制作五子棋的代码(五子棋游戏算法代码)
admin 发布:2022-12-19 23:58 134
今天给各位分享制作五子棋的代码的知识,其中也会对五子棋游戏算法代码进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!
本文目录一览:
找五子棋源代码c++
#include "iostream"
#include iomanip
using namespace std;
const int M=20;
const int N=20;
int main()
{
char weizhi[M][N];
int k,i,j,x,y,flag=0;
cout"欢迎使用简易双人对战五子棋游戏"endl;
cout"五子棋棋谱如下:"endl;
for(k=0;k=N;k++)
coutsetw(3)setfill(' ')k;
coutendl;
for(i=1;i=M;i++)
{
coutsetw(3)setfill(' ')i;
for(j=1;j=N;j++)
{
weizhi[i][j]='-';
coutsetw(3)setfill(' ')weizhi[i][j];
}
coutendl;
}
while(flag==0)
{
//红方落子
cout"请红方输入落子位置:"endl;
loop1:
cout"请输入落子的行数:";
cinx;
cout"请输入落子的列数:";
ciny;
if(weizhi[x][y]=='-')
{
weizhi[x][y]='*';
for(k=0;k=N;k++)
coutsetw(3)setfill(' ')k;
coutendl;
for(i=1;i=M;i++)
{
coutsetw(3)setfill(' ')i;
for(j=1;j=N;j++)
coutsetw(3)setfill(' ')weizhi[i][j];
coutendl;
}
}
else
{
cout"你不能在这落子,请重新选择落子位置:"endl;
goto loop1;
}
//判断胜利
for(i=1;i=M-4;i++)
{
for(j=1;j=N-4;j++)
{
if(weizhi[i][j]=='*' weizhi[i][j+1]=='*' weizhi[i][j+2]=='*' weizhi[i][j+3]=='*' weizhi[i][j+4]=='*')
{
cout"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"endl;
flag=1;
break;
}
if(weizhi[i][j]=='*' weizhi[i+1][j]=='*' weizhi[i+2][j]=='*' weizhi[i+3][j]=='*' weizhi[i+4][j]=='*')
{
cout"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"endl;
flag=1;
break;
}
if(weizhi[i][j]=='*' weizhi[i+1][j+1]=='*' weizhi[i+2][j+2]=='*' weizhi[i+3][j+3]=='*' weizhi[i+4][j+4]=='*')
{
cout"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"endl;
flag=1;
break;
}
if(flag==1)
break;
}
}
//蓝方落子
cout"请蓝方输入落子位置:"endl;
loop2:
cout"请输入落子的行数:";
cinx;
cout"请输入落子的列数:";
ciny;
if(weizhi[x][y]=='-')
{
weizhi[x][y]='#';
for(k=0;k=N;k++)
coutsetw(3)setfill(' ')k;
coutendl;
for(i=1;i=M;i++)
{
coutsetw(3)setfill(' ')i;
for(j=1;j=N;j++)
coutsetw(3)setfill(' ')weizhi[i][j];
coutendl;
}
}
else
{
cout"你不能在这落子,请重新选择落子位置:";
goto loop2;
}
//判断胜利
for(i=1;i=M-4;i++)
{
for(j=1;j=N-4;j++)
{
if(weizhi[i][j]=='#' weizhi[i][j+1]=='#' weizhi[i][j+2]=='#' weizhi[i][j+3]=='#' weizhi[i][j+4]=='#')
{
cout"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"endl;
flag=1;
break;
}
if(weizhi[i][j]=='#' weizhi[i+1][j]=='#' weizhi[i+2][j]=='#' weizhi[i+3][j]=='#' weizhi[i+4][j]=='#')
{
cout"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"endl;
flag=1;
break;
}
if(weizhi[i][j]=='#' weizhi[i+1][j+1]=='#' weizhi[i+2][j+2]=='#' weizhi[i+3][j+3]=='#' weizhi[i+4][j+4]=='#')
{
cout"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"endl;
flag=1;
break;
}
if(flag==1)
break;
}
}
}
return 0;
}
我运行过,没有错误.
求一个编写的五子棋小游戏python的代码,求借鉴啊!!急急急。。。
#五子棋import appuifw,e32,key_codes
from graphics import *def cn(x):return x.decode('utf-8')
def quit(): _quit=1
global running
running=1
def redraw(rect): canvas.blit(img)def default():
global con,color,font
con={"l":15,"x":15,"y":33,"r":13,"n":15}
color={"bg":0x7777bb,"fg":0x333333,"p1":0x000000,"p2":0xffffff,"w":0xff0000}
font=u"Sans MT 936_S60"def initial():
global img,canvas,con,color,cur_x,cur_y,turn,pos1,pos2,pos
appuifw.app.screen='full'
appuifw.app.body=canvas=appuifw.Canvas()
img=Image.new((240,320))
img.clear(color["bg"])
cur_x=7
cur_y=7
turn=1
pos1=[]
pos2=[]
pos=[]
for i in range(con["n"]*con["n"]):
pos.append(0)def paint_back():
global img,color,font
#img.text((90,25),cn('欢乐五子棋'),color["fg"],font)
for i in range(con["x"],con["x"]+con["l"]*con["n"]-1,con["l"]):
img.line((i,con["y"],i,con["y"]+con["l"]*(con["n"]-1)),color["fg"])
for i in range(con["y"],con["y"]+con["l"]*con["n"]-1,con["l"]):
img.line((con["x"],i,con["x"]+con["l"]*(con["n"]-1),i),color["fg"])
img.text((40,270),cn('玩家1'),color["p1"],font)
img.text((160,270),cn('玩家2'),color["p2"],font)
img.point((90,263),color["p1"],width=con["r"],fill=color["p1"])
img.point((144,263),color["p2"],width=con["r"],fill=color["p2"])
def paint_cur(x,y,sh):
global img,con,color,pos1,pos2,running
if running1:return
ax=con["x"]+con["l"]*x
ay=con["y"]+con["l"]*y
b=con["l"]/2
if sh0:
c=color["p"+str(sh)]
if rp((x,y))0:
c=color["w"]
if sh==0:
c=color["bg"]
img.line((ax-b,ay-2,ax-b,ay-b,ax-2,ay-b),c)
img.line((ax-b,ay+2,ax-b,ay+b,ax-2,ay+b),c)
img.line((ax+b,ay-2,ax+b,ay-b,ax+2,ay-b),c)
img.line((ax+b,ay+2,ax+b,ay+b,ax+2,ay+b),c)
redraw(())def paint_q(x,y,z):
global img,con,color
ax=con["x"]+con["l"]*x
ay=con["y"]+con["l"]*y
b=con["l"]/2
if z==0:
c=color["bg"]
else:
c=color["p"+str(z)]
img.point((ax,ay),c,width=con["r"],fill=c)
redraw(())
if z==0:
img.line((ax-b,ay,ax+b,ay),c)
img.line((ax,ay-b,ax,ay+b),c)
def k_up():
global cur_x,cur_y,con,turn
paint_cur(cur_x,cur_y,0)
cur_y=cur_y-1
if cur_y==-1:
cur_y=con["n"]-1
paint_cur(cur_x,cur_y,turn)def k_down():
global cur_x,cur_y,con,turn
paint_cur(cur_x,cur_y,0)
cur_y=cur_y+1
if cur_y==con["n"]:
cur_y=0
paint_cur(cur_x,cur_y,turn)def k_left():
global cur_x,cur_y,con,turn
paint_cur(cur_x,cur_y,0)
cur_x=cur_x-1
if cur_x==-1:
cur_x=con["n"]-1
paint_cur(cur_x,cur_y,turn)def k_right():
global cur_x,cur_y,con,turn
paint_cur(cur_x,cur_y,0)
cur_x=cur_x+1
if cur_x==con["n"]:
cur_x=0
paint_cur(cur_x,cur_y,turn)def rp(x):
global con,pos
if (x[0]0 or x[0]=con["n"] or x[1]0 or x[1]=con["n"]):return 0
#print x,pos[x[0]*con["n"]+x[1]]
return pos[x[0]*con["n"]+x[1]]def wp(x,y):
global con,pos
pos[x[0]*con["n"]+x[1]]=y
def win():
for i in pos1:
k=0
for j in range(0,6):
if rp((i[0]+j,i[1]))==1:
k=k+1
else:
break
if k=5:
return 1
k=0
for j in range(0,6):
if rp((i[0],i[1]+j))==1:
k=k+1
else:
break
if k=5:
return 1
k=0
for j in range(0,6):
if rp((i[0]+j,i[1]+j))==1:
k=k+1
else:
break
if k=5:
return 1
k=0
for j in range(0,6):
if rp((i[0]+j,i[1]-j))==1:
k=k+1
else:
break
if k=5:
return 1 for i in pos2:
k=0
for j in range(0,6):
if rp((i[0]+j,i[1]))==2:
k=k+1
else:
break
if k=5:
return 2
k=0
for j in range(0,6):
if rp((i[0],i[1]+j))==2:
k=k+1
else:
break
if k=5:
return 2
k=0
for j in range(0,6):
if rp((i[0]+j,i[1]+j))==2:
k=k+1
else:
break
if k=5:
return 2
k=0
for j in range(0,6):
if rp((i[0]+j,i[1]-j))==2:
k=k+1
else:
break
if k=5:
return 2
return 0
def k_enter():
global cur_x,cur_y,turn,pos1,pos2,con,color,font,running
if running1:return
if rp((cur_x,cur_y))==0:
if turn==1:
pos1.append((cur_x,cur_y))
img.rectangle((35,255,100,272),color["bg"])
img.rectangle((135,255,200,272),color["p2"])
if turn==2:
pos2.append((cur_x,cur_y))
img.rectangle((35,255,100,272),color["p1"])
img.rectangle((135,255,200,272),color["bg"])
paint_q(cur_x,cur_y,turn)
wp((cur_x,cur_y),turn)
if win()0:
#img.text((80,300),cn('玩家')+str(turn)+cn("获胜!"),color["fg"],font)
img.rectangle((35,255,100,272),color["bg"])
img.rectangle((135,255,200,272),color["bg"])
paint_cur(cur_x,cur_y,0)
running=2
turn=3-turn
paint_cur(cur_x,cur_y,turn)def bindkey():
canvas.bind(key_codes.EKeyUpArrow, k_up)
canvas.bind(key_codes.EKeyDownArrow,k_down)
canvas.bind(key_codes.EKeyLeftArrow, k_left)
canvas.bind(key_codes.EKeyRightArrow,k_right)
canvas.bind(key_codes.EKeySelect,k_enter)default()
initial()
paint_back()
paint_cur(cur_x,cur_y,1)
img.rectangle((35,255,100,272),color["p1"])
bindkey()redraw(())
appuifw.app.exit_key_handler = quit()
_quit=0
while (1-_quit):
e32.ao_sleep(0.2)
redraw(())
跪求 五子棋vb代码
代码如下:
Option Explicit
Const SubWidth = 400 '定义画五子棋表格的每格长度和宽度
Private P2PlayColor As Integer '实现黑白棋子的交替进行
Private MyColor As Integer '标记黑白双方棋子颜色
Private IfSucceed As Boolean '表示是否胜利
Const pi = 3.14159 '定义字符常量pi=3.14159
Private centerx As Single
Private centery As Single
Private radius As Single
Private DataArray(14, 14) As Integer '保存棋盘中棋子的位置信息(空子=3 黑棋=1 白棋=0)
Private sumtime As Integer '记录总时间来判断谁超时
Private ifStarteasy As Boolean '标记简单难度下计时功能是否可以开启 (ifStarteasy=true时 每落子一次计时开启一次)
Private ifStartnormal As Boolean '标记中等难度下计时功能是否可以开启 (ifStartnormal=true时 每落子一次计时开启一次)
Private ifStarthard As Boolean '标记困难难度下计时功能是否可以开启 (ifStarthard=true时 每落子一次计时开启一次)
'单击命令按钮"退出"退出
Private Sub CmdExit_Click()
End
End Sub
Private Sub CmdStart_Click()
Dim i As Integer
Dim m As Integer
Dim n As Integer
'绘制棋盘
PicQiPan.Cls
PicQiPan.ForeColor = vbBlack
For i = 1 To 14
PicQiPan.Line (SubWidth, SubWidth * i)-(SubWidth * 14, _
SubWidth * i)
PicQiPan.Line (SubWidth * i, SubWidth)-(SubWidth * i, _
SubWidth * 14)
Next i
'棋盘落点信息初始化
For m = 0 To 14
For n = 0 To 14
DataArray(m, n) = 3
Next n
Next m
'主要标记信息初始化
P2PlayColor = 0
MyColor = 0
IfSucceed = False
ifStarteasy = False
ifStartnormal = False
ifStarthard = False
Timer2.Enabled = False
Timer3.Enabled = False
Timer4.Enabled = False
FrmMain.Cls
sumtime = -1
End Sub
'简单难度
Private Sub fileeasy_Click()
ifStarteasy = True
sumtime = -1
MsgBox "双方下每步棋的思考时间最多20秒,否则超时清盘"
End Sub
'通过文件"退出"退出
Private Sub fileexit_Click()
End
End Sub
'困难难度
Private Sub filehard_Click()
ifStarthard = True
sumtime = -1
MsgBox "双方下每步棋的思考时间最多5秒,否则超时清盘"
End Sub
'中等难度
Private Sub filenormal_Click()
ifStartnormal = True
sumtime = -1
FrmMain.Cls
MsgBox "双方下每步棋的思考时间最多10秒,否则超时清盘"
End Sub
'通过文件"重新开始"实现棋盘初始化
Private Sub filerestart_Click()
Call CmdStart_Click
End Sub
Private Sub Form_Load()
Dim i As Integer
Dim m As Integer
Dim n As Integer
'绘制棋盘
PicQiPan.Cls
PicQiPan.ForeColor = vbBlack
For i = 1 To 14
PicQiPan.Line (SubWidth, SubWidth * i)-(SubWidth * 14, _
SubWidth * i)
PicQiPan.Line (SubWidth * i, SubWidth)-(SubWidth * i, _
SubWidth * 14)
Next i
'棋盘落点信息初始化
For m = 0 To 14
For n = 0 To 14
DataArray(m, n) = 3
Next n
Next m
'确定表针位置的基本参量
centerx = Pictime.Width / 2
centery = Pictime.Height / 2
radius = Pictime.Height / 2 * 0.9
Pictime.PSet (centerx, centery)
Pictime.Circle (centerx, centery), radius
End Sub
'棋子落点判断(出界和重子情况)
Private Sub PicQipan_MouseDown(Button As Integer, Shift As Integer, X As Single, y As Single)
Dim x0 As Integer
Dim y0 As Integer
Dim i As Integer
Dim j As Integer
If X SubWidth Or X 14.5 * SubWidth Or y SubWidth Or y 14.5 * SubWidth Then
MsgBox "超出棋盘界限,请重新下!"
Exit Sub
End If
If Abs(Int(X / SubWidth) - X / SubWidth) 0.5 Then
x0 = Int(X / SubWidth)
Else
x0 = Int(X / SubWidth) + 1
End If
If Abs(Int(y / SubWidth) - y / SubWidth) 0.5 Then
y0 = Int(y / SubWidth)
Else
y0 = Int(y / SubWidth) + 1
End If
If DataArray(x0, y0) 3 Then
'当前位置已经有棋子了,
MsgBox "当前位置已经有棋子了,请重新走!", vbCritical, "NOTE!"
Exit Sub
End If
sumtime = -1
Call DrawPill(x0, y0) '画棋子
Call RemenberCrossData(x0, y0) '记录棋子信息
Call WhoWin '判断谁赢
'判断是否开启相应难度计时功能
If ifStarteasy = True Then
Timer2.Enabled = True
End If
If ifStartnormal = True Then
Timer3.Enabled = True
End If
If ifStarthard = True Then
Timer4.Enabled = True
End If
End Sub
'画棋子
Private Sub DrawPill(xx0 As Integer, yy0 As Integer)
If P2PlayColor Then
PicQiPan.ForeColor = vbWhite
DoEvents
PicQiPan.FillColor = vbWhite
PicQiPan.FillStyle = 0
MyColor = 0
Else
PicQiPan.ForeColor = vbBlack
DoEvents
PicQiPan.FillColor = vbBlack
PicQiPan.FillStyle = 0
MyColor = 1
End If
P2PlayColor = Not P2PlayColor
PicQiPan.Circle (xx0 * SubWidth, yy0 * SubWidth), SubWidth * 0.5
End Sub
'以下A B C 三个事件共同实现下棋的同时听音乐功能
'A
Private Sub Dir1_Change()
File1.Path = Dir1.Path
End Sub
'B
Private Sub Drv_Change()
Dir1.Path = Drv.Drive
End Sub
'C
Private Sub File1_Click()
mp3.URL = File1.Path "\" File1.FileName
End Sub
'棋盘皮肤
Private Sub qipanstylefurA_Click()
PicQiPan.BackColor = HC0FFFF
Call CmdStart_Click
End Sub
Private Sub qipanstylefurB_Click()
PicQiPan.BackColor = HC0C000
Call CmdStart_Click
End Sub
Private Sub qipanstylefurC_Click()
PicQiPan.BackColor = HE0E0E0
Call CmdStart_Click
End Sub
Private Sub qipanstylefurD_Click()
PicQiPan.BackColor = H8080FF
Call CmdStart_Click
End Sub
'添加四种背景音乐
Private Sub stylemusicA_Click()
mp3.URL = App.Path "\" "music01.mp3"
End Sub
Private Sub stylemusicB_Click()
mp3.URL = App.Path "\" "music02.mp3"
End Sub
Private Sub stylemusicC_Click()
mp3.URL = App.Path "\" "music03.mp3"
End Sub
Private Sub stylemusicD_Click()
mp3.URL = App.Path "\" "music04.mp3"
End Sub
'表针走动 Timer1.Enabled=true在属性框中设定
Private Sub Timer1_Timer()
Dim s As Integer
Dim m As Integer
Dim h As Integer
Dim sngLenS As Single
Dim sngLenM As Single
Dim sngLenH As Single
Dim i As Integer
'调试几次并查询VB常用函数,最后确定应该使用Now 而不是Time(不过之前使用Time确实可以)
s = Second(Now)
m = Minute(Now)
h = Hour(Now) + m / 60
sngLenS = radius * 0.8
sngLenM = radius * 0.6
sngLenH = radius * 0.4
Pictime.Cls
Pictime.Scale (-centerx, centery)-(centerx, -centery)
Pictime.Line (0, 0)-(sngLenS * Sin(2 * pi * s / 60), sngLenS * Cos(2 * pi * s / 60)), vbGreen
Pictime.Line (0, 0)-(sngLenM * Sin(2 * pi * m / 60), sngLenM * Cos(2 * pi * m / 60)), vbGreen
If h 12 Then
h = h - 12
End If
Pictime.Line (0, 0)-(sngLenH * Sin(2 * pi * h / 12), sngLenH * Cos(2 * pi * h / 12)), vbGreen
Pictime.Circle (0, 0), radius * 0.9
For i = 1 To 12
Pictime.Circle (radius * 0.9 * 0.85 * Sin(2 * pi * i / 12), radius * 0.9 * 0.85 * Cos(2 * pi * i / 12)), radius * 0.01, vbGreen
Next i
End Sub
'判断谁赢了
Private Sub WhoWin()
Dim i As Integer
Dim j As Integer
For j = 1 To 14
For i = 1 To 14
If DataArray(i, j) = MyColor And Not IfSucceed Then
If (14 - i) = 4 And (14 - j) = 4 Then
If DataArray(i + 1, j + 1) = MyColor Then
If DataArray(i + 2, j + 2) = MyColor Then
If DataArray(i + 3, j + 3) = MyColor Then
If DataArray(i + 4, j + 4) = MyColor Then
IfSucceed = True
Exit For
Exit For
End If
End If
End If
End If
End If
If i 4 And (14 - j) = 4 Then
If DataArray(i - 1, j + 1) = MyColor Then
If DataArray(i - 2, j + 2) = MyColor Then
If DataArray(i - 3, j + 3) = MyColor Then
If DataArray(i - 4, j + 4) = MyColor Then
IfSucceed = True
Exit For
Exit For
End If
End If
End If
End If
End If
If (14 - i) = 4 Then
If DataArray(i + 1, j) = MyColor Then
If DataArray(i + 2, j) = MyColor Then
If DataArray(i + 3, j) = MyColor Then
If DataArray(i + 4, j) = MyColor Then
IfSucceed = True
Exit For
Exit For
End If
End If
End If
End If
End If
If (14 - j) = 4 Then
If DataArray(i, j + 1) = MyColor Then
If DataArray(i, j + 2) = MyColor Then
If DataArray(i, j + 3) = MyColor Then
If DataArray(i, j + 4) = MyColor Then
IfSucceed = True
Exit For
Exit For
End If
End If
End If
End If
End If
End If
Next i
Next j
If IfSucceed Then
If Not P2PlayColor Then
Timer2.Enabled = False '白方赢计时停止
Timer3.Enabled = False
Timer4.Enabled = False
MsgBox "白方胜!", vbOKOnly
CmdStart_Click
Else
Timer2.Enabled = False '黑方赢计时停止
Timer3.Enabled = False
Timer4.Enabled = False
MsgBox "黑方胜!", vbOKOnly
CmdStart_Click
End If
End If
End Sub
'分别记录黑白棋子的分布
Private Sub RemenberCrossData(x0_ As Integer, y0_ As Integer)
If MyColor Then
DataArray(x0_, y0_) = 1
Else
DataArray(x0_, y0_) = 0
End If
End Sub
'简单难度思考时间20秒
Private Sub Timer2_Timer()
Dim i As Integer
i = 1
sumtime = sumtime + i '计时
FrmMain.Cls
Print 20 - sumtime '剩余时间提示
If sumtime = 20 Then
If MyColor = 1 Then
Timer2.Enabled = False '白方超时计时停止
MsgBox "白棋超时"
Call CmdStart_Click
Else
Timer2.Enabled = False '黑方超时计时停止
MsgBox "黑棋超时"
Call CmdStart_Click
End If
End If
End Sub
'中等难度思考时间10秒
Private Sub Timer3_Timer()
Dim i As Integer
i = 1
sumtime = sumtime + i '计时
FrmMain.Cls
Print 10 - sumtime '剩余时间提示
If sumtime = 10 Then
If MyColor = 1 Then
Timer3.Enabled = False '白方超时计时停止
MsgBox "白棋超时"
Call CmdStart_Click
Else
Timer3.Enabled = False '黑方超时计时停止
MsgBox "黑棋超时"
Call CmdStart_Click
End If
End If
End Sub
'困难难度思考时间5秒
Private Sub Timer4_Timer()
Dim i As Integer
i = 1
sumtime = sumtime + i '计时
FrmMain.Cls
Print 5 - sumtime '剩余时间提示
If sumtime = 5 Then
If MyColor = 1 Then
Timer4.Enabled = False '白方超时计时停止
MsgBox "白棋超时"
Call CmdStart_Click
Else
Timer4.Enabled = False '黑方超时计时停止
MsgBox "黑棋超时"
Call CmdStart_Click
End If
End If
End Sub
五子棋源代码html
js代码:
定义canvas及黑白棋变量
font color="#2f4f4f" face="微软雅黑" size="3"var canvas;
var context;
var isWhite = true;//设置是否该轮到白棋
var isWell = false;//设置该局棋盘是否赢了,如果赢了就不能再走了
var img_b = new Image();
img_b.src = "images/b.png";//白棋图片
var img_w = new Image();
img_w.src = "images/c.png";//黑棋图片/font
为棋盘的二维数组用来保存棋盘信息
font color="#2f4f4f" face="微软雅黑" size="3" var chessData = new Array(15);//初始化0为没有走过的,1为白棋走的,2为黑棋走的
for (var x = 0; x 15; x++) {
chessData[x] = new Array(15);
for (var y = 0; y 15; y++) {
chessData[x][y] = 0;
}
}/font
绘制棋盘的线
font color="#2f4f4f" face="微软雅黑" size="3" for (var i = 0; i = 640; i += 40) {
context.beginPath();
context.moveTo(0, i);
context.lineTo(640, i);
context.closePath();
context.stroke();
context.beginPath();
context.moveTo(i, 0);
context.lineTo(i, 640);
context.closePath();
context.stroke();
}
}/font
判断该棋局的输赢
font color="#2f4f4f" face="微软雅黑" size="3" if (count1 = 5 || count2 = 5 || count3 = 5 || count4 = 5) {
if (chess == 1) {
alert("白棋赢了");
}
else {
alert("黑棋赢了");
}
isWell = true;//设置该局棋盘已经赢了,不可以再走了
}/font
html代码:
font color="#2f4f4f" face="微软雅黑" size="3"body onload="drawRect()"
div
canvas width="640" id="canvas" onmousedown="play(event)" height="640"你的浏览器不支持HTML5 canvas ,请使用 google chrome 浏览器 打开.
/canvas
/div
/body/font
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