个省开始,给它涂上任意一种颜色1,遍历它旁边的省份,涂上与银培已经涂色并于他相邻的省份不同的颜色就行了。
理论上4种颜色就够了.地图的四色问题嘛!
可能会有多组解。用递归(dfs)就可以输出所有解了。键搏扮
地图着色算法C语言源代码
前面我写了一个地图着色(即四色原理)的C源代码。
写完以后想了一下,感觉还不完善,因为从实际操作的角稿灶度来考虑,四种可用的颜色放在旁边,不同的人可能会有不同的选择顺序,另外,不同的人可能会选择不同的城市作为着色的起点,而当时的程序没有考虑这个问题。于是,把程序修改为下面的样子,还请同行分析并指出代码中的不足之处:
#i nclude stdio.h
#define N 21
int allcolor[4];/*可用的颜色*/
int ok(int metro[N][N],int r_color[N],int current)
{/*ok函数和下面的go函数和原来的一样,保留用来比较两种算法*/
int j;
for(j=1;jcurrent;j++)
if(metro[current][j]==1r_color[j]==r_color[current])
return 0;
return 1;
}
void go(int metro[N][N],int r_color[N],int sum,int current)
{
int i;
if(current=sum)
for(i=1;i=4;i++)
{
r_color[current]=i;
if(ok(metro,r_color,current))
{
go(metro,r_color,sum,current+1);
return;
}
}
}
void color(int metro[N][N],int r_color[N],int sum,int start)
{
int i,j,k;
r_color
今天给各位分享算法分析与设计实验源代码的知识,其中也会对算法设计与分析实验四进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!
=allcolor[0];for(i=start+1;i!=start;i=(i+1)%(sum+1))/*把所有编号看作一个环*/
if(i==0)/*城市号从1开始编号,故跳过0编号*/
continue;
else
for(j=0;j4;j++)
{
r_color[i]=allcolor[j];/*选取下一种颜色,根据allcolor中颜色顺序不同,结果不同*/
for(k=1;ki;k++)/*检查是否有冲突,感觉还可以改进,如使用禁忌搜索法*/
if(metro[i][k]==1r_color[k]==r_color[i])
break;
if(k=i)
break;
}
}
void main()
{
int r_color[N]={0};
int t_color[N]={0};
int i;
int start;/*着色的起点*/
int metro[N][N]={{0},
{0,1,1,1,1,1,1},
{0,1,1,1,1},
{0,1,1,1,0,0,1},
{0,1,1,0,1,1},
{0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,1},
{0,1,0,1,0,1,1,1,1,1},
{0,0,0,0,0,0,1,1,1},
{0,0,0,0,0,0,1,1,1,1,0,0,1},
{0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,1},
{0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,1},
{0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,0,0,1,1},
{0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1},
{0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1},
{0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1}};
allcolor[0]=1;allcolor[1]=2;allcolor[2]=3;allcolor[3]=4;/*选色顺序,顺序不同,结果不同*/
start=1;
/* clrscr();*/
printf("\nAll color is:\n");
for(i=0;i4;i++)/*当前选色顺序*/
printf("%d ",allcolor[i]);
go(metro,r_color,20,1);
printf("\nFirst method:\n");
for(i=1;i=20;i++)
printf("%3d",r_color[i]);
color(metro,t_color,20,start);
printf("\nSecond method:\n");
printf("\nAnd the start metro is:%d\n",start);
for(i=1;i=20;i++)
printf("%3d",t_color[i]);
}
说是人性化着色,其实还有一个问题没有考虑,那就是操作员跳跃式着色,就像大家玩“扫雷”游戏一样。其实也容易实现,可以像定义选色顺序一样定义着色顺序。
有关于DES算法的C语言源代码嘛?急需,能直接运行的
//////////////////////////////////////////////////////////////////////////
/*
Provided by 王俊川, Northeastern University ()
Email: blackdrn@sohu.com
This product is free for use.
*/
//////////////////////////////////////////知枯差////////////////////////////////
#include "memory.h"
enum {ENCRYPT,DECRYPT};
///////////////////////////搭皮////////////////败歼///////////////////////////////
// initial permutation IP
const static char IP_Table[64] = {
58, 50, 42, 34, 26, 18, 10, 2, 60, 52, 44, 36, 28, 20, 12, 4,
62, 54, 46, 38, 30, 22, 14, 6, 64, 56, 48, 40, 32, 24, 16, 8,
57, 49, 41, 33, 25, 17, 9, 1, 59, 51, 43, 35, 27, 19, 11, 3,
61, 53, 45, 37, 29, 21, 13, 5, 63, 55, 47, 39, 31, 23, 15, 7
};
// final permutation IP^-1
const static char IPR_Table[64] = {
40, 8, 48, 16, 56, 24, 64, 32, 39, 7, 47, 15, 55, 23, 63, 31,
38, 6, 46, 14, 54, 22, 62, 30, 37, 5, 45, 13, 53, 21, 61, 29,
36, 4, 44, 12, 52, 20, 60, 28, 35, 3, 43, 11, 51, 19, 59, 27,
34, 2, 42, 10, 50, 18, 58, 26, 33, 1, 41, 9, 49, 17, 57, 25
};
// expansion operation matrix
static const char E_Table[48] = {
32, 1, 2, 3, 4, 5, 4, 5, 6, 7, 8, 9,
8, 9, 10, 11, 12, 13, 12, 13, 14, 15, 16, 17,
16, 17, 18, 19, 20, 21, 20, 21, 22, 23, 24, 25,
24, 25, 26, 27, 28, 29, 28, 29, 30, 31, 32, 1
};
// 32-bit permutation function P used on the output of the S-boxes
const static char P_Table[32] = {
16, 7, 20, 21, 29, 12, 28, 17, 1, 15, 23, 26, 5, 18, 31, 10,
2, 8, 24, 14, 32, 27, 3, 9, 19, 13, 30, 6, 22, 11, 4, 25
};
// permuted choice table (key)
const static char PC1_Table[56] = {
57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18,
10, 2, 59, 51, 43, 35, 27, 19, 11, 3, 60, 52, 44, 36,
63, 55, 47, 39, 31, 23, 15, 7, 62, 54, 46, 38, 30, 22,
14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 28, 20, 12, 4
};
// permuted choice key (table)
const static char PC2_Table[48] = {
14, 17, 11, 24, 1, 5, 3, 28, 15, 6, 21, 10,
23, 19, 12, 4, 26, 8, 16, 7, 27, 20, 13, 2,
41, 52, 31, 37, 47, 55, 30, 40, 51, 45, 33, 48,
44, 49, 39, 56, 34, 53, 46, 42, 50, 36, 29, 32
};
// number left rotations of pc1
const static char LOOP_Table[16] = {
1,1,2,2,2,2,2,2,1,2,2,2,2,2,2,1
};
// The (in)famous S-boxes
const static char S_Box[8][4][16] = {
// S1
14, 4, 13, 1, 2, 15, 11, 8, 3, 10, 6, 12, 5, 9, 0, 7,
0, 15, 7, 4, 14, 2, 13, 1, 10, 6, 12, 11, 9, 5, 3, 8,
4, 1, 14, 8, 13, 6, 2, 11, 15, 12, 9, 7, 3, 10, 5, 0,
15, 12, 8, 2, 4, 9, 1, 7, 5, 11, 3, 14, 10, 0, 6, 13,
// S2
15, 1, 8, 14, 6, 11, 3, 4, 9, 7, 2, 13, 12, 0, 5, 10,
3, 13, 4, 7, 15, 2, 8, 14, 12, 0, 1, 10, 6, 9, 11, 5,
0, 14, 7, 11, 10, 4, 13, 1, 5, 8, 12, 6, 9, 3, 2, 15,
13, 8, 10, 1, 3, 15, 4, 2, 11, 6, 7, 12, 0, 5, 14, 9,
// S3
10, 0, 9, 14, 6, 3, 15, 5, 1, 13, 12, 7, 11, 4, 2, 8,
13, 7, 0, 9, 3, 4, 6, 10, 2, 8, 5, 14, 12, 11, 15, 1,
13, 6, 4, 9, 8, 15, 3, 0, 11, 1, 2, 12, 5, 10, 14, 7,
1, 10, 13, 0, 6, 9, 8, 7, 4, 15, 14, 3, 11, 5, 2, 12,
// S4
7, 13, 14, 3, 0, 6, 9, 10, 1, 2, 8, 5, 11, 12, 4, 15,
13, 8, 11, 5, 6, 15, 0, 3, 4, 7, 2, 12, 1, 10, 14, 9,
10, 6, 9, 0, 12, 11, 7, 13, 15, 1, 3, 14, 5, 2, 8, 4,
3, 15, 0, 6, 10, 1, 13, 8, 9, 4, 5, 11, 12, 7, 2, 14,
// S5
2, 12, 4, 1, 7, 10, 11, 6, 8, 5, 3, 15, 13, 0, 14, 9,
14, 11, 2, 12, 4, 7, 13, 1, 5, 0, 15, 10, 3, 9, 8, 6,
4, 2, 1, 11, 10, 13, 7, 8, 15, 9, 12, 5, 6, 3, 0, 14,
11, 8, 12, 7, 1, 14, 2, 13, 6, 15, 0, 9, 10, 4, 5, 3,
// S6
12, 1, 10, 15, 9, 2, 6, 8, 0, 13, 3, 4, 14, 7, 5, 11,
10, 15, 4, 2, 7, 12, 9, 5, 6, 1, 13, 14, 0, 11, 3, 8,
9, 14, 15, 5, 2, 8, 12, 3, 7, 0, 4, 10, 1, 13, 11, 6,
4, 3, 2, 12, 9, 5, 15, 10, 11, 14, 1, 7, 6, 0, 8, 13,
// S7
4, 11, 2, 14, 15, 0, 8, 13, 3, 12, 9, 7, 5, 10, 6, 1,
13, 0, 11, 7, 4, 9, 1, 10, 14, 3, 5, 12, 2, 15, 8, 6,
1, 4, 11, 13, 12, 3, 7, 14, 10, 15, 6, 8, 0, 5, 9, 2,
6, 11, 13, 8, 1, 4, 10, 7, 9, 5, 0, 15, 14, 2, 3, 12,
// S8
13, 2, 8, 4, 6, 15, 11, 1, 10, 9, 3, 14, 5, 0, 12, 7,
1, 15, 13, 8, 10, 3, 7, 4, 12, 5, 6, 11, 0, 14, 9, 2,
7, 11, 4, 1, 9, 12, 14, 2, 0, 6, 10, 13, 15, 3, 5, 8,
2, 1, 14, 7, 4, 10, 8, 13, 15, 12, 9, 0, 3, 5, 6, 11
};
//////////////////////////////////////////////////////////////////////////
typedef bool (*PSubKey)[16][48];
//////////////////////////////////////////////////////////////////////////
static void DES(char Out[8], char In[8], const PSubKey pSubKey, bool Type);//标准DES加/解密
static void SetKey(const char* Key, int len);// 设置密钥
static void SetSubKey(PSubKey pSubKey, const char Key[8]);// 设置子密钥
static void F_func(bool In[32], const bool Ki[48]);// f 函数
static void S_func(bool Out[32], const bool In[48]);// S 盒代替
static void Transform(bool *Out, bool *In, const char *Table, int len);// 变换
static void Xor(bool *InA, const bool *InB, int len);// 异或
static void RotateL(bool *In, int len, int loop);// 循环左移
static void ByteToBit(bool *Out, const char *In, int bits);// 字节组转换成位组
static void BitToByte(char *Out, const bool *In, int bits);// 位组转换成字节组
//////////////////////////////////////////////////////////////////////////
static bool SubKey[2][16][48];// 16圈子密钥
static bool Is3DES;// 3次DES标志
static char Tmp[256], deskey[16];
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Code starts from Line 130
//////////////////////////////////////////////////////////////////////////
bool Des_Go(char *Out, char *In, long datalen, const char *Key, int keylen, bool Type)
{
if( !( Out In Key (datalen=(datalen+7)0xfffffff8) ) )
return false;
SetKey(Key, keylen);
if( !Is3DES ) { // 1次DES
for(long i=0,j=datalen3; ij; ++i,Out+=8,In+=8)
DES(Out, In, SubKey[0], Type);
} else{ // 3次DES 加密:加(key0)-解(key1)-加(key0) 解密::解(key0)-加(key1)-解(key0)
for(long i=0,j=datalen3; ij; ++i,Out+=8,In+=8) {
DES(Out, In, SubKey[0], Type);
DES(Out, Out, SubKey[1], !Type);
DES(Out, Out, SubKey[0], Type);
}
}
return true;
}
void SetKey(const char* Key, int len)
{
memset(deskey, 0, 16);
memcpy(deskey, Key, len16?16:len);
SetSubKey(SubKey[0], deskey[0]);
Is3DES = len8 ? (SetSubKey(SubKey[1], deskey[8]), true) : false;
}
void DES(char Out[8], char In[8], const PSubKey pSubKey, bool Type)
{
static bool M[64], tmp[32], *Li=M[0], *Ri=M[32];
ByteToBit(M, In, 64);
Transform(M, M, IP_Table, 64);
if( Type == ENCRYPT ){
for(int i=0; i16; ++i) {
memcpy(tmp, Ri, 32);
F_func(Ri, (*pSubKey)[i]);
Xor(Ri, Li, 32);
memcpy(Li, tmp, 32);
}
}else{
for(int i=15; i=0; --i) {
memcpy(tmp, Li, 32);
F_func(Li, (*pSubKey)[i]);
Xor(Li, Ri, 32);
memcpy(Ri, tmp, 32);
}
}
Transform(M, M, IPR_Table, 64);
BitToByte(Out, M, 64);
}
void SetSubKey(PSubKey pSubKey, const char Key[8])
{
static bool K[64], *KL=K[0], *KR=K[28];
ByteToBit(K, Key, 64);
Transform(K, K, PC1_Table, 56);
for(int i=0; i16; ++i) {
RotateL(KL, 28, LOOP_Table[i]);
RotateL(KR, 28, LOOP_Table[i]);
Transform((*pSubKey)[i], K, PC2_Table, 48);
}
}
void F_func(bool In[32], const bool Ki[48])
{
static bool MR[48];
Transform(MR, In, E_Table, 48);
Xor(MR, Ki, 48);
S_func(In, MR);
Transform(In, In, P_Table, 32);
}
void S_func(bool Out[32], const bool In[48])
{
for(char i=0,j,k; i8; ++i,In+=6,Out+=4) {
j = (In[0]1) + In[5];
k = (In[1]3) + (In[2]2) + (In[3]1) + In[4];
ByteToBit(Out, S_Box[i][j][k], 4);
}
}
void Transform(bool *Out, bool *In, const char *Table, int len)
{
for(int i=0; ilen; ++i)
Tmp[i] = In[ Table[i]-1 ];
memcpy(Out, Tmp, len);
}
void Xor(bool *InA, const bool *InB, int len)
{
for(int i=0; ilen; ++i)
InA[i] ^= InB[i];
}
void RotateL(bool *In, int len, int loop)
{
memcpy(Tmp, In, loop);
memcpy(In, In+loop, len-loop);
memcpy(In+len-loop, Tmp, loop);
}
void ByteToBit(bool *Out, const char *In, int bits)
{
for(int i=0; ibits; ++i)
Out[i] = (In[i3](i7)) 1;
}
void BitToByte(char *Out, const bool *In, int bits)
{
memset(Out, 0, bits3);
for(int i=0; ibits; ++i)
Out[i3] |= In[i](i7);
}
//////////////////////////////////////////////////////////////////////////
// Code ends at Line 231
//////////////////////////////////////////////////////////////////////////
这个是java NumberFormat 类中的源代码,各位大虾可不可以帮我解释一两个算法呢。急急急急
楼主贴的代码一点也没有涉及到format的核心,都是个外围调用。
还是希望楼主能静下心来好好读读这些源码,对OODP(面向蚂配对象设计与编程)的理解可加深很多啊。
祝楼主好运!
-----------
再补充下, 想起一个好方法, 楼主可以写个例子, 运行,再在举渗Eclipse里以debug方式跟踪进去,看看那些代码具体是怎么执行的。
这个过程很美,以前自闷答指己研究Hibernate框架就是那样开始的,像看一部长篇小说那样。
祝福楼主。
C语言课程设计:shell排序、堆排序、快速排序、归并(递归和非递归)排序5种算法效率分析!求能运行的源码!
#include stdio.h
#include time.h
#include stdlib.h
#include Windows.h
void shellSort(int *a,int len)
{
int step;
int i,j;
int temp;
for(step=len/2; step0;step/=2)
{
for(i=step;ilen;i++)
{
temp = a[i];
for(j=i-step;(j=0 temp a[j]);j-=step)
{
a[j+step] = a[j];
}
a[j+step] = temp;
}
}
}
void swap(int *a,int *b)
{
int temp = *a;
*a = *b;
*b = temp;
}
void heapify(int *a,int n,int k)
{
int l,r,lg = -1;
l = 2*k;
r = l+1;
if (l = n a[l-1] a[k-1])
{
lg = l;
}
else
{
lg = k;
}
if (r = n a[r-1] a[lg-1])
{
lg = r;
}
if (lg != k)
{
swap(a[lg-1],a[k-1]);
heapify(a,n,lg);
}
}
void build_heap(int a[],int n)
{
for (int i=n/2+1; i0; i--)
{
heapify(a,n,i);
}
}
void heap_sort(int a[],int n)
{
build_heap(a,n);
for (int i=n; i0; i--)
{
swap(a[0],a[i-1]);
heapify(a,i-1,1);
}
}
int partitions(int a[],long p,long q)
{
long i,j=p-1;
for (i=p; iq; i++)
{
if (a[i-1] = a[q-1])
{
j++;
swap(a[i-1],a[j-1]);
}
}
j++;
swap(a[j-1],a[q-1]);
return j;
}
void quicksort(int a[],long p,long q)
{
long i;
if (pq)
{
i = partitions(a,p,q);
quicksort(a,p,i-1);
quicksort(a,i+1,q);
}
}
void merge(int *a,int start, int mid, int end)
{
int n1 = mid - start + 1;
int n2 = end - mid;
int *left = (int *)malloc(sizeof(int)*n1), *right=(int *)malloc(sizeof(int)*n2);
int i, j, k;
for (i = 0; i n1; i++) /* left holds a[start..mid] */
left[i] = a[start+i];
for (j = 0; j n2; j++) /* right holds a[mid+1..end] */
right[j] = a[mid+1+j];
i = j = 0;
k = start;
while (i n1 j n2)
if (left[i] right[j])
a[k++] = left[i++];
else
a[k++] = right[j++];
while (i n1) /* left[] is not exhausted */
a[k++] = left[i++];
while (j n2) /* right[] is not exhausted */
a[k++] = right[j++];
free(left);
free(right);
}
void MergeSort(int *a,int start, int end)
{
int mid;
if (start end)
{
mid = (start + end) / 2;
MergeSort(a,start, mid);
MergeSort(a,mid+1, end);
merge(a,start, mid, end);
}
}
double gettime(LARGE_INTEGER t,LARGE_INTEGER t1,LARGE_INTEGER t2)
{
double time;
if (t.LowPart==0 t.HighPart==0)
time = -1;
else
{
time = (float)(t2.LowPart - t1.LowPart);
if (time 0) time += 2^32;
time /= (t.LowPart+t.HighPart * 2^32);
}
return time;
}
int main()
{
const int NUM = 1000;
srand(time(NULL));
int data[NUM];
int i;
for (i=0; iNUM; ++i)
{
data[i] = rand()/(RAND_MAX/20000+1);
}
LARGE_INTEGER t,t1,t2;
QueryPerformanceFrequency(t);
QueryPerformanceFrequency(t1);
shellSort(data,NUM);
QueryPerformanceFrequency(t2);
printf("shell time:%0.4f\n",gettime(t,t1,t2));
QueryPerformanceFrequency(t1);
heap_sort(data,NUM);
QueryPerformanceFrequency(t2);
printf("shell time:%0.4f\n",gettime(t,t1,t2));
QueryPerformanceFrequency(t1);
quicksort(data,1,NUM);
QueryPerformanceFrequency(t2);
printf("shell time:%0.4f\n",gettime(t,t1,t2));
QueryPerformanceFrequency(t1);
MergeSort(data,0,NUM);
QueryPerformanceFrequency(t2);
printf("shell time:%0.4f\n",gettime(t,t1,t2));
return 0;
}
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