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推箱子游戏c源代码(java推箱子源代码)

admin 发布:2022-12-19 23:40 164


今天给各位分享推箱子游戏c源代码的知识,其中也会对java推箱子源代码进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!

本文目录一览:

谁有推箱子的C语言游戏代码

#include dos.h

#include stdio.h

#include ctype.h

#include conio.h

#include bios.h

#include alloc.h

/* 定义二维数组ghouse来记录屏幕上各点的状态,

其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。 */

char ghouse[20][20];/* 以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。 */

char far *screen=(char far* )0xb8000000;

void putchxy(int y,int x,char ch,char fc,char bc)

{

screen[(x*160)+(y1)+0]=ch;

screen[(x*160)+(y1)+1]=(bc*16)+fc;

}/* 定义判断是否胜利的数据结构 */

typedef struct winer {

int x,y;

struct winer *p;

}winer;/* 箱子位置的数据结构 */

typedef struct boxs {

int x,y;

struct boxs *next;

}boxs;/* 在特定的坐标上画墙壁并用数组记录状态的函数 */

void printwall(int x,int y)

{

putchxy(y-1,x-1,219,MAGENTA,BLACK);

ghouse[x][y]='w';

}/* 在特定的坐标上画箱子并用数组记录状态的函数 */

void printbox(int x,int y)

{

putchxy(y-1,x-1,10,WHITE,BLACK);

ghouse[x][y]='b';

}/* 在特定的坐标上画目的地并用数组记录状态的函数 */

void printwhither1(int x,int y,winer **win,winer **pw)

{

winer *qw;

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

if(*win==NULL)

{

*win=*pw=qw=(winer* )malloc(sizeof(winer));

(*pw)-x=x;(*pw)-y=y;(*pw)-p=NULL;

}

else

{

qw=(winer* )malloc(sizeof(winer));

qw-x=x;qw-y=y;(*pw)-p=qw;(*pw)=qw;qw-p=NULL;

}

}

/* 在特定的坐标上画目的地并用数组记录状态的函数 */

void printwhither(int x,int y)

{

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

}

/* 在特定的坐标上画人的函数 */

void printman(int x,int y)

{

gotoxy(y,x);

_AL=02;_CX=01;_AH=0xa;

geninterrupt(0x10);

}/* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数 */

void printboxin(int x,int y)

{

putchxy(y-1,x-1,10,YELLOW,BLACK);

ghouse[x][y]='i';

}/* 初始化函数,初始化数组和屏幕 */

void init()

{

int i,j;

clrscr();

for(i=0;i20;i++)

for(j=0;j20;j++)

ghouse[i][j]=0;

_AL=3;

_AH=0;

geninterrupt(0x10);

gotoxy(40,4);

printf("Welcome to push box world!");

gotoxy(40,6);

printf("Press up,down,left,right to play.");

gotoxy(40,8);

printf("Press Esc to quit it.");

gotoxy(40,10);

printf("Press space to reset the game.");

gotoxy(40,12);

printf("April 30th 2004.");

}/* 第一关的图象初始化 */

winer *inithouse1()

{

int x,y;

winer *win=NULL,*pw;

gotoxy(8,2);

printf("Level No.1");

for(x=1,y=5;y=9;y++)

printwall(x+4,y+10);

for(y=5,x=2;x=5;x++)

printwall(x+4,y+10);

for(y=9,x=2;x=5;x++)

printwall(x+4,y+10);

for(y=1,x=3;x=8;x++)

printwall(x+4,y+10);

for(x=3,y=3;x=5;x++)

printwall(x+4,y+10);

for(x=5,y=8;x=9;x++)

printwall(x+4,y+10);

for(x=7,y=4;x=9;x++)

printwall(x+4,y+10);

for(x=9,y=5;y=7;y++)

printwall(x+4,y+10);

for(x=8,y=2;y=3;y++)

printwall(x+4,y+10);

printwall(5+4,4+10);

printwall(5+4,7+10);

printwall(3+4,2+10);

printbox(3+4,6+10);

printbox(3+4,7+10);

printbox(4+4,7+10);

printwhither1(4+4,2+10,win,pw);

printwhither1(5+4,2+10,win,pw);

printwhither1(6+4,2+10,win,pw);

printman(2+4,8+10);

return win;

}

求啊哈c 推箱子

我的可能可以帮到你

int main()

{

printf("现在玩一个新游戏,叫推箱子。");

system("pause");

system("cls");

printf("如果玩不过,或觉得太简单,请按t键跳过。。\n");

system("pause");

system("cls");

char a[50][50] = {

" ### ",

" #*# ",

" # # ",

"####0######",

"#* 0S 0 *#",

"#####0#####",

" # # ",

" #*# ",

" ### ",

};

int i, x, y, p, q;

char ch;

x = 4; y = 5; p = 1; q = 5;

while (1)

{

//打印图像

for (i = 0; i 10; i++)

{

puts(a[i]);

}

ch = _getch();//扫描键盘

//向下走。

if (ch == 's' || ch == 'S')

{

if (a[x + 1][y] == '#')//判断是否碰到墙

{

}

else if (a[x + 1][y] == '0')//判断是否碰到箱子

{

if (a[x + 2][y] == ' ')//判断箱子后面是不是空的

{

a[x][y] = ' ';

x++;

a[x][y] = 'S';

a[x + 1][y] = '0';

}

else if (a[x + 2][y] == '*')//箱子后面是否是*

{

a[x][y] = ' ';

x++;

a[x][y] = 'S';

a[x + 1][y] = '@';

}

}

else if (a[x + 1][y] == ' ')//判断前面是不是空的

{

a[x][y] = ' ';

x++;

a[x][y] = 'S';

}

}

if (ch == 'w' || ch == 'W')

{

if (a[x - 1][y] == '#')//判断是否碰到墙

{

}

else if (a[x - 1][y] == '0')//判断是否碰到箱子

{

if (a[x - 2][y] == ' ')//判断箱子后面是不是空的

{

a[x][y] = ' ';

x--;

a[x][y] = 'S';

a[x - 1][y] = '0';

}

else if (a[x - 2][y] == '*')//箱子后面是否是*

{

a[x][y] = ' ';

x--;

a[x][y] = 'S';

a[x - 1][y] = '@';

}

}

else if (a[x - 1][y] == ' ')//判断前面是不是空的

{

a[x][y] = ' ';

x--;

a[x][y] = 'S';

}

}

if (ch == 'd' || ch == 'D')

{

if (a[x][y + 1] == '#')//判断是否碰到墙

{

}

else if (a[x][y + 1] == '0')//判断是否碰到箱子

{

if (a[x][y + 2] == ' ')//判断箱子后面是不是空的

{

a[x][y] = ' ';

y++;

a[x][y] = 'S';

a[x][y + 1] = '0';

}

else if (a[x][y + 2] == '*')//箱子后面是否是*

{

a[x][y] = ' ';

y++;

a[x][y] = 'S';

a[x][y + 1] = '@';

}

}

else if (a[x][y + 1] == ' ')//判断前面是不是空的

{

a[x][y] = ' ';

y++;

a[x][y] = 'S';

}

}

if (ch == 'a' || ch == 'A')

{

if (a[x][y - 1] == '#')//判断是否碰到墙

{

}

else if (a[x][y - 1] == '0')//判断是否碰到箱子

{

if (a[x][y - 2] == ' ')//判断箱子后面是不是空的

{

a[x][y] = ' ';

y--;

a[x][y] = 'S';

a[x][y - 1] = '0';

}

else if (a[x][y - 2] == '*')//箱子后面是否是*

{

a[x][y] = ' ';

y--;

a[x][y] = 'S';

a[x][y - 1] = '@';

}

}

else if (a[x][y - 1] == ' ')//判断前面是不是空的

{

a[x][y] = ' ';

y--;

a[x][y] = 'S';

}

}

if (ch == 't' || ch == 'T')

{

break;

}

system("cls");

if (a[4][1] == '@'a[1][4] == '@'a[7][5] == '@'a[4][9] == '@')

{

printf("恭喜你过关了!!!!\n");

system("pause");

system("cls");

break;

}

}

system("cls");

}

紧急求救:用C语言编写推箱子游戏的程序!!

给:

#include"stdio.h"

#include"bios.h"

#define LEFT 75

#define RIGHT 77

#define UPPER 72

#define DOWN 80

#define ESC 27

struct Boxss /*定义箱子结构体,其中包含坐标属性*/

{

int x,y;

};

union keyboard /*定义读取键盘码的共用体类型*/

{

unsigned int iKeyInfo;

char chKeyBit[2];

};

int fnGetKey(void) /*定义读取键盘码的函数*/

{

union keyboard uniKey1; /*定义读取键盘码的共用体变量*/

while(bioskey(1)==0); /*检测用户是否按键*/

uniKey1.iKeyInfo=bioskey(0); /*读取按键信息*/

return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII码或扩充码*/

}

void main()

{

int iKey,x=11,y=6,tx=11,ty=6; /*x,y为人物移动后坐标,tx,ty为人物移动前坐标*/

struct Boxss Box[4]; /*定义箱子数量*/

int chMap[10][10]={ /*用二维数组定义地图*/

{0,0,0,0,0,0,0,0,0,0}, /*0表示墙1表示路2表示目标*/

{0,1,0,0,0,0,1,1,1,0},

{0,1,0,2,0,0,1,0,1,0},

{0,1,0,1,0,0,1,0,1,0},

{0,1,1,1,0,0,1,0,1,0},

{0,1,0,0,0,0,1,0,1,0},

{0,1,1,1,1,1,1,0,1,0},

{0,1,0,1,0,0,0,0,2,0},

{0,2,0,1,1,1,1,2,0,0},

{0,0,0,0,0,0,0,0,0,0},

};

int i,j;

Box[0].x=13; /*定义箱子的坐标属性*/

Box[1].x=11;

Box[2].x=14;

Box[3].x=18;

Box[0].y=8;

Box[1].y=7;

Box[2].y=13;

Box[3].y=7;

while(1) /*反复进行求移动的坐标运算*/

{

for(i=0;i10;i++) /*输出新地图(刷新地图)*/

{

gotoxy(10,5+i);

for(j=0;j10;j++)

{

if(chMap[i][j]==0)

printf("#");

if(chMap[i][j]==1)

printf(" ");

if(chMap[i][j]==2)

printf("X");

}

}

j=0; /*判断是否所有箱子都在目标坐标上*/

for(i=0;i4;i++)

if(chMap[Box[i].y-5][Box[i].x-10]==2)

j++;

if(j==4) /*如果所有箱子都就位输出"YOU WIN!"退出*/

{

clrscr();

printf("You Win!");

break;

}

for(i=0;i4;i++) /*在起始(或移动后)的坐标输出箱子*/

{

gotoxy(Box[i].x,Box[i].y);

printf("0");

}

gotoxy(x,y); /*在起始(或移动后)的坐标输出人*/

printf("*\b");

tx=x; /*记录本次移动前的坐标*/

ty=y;

iKey=fnGetKey();

if(iKey==LEFTchMap[y-5][x-1-10]!=0) /*按读取的按键信息改变坐标如果改变的坐标和墙(0)重合则不改变*/

x--;

if(iKey==RIGHTchMap[y-5][x+1-10]!=0)

x++;

if(iKey==UPPERchMap[y-1-5][x-10]!=0)

y--;

if(iKey==DOWNchMap[y+1-5][x-10]!=0)

y++; /*输入ESC退出并输出"YOU LOST"*/

if(iKey==ESC)

{

clrscr();

printf("You Lost");

break;

}

for(i=0;i4;i++) /*如果移动后的人的坐标与箱子坐标重合,则改变箱子坐标向前一格*/

if(Box[i].x==xBox[i].y==y)

{

Box[i].x+=(x-tx);

Box[i].y+=(y-ty);

if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移动后的箱子坐标会出现在墙上,则使箱子坐标和人坐标都返回移动前的值*/

{

Box[i].x-=(x-tx);

Box[i].y-=(y-ty);

x=tx;

y=ty;

}

break;

}

clrscr();

}

getch();

}

谁有推箱子C语言源代码?

/* 推箱子游戏 */

#include dos.h

#include stdio.h

#include stdlib.h

#include ctype.h

#include conio.h

#include bios.h

#include alloc.h

/* 定义二维数组ghouse来记录屏幕上各点的状态,

其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。 */

char ghouse[20][20];

/* 以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。 */

char far *screen=(char far* )0xb8000000;

void putchxy(int y,int x,char ch,char fc,char bc)

{

screen[(x*160)+(y1)+0]=ch;

screen[(x*160)+(y1)+1]=(bc*16)+fc;

}

/* 定义判断是否胜利的数据结构 */

typedef struct winer {

int x,y;

struct winer *p;

}winer;

/* 箱子位置的数据结构 */

typedef struct boxs {

int x,y;

struct boxs *next;

}boxs;

/* 在特定的坐标上画墙壁并用数组记录状态的函数 */

void printwall(int x,int y)

{

putchxy(y-1,x-1,219,MAGENTA,BLACK);

ghouse[x][y]='w';

}

/* 在特定的坐标上画箱子并用数组记录状态的函数 */

void printbox(int x,int y)

{

putchxy(y-1,x-1,10,WHITE,BLACK);

ghouse[x][y]='b';

}

/* 在特定的坐标上画目的地并用数组记录状态的函数 */

void printwhither1(int x,int y,winer **win,winer **pw)

{

winer *qw;

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

if(*win==NULL)

{

*win=*pw=qw=(winer* )malloc(sizeof(winer));

(*pw)-x=x;(*pw)-y=y;(*pw)-p=NULL;

}

else

{

qw=(winer* )malloc(sizeof(winer));

qw-x=x;qw-y=y;(*pw)-p=qw;(*pw)=qw;qw-p=NULL;

}

}

/* 在特定的坐标上画目的地并用数组记录状态的函数 */

void printwhither(int x,int y)

{

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

}

/* 在特定的坐标上画人的函数 */

void printman(int x,int y)

{

gotoxy(y,x);

_AL=02;_CX=01;_AH=0xa;

geninterrupt(0x10);

}

/* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数 */

void printboxin(int x,int y)

{

putchxy(y-1,x-1,10,YELLOW,BLACK);

ghouse[x][y]='i';

}

/* 初始化函数,初始化数组和屏幕 */

void init()

{

int i,j;

system("cls");

for(i=0;i20;i++)

for(j=0;j20;j++)

ghouse[i][j]=0;

_AL=3;

_AH=0;

geninterrupt(0x10);

gotoxy(40,4);

printf("Welcome to push box world!");

gotoxy(40,6);

printf("Press up,down,left,right to play.");

gotoxy(40,8);

printf("Press Esc to quit it.");

gotoxy(40,10);

printf("Press space to reset the game.");

gotoxy(40,12);

printf("April 30th 2004.");

}

/* 第一关的图象初始化 */

winer *inithouse1()

{

int x,y;

winer *win=NULL,*pw;

gotoxy(8,2);

printf("Level No.1");

for(x=1,y=5;y=9;y++)

printwall(x+4,y+10);

for(y=5,x=2;x=5;x++)

printwall(x+4,y+10);

for(y=9,x=2;x=5;x++)

printwall(x+4,y+10);

for(y=1,x=3;x=8;x++)

printwall(x+4,y+10);

for(x=3,y=3;x=5;x++)

printwall(x+4,y+10);

for(x=5,y=8;x=9;x++)

printwall(x+4,y+10);

for(x=7,y=4;x=9;x++)

printwall(x+4,y+10);

for(x=9,y=5;y=7;y++)

printwall(x+4,y+10);

for(x=8,y=2;y=3;y++)

printwall(x+4,y+10);

printwall(5+4,4+10);

printwall(5+4,7+10);

printwall(3+4,2+10);

printbox(3+4,6+10);

printbox(3+4,7+10);

printbox(4+4,7+10);

printwhither1(4+4,2+10,win,pw);

printwhither1(5+4,2+10,win,pw);

printwhither1(6+4,2+10,win,pw);

printman(2+4,8+10);

return win;

}

/* 第三关的图象初始化 */

winer *inithouse3()

{int x,y;

winer *win=NULL,*pw;

gotoxy(8,3);

printf("Level No.3");

for(x=1,y=2;y=8;y++)

printwall(x+4,y+10);

for(x=2,y=2;x=4;x++)

printwall(x+4,y+10);

for(x=4,y=1;y=3;y++)

printwall(x+4,y+10);

for(x=5,y=1;x=8;x++)

printwall(x+4,y+10);

for(x=8,y=2;y=5;y++)

printwall(x+4,y+10);

for(x=5,y=5;x=7;x++)

printwall(x+4,y+10);

for(x=7,y=6;y=9;y++)

printwall(x+4,y+10);

for(x=3,y=9;x=6;x++)

printwall(x+4,y+10);

for(x=3,y=6;y=8;y++)

printwall(x+4,y+10);

printwall(2+4,8+10);

printwall(5+4,7+10);

printbox(6+4,3+10);

printbox(4+4,4+10);

printbox(5+4,6+10);

printwhither1(2+4,5+10,win,pw);

printwhither1(2+4,6+10,win,pw);

printwhither1(2+4,7+10,win,pw);

printman(2+4,4+10);

return win;

}

/* 第二关的图象初始化 */

winer *inithouse2()

{int x,y;

winer *win=NULL,*pw;

gotoxy(8,2);

printf("Level No.2");

for(x=1,y=4;y=7;y++)

printwall(x+4,y+10);

for(x=2,y=2;y=4;y++)

printwall(x+4,y+10);

for(x=2,y=7;x=4;x++)

printwall(x+4,y+10);

for(x=4,y=1;x=8;x++)

printwall(x+4,y+10);

for(x=8,y=2;y=8;y++)

printwall(x+4,y+10);

for(x=4,y=8;x=8;x++)

printwall(x+4,y+10);

for(x=4,y=6;x=5;x++)

printwall(x+4,y+10);

for(x=3,y=2;x=4;x++)

printwall(x+4,y+10);

for(x=4,y=4;x=5;x++)

printwall(x+4,y+10);

printwall(6+4,3+10);

printbox(3+4,5+10);

printbox(6+4,6+10);

printbox(7+4,3+10);

printwhither1(5+4,7+10,win,pw);

printwhither1(6+4,7+10,win,pw);

printwhither1(7+4,7+10,win,pw);

printman(2+4,6+10);

return win;

}

/* 第四关的图象初始化 */

winer *inithouse4()

{int x,y;

winer *win=NULL,*pw;

gotoxy(8,2);

printf("Level No.4");

for(x=1,y=1;y=6;y++)

printwall(x+4,y+10);

for(x=2,y=7;y=8;y++)

printwall(x+4,y+10);

for(x=2,y=1;x=7;x++)

printwall(x+4,y+10);

for(x=7,y=2;y=4;y++)

printwall(x+4,y+10);

for(x=6,y=4;y=9;y++)

printwall(x+4,y+10);

for(x=3,y=9;x=5;x++)

printwall(x+4,y+10);

for(x=3,y=3;y=4;y++)

printwall(x+4,y+10);

printwall(3+4,8+10);

printbox(3+4,5+10);

printbox(4+4,4+10);

printbox(4+4,6+10);

printbox(5+4,5+10);

printbox(5+4,3+10);

printwhither1(3+4,7+10,win,pw);

printwhither1(4+4,7+10,win,pw);

printwhither1(5+4,7+10,win,pw);

printwhither1(4+4,8+10,win,pw);

printwhither1(5+4,8+10,win,pw);

printman(2+4,2+10);

return win;

}

/* 移动在空地上的箱子到空地上 */

movebox(int x,int y,char a)

{switch(a)

{

case 'u':ghouse[x-1][y]=0;printf(" ");

printbox(x-2,y);printman(x-1,y);

ghouse[x-2][y]='b';break;

case 'd':ghouse[x+1][y]=0;printf(" ");

printbox(x+2,y);printman(x+1,y);

ghouse[x+2][y]='b';break;

case 'l':ghouse[x][y-1]=0;printf(" ");

printbox(x,y-2);printman(x,y-1);

ghouse[x][y-2]='b';break;

case 'r':ghouse[x][y+1]=0;printf(" ");

printbox(x,y+2);printman(x,y+1);

ghouse[x][y+2]='b';break;

default: break;

}

}

/* 移动在目的地上的箱子到空地上 */

moveinbox(int x,int y,char a)

{switch(a)

{

case 'u':ghouse[x-1][y]='m';printf(" ");

printbox(x-2,y);printman(x-1,y);

ghouse[x-2][y]='b';break;

case 'd':ghouse[x+1][y]='m';printf(" ");

printbox(x+2,y);printman(x+1,y);

ghouse[x+2][y]='b';break;

case 'l':ghouse[x][y-1]='m';printf(" ");

printbox(x,y-2);printman(x,y-1);

ghouse[x][y-2]='b';break;

case 'r':ghouse[x][y+1]='m';printf(" ");

printbox(x,y+2);printman(x,y+1);

ghouse[x][y+2]='b';break;

default: break;

}

}

/* 移动在空地上的箱子到目的地上 */

moveboxin(int x,int y,char a)

{switch(a)

{

case 'u':ghouse[x-1][y]=0;printf(" ");

printboxin(x-2,y);printman(x-1,y);

ghouse[x-2][y]='i';break;

case 'd':ghouse[x+1][y]=0;printf(" ");

printboxin(x+2,y);printman(x+1,y);

ghouse[x+2][y]='i';break;

case 'l':ghouse[x][y-1]=0;printf(" ");

printboxin(x,y-2);printman(x,y-1);

ghouse[x][y-2]='i';break;

case 'r':ghouse[x][y+1]=0;printf(" ");

printboxin(x,y+2);printman(x,y+1);

ghouse[x][y+2]='i';break;

default: break;

}

}

/* 移动在目的地上的箱子到目的地 */

moveinboxin(int x,int y,char a)

{switch(a)

{

case 'u':ghouse[x-1][y]='m';printf(" ");

printboxin(x-2,y);printman(x-1,y);

ghouse[x-2][y]='i';break;

case 'd':ghouse[x+1][y]='m';printf(" ");

printboxin(x+2,y);printman(x+1,y);

ghouse[x+2][y]='i';break;

case 'l':ghouse[x][y-1]='m';printf(" ");

printboxin(x,y-2);printman(x,y-1);

ghouse[x][y-2]='i';break;

case 'r':ghouse[x][y+1]='m';printf(" ");

printboxin(x,y+2);printman(x,y+1);

ghouse[x][y+2]='i';break;

default: break;

}

}

/* 判断特定的坐标上的状态 */

int judge(int x,int y)

{int i;

switch(ghouse[x][y])

{

case 0: i=1;break;

case 'w': i=0;break;

case 'b': i=2;break;

case 'i': i=4;break;

case 'm': i=3;break;

default: break;

}

return i;

}

/* 处理按下键盘后,人物移动的主函数 */

move(int x,int y,char a)

{switch(a)

{

case 'u':if(!judge(x-1,y)) {gotoxy(y,x);break;}

else if(judge(x-1,y)==1||judge(x-1,y)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x-1,y);break;}

else

{printf(" ");printman(x-1,y);break;}

}

else if(judge(x-1,y)==2)

{ if(judge(x-2,y)==1)

{movebox(x,y,'u');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);

}

else if(judge(x-2,y)==3)

{ moveboxin(x,y,'u');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);

}

else gotoxy(y,x);

break;

}

else if(judge(x-1,y)==4)

{ if(judge(x-2,y)==1)

{moveinbox(x,y,'u');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);

}

else if(judge(x-2,y)==3)

{ moveinboxin(x,y,'u');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);

}

else gotoxy(y,x);

break;

}

case 'd':if(!judge(x+1,y)) {gotoxy(y,x);break;}

else if(judge(x+1,y)==1||judge(x+1,y)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x+1,y);break;}

else

{printf(" ");printman(x+1,y);break;}

}

else if(judge(x+1,y)==2)

{ if(judge(x+2,y)==1)

{movebox(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else if(judge(x+2,y)==3)

{moveboxin(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else gotoxy(y,x);

break;

}

else if(judge(x+1,y)==4)

{ if(judge(x+2,y)==1)

{moveinbox(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else if(judge(x+2,y)==3)

{moveinboxin(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else gotoxy(y,x);

break;

}

case 'l':if(!judge(x,y-1)) {gotoxy(y,x);break;}

else if(judge(x,y-1)==1||judge(x,y-1)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x,y-1);break;}

else

{printf(" ");printman(x,y-1);break;}

}

else if(judge(x,y-1)==2)

{ if(judge(x,y-2)==1)

{movebox(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else if(judge(x,y-2)==3)

{moveboxin(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else gotoxy(y,x);

break;

}

else if(judge(x,y-1)==4)

{ if(judge(x,y-2)==1)

{moveinbox(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else if(judge(x,y-2)==3)

{moveinboxin(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else gotoxy(y,x);

break;

}

case 'r':if(!judge(x,y+1)) {gotoxy(y,x);break;}

else if(judge(x,y+1)==1||judge(x,y+1)==3)

{if(judge(x,y)==3)

{printwhither(x,y);printman(x,y+1);break;}

else

{printf(" ");printman(x,y+1);break;}

}

else if(judge(x,y+1)==2)

{ if(judge(x,y+2)==1)

{movebox(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else if(judge(x,y+2)==3)

{moveboxin(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else gotoxy(y,x);

break;

}

else if(judge(x,y+1)==4)

{ if(judge(x,y+2)==1)

{moveinbox(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else if(judge(x,y+2)==3)

{moveinboxin(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else gotoxy(y,x);

break;

}

default: break;

}

}

/* 按下空格键后,回到本关开头的函数 */

void reset(int i)

{switch(i)

{

case 0: init();

inithouse1();break;

case 1: init();

inithouse2();break;

case 2: init();

inithouse3();break;

case 3: init();

inithouse4();break;

default:break;

}

}

/* 主函数main */

main()

{int key,x,y,s,i=0;

winer *win,*pw;

_AL=3;_AH=0;

geninterrupt(0x10);

init();

win=inithouse1();

do{

_AH=3;

geninterrupt(0x10);

x=_DH+1;y=_DL+1;

while(bioskey(1)==0);

key=bioskey(0);

switch(key)

{

case 0x4800:move(x,y,'u');break; /* 按下向上键后 */

case 0x5000:move(x,y,'d');break; /* 按下向下键后 */

case 0x4b00:move(x,y,'l');break; /* 按下向左键后 */

case 0x4d00:move(x,y,'r');break; /* 按下向右键后 */

case 0x3920:reset(i);break; /* 按下空格键后 */

default:break;

}

s=0;

pw=win;

while(pw)

{

if(ghouse[pw-x][pw-y]=='m') s++;

pw=pw-p;

}

if(s==0)

{

free(win);

gotoxy(25,2);

printf("Congratulate! You have passed Level %d!",i+1);

getch();

i++;

switch(i)

{

case 1: init();

win=inithouse2();break;

case 2: init();

win=inithouse3();break;

case 3: init();

win=inithouse4();break;

case 4: gotoxy(8,14);

printf("Great! You have passed all the levels! Press any key to quit!");

key=0x011b;getch();break;

default: break;

}

}

}while(key!=0x011b);

_AL=3;

_AH=0;

geninterrupt(0x10);

}

c语言推箱子

//空:0  墙:1  箱子:3   巢:4   箱子与巢重合:5

[MAPCOUNT]

map_count=8

[MAP1]

w=8

h=8

nest_count=4

l1=0 0 0 1 1 1 0 0

l2=0 0 0 1 3 1 0 0

l3=1 1 1 1 0 1 0 0

l4=1 3 2 0 2 1 1 1

l5=1 1 1 4 2 0 3 1

l6=0 0 1 2 1 1 1 1

l7=0 0 1 3 1 0 0 0

l8=0 0 1 1 1 0 0 0

[MAP2]

w=9

h=9

nest_count=3

l1=1 1 1 1 1 0 0 0 0

l2=1 4 0 0 1 0 0 0 0

l3=1 0 2 2 1 0 1 1 1

l4=1 0 2 0 1 0 1 3 1

l5=1 1 1 0 1 1 1 3 1

l6=0 1 1 0 0 0 0 3 1

l7=0 1 0 0 0 1 0 0 1

l8=0 1 0 0 0 1 1 1 1

l9=0 1 1 1 1 1 0 0 0

[MAP3]

w=10

h=7

nest_count=4

l1=0 1 1 1 1 1 1 1 0 0

l2=0 1 0 0 0 0 0 1 1 1

l3=1 1 2 1 1 1 0 0 0 1

l4=1 0 4 0 2 0 0 2 0 1

l5=1 0 3 3 1 0 2 0 1 1

l6=1 1 3 3 1 0 0 0 1 0

l7=0 1 1 1 1 1 1 1 1 0

[MAP4]

w=6

h=8

nest_count=5

l1=0 1 1 1 1 0

l2=1 1 0 0 1 0

l3=1 4 2 0 1 0

l4=1 1 2 0 1 1

l5=1 1 0 2 0 1

l6=1 3 2 0 0 1

l7=1 3 3 5 3 1

l8=1 1 1 1 1 1

//以上为地图数据文件,保存为boxdata.dat文件

//空:0  墙:1  箱子:3   巢:4   箱子与巢重合:5

#include stdio.h

#include stdlib.h

#include stdbool.h

#include windows.h

#include string.h

typedef struct

{

int x;

int y;

} PT;

int** s;

PT man;

PT* nest=NULL;

PT prev;

int nest_count=0;

int map_count=0;

int gate=1;

int w,h;

char work_dir[100]={'\0'};

char data_file[100]={'\0'};

void GetDataFromFile();

void GetIntFromLineString(char* ch, int len, int i);

void Draw();

bool is_Success();

int main()

{

printf("Loading...");

CONSOLE_CURSOR_INFO cci;

cci.bVisible = FALSE;

cci.dwSize = sizeof(cci);

HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleCursorInfo(handle, cci);

_getcwd(work_dir,100);

strcpy(data_file,work_dir);

strcat(data_file,"\\boxdata.dat");

if(access(data_file,0))

{

printf("Don't find map data file !");

getch();

exit(0);

}

while(1)

{

GetDataFromFile();

int sel=0;

Draw();

while(1)

{

fflush(stdin);

sel=getch();

if(sel==224)

{

sel=getch();

prev=man;

if(sel==77)  //right

{

if(s[man.y][man.x+1]==2)

{

if(s[man.y][man.x+2]==0 || s[man.y][man.x+2]==3)

{

s[man.y][man.x+2]=2;

s[man.y][man.x+1]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(s[man.y][man.x+1]==0 || s[man.y][man.x+1]==3)

{

s[man.y][man.x+1]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(sel==80)  //down

{

if(s[man.y+1][man.x]==2)

{

if(s[man.y+2][man.x]==0 || s[man.y+2][man.x]==3)

{

s[man.y+2][man.x]=2;

s[man.y+1][man.x]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(s[man.y+1][man.x]==0 || s[man.y+1][man.x]==3)

{

s[man.y+1][man.x]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(sel==72)  //up

{

if(s[man.y-1][man.x]==2)

{

if(s[man.y-2][man.x]==0 || s[man.y-2][man.x]==3)

{

s[man.y-2][man.x]=2;

s[man.y-1][man.x]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(s[man.y-1][man.x]==0 || s[man.y-1][man.x]==3)

{

s[man.y-1][man.x]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(sel==75)  //left

{

if(s[man.y][man.x-1]==2)

{

if(s[man.y][man.x-2]==0 || s[man.y][man.x-2]==3)

{

s[man.y][man.x-2]=2;

s[man.y][man.x-1]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(s[man.y][man.x-1]==0 || s[man.y][man.x-1]==3)

{

s[man.y][man.x-1]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

int i;

for(i=0;inest_count;i++)

{

if(nest[i].x==prev.x  nest[i].y==prev.y)

{

s[prev.y][prev.x]=3;

break;

}

}

Draw();

if(is_Success()==true)

{

gate++;

if(gatemap_count)

{

printf("\n\nmap is end!");

fflush(stdin);

getch();

exit(0);

}

break;

}

}

else if(sel=='q' || sel=='Q')

{

exit(0);

}

else if(sel=='r' || sel=='R')

{

break;

}

}

}

return 0;

}

void GetDataFromFile()

{

int i;

if(s!=NULL)

{

if(h!=0)

{

for(i=0;ih;i++)

{

free(s+i);

}

free(s);

}

else

{

printf("fail");

getch();

exit(0);

}

}

if(nest!=NULL)

{

free(nest);

}

map_count=GetPrivateProfileInt("MAPCOUNT","map_count",0,data_file);

if(map_countgate)

{

printf("gate finish!");

getch();

exit(0);

}

char section[20]={'\0'};

sprintf(section,"MAP%d",gate);

nest_count=GetPrivateProfileInt(section,"nest_count",0,data_file);

nest=(PT*)malloc(sizeof(PT)*nest_count);

w=GetPrivateProfileInt(section,"w",0,data_file);

h=GetPrivateProfileInt(section,"h",0,data_file);

if(w5 || h5 || nest_count1)

{

printf("w or h or box_nest data error!");

getch();

exit(0);

}

s=(int**)malloc(sizeof(int*)*h);

for(i=0;ih;i++)

{

*(s+i)=(int*)malloc(sizeof(int)*w);

}

char key[20]={'\0'};

char line[50]={'\0'};

int len;

int j;

for(i=0;ih;i++)

{

memset(line,'\0',50);

sprintf(key,"l%d",i+1);

GetPrivateProfileString(section,key,"\0",line,50,data_file);

len=strlen(line);

if(len0)

{

line[len++]=' ';

line[len]='\0';

}

GetIntFromLineString(line,strlen(line),i);

}

len=0;

for(i=0;ih;i++)

{

for(j=0;jw;j++)

{

if(s[i][j]==3)

{

nest[len].y=i;

nest[len].x=j;

len++;

}

else if(s[i][j]==5)

{

nest[len].y=i;

nest[len].x=j;

len++;

s[i][j]=2;

}

}

}

}

void strmyncpy(char* source, char* target, int begin, int end)

{

int i=0;

while(1)

{

if(source[begin]!=' ')

{

target[i]=source[begin];

}

i++;

begin++;

if(beginend)

{

target[i]='\0';

break;

}

}

}

void GetIntFromLineString(char* ch, int len, int i)

{

int j=0;

char c[5]={'\0'};

int b=0,e=0;

while(elen)

{

if(ch[e]==' ')

{

memset(c,'\0',5);

strmyncpy(ch,c,b,e);

b=e+1;

e++;

s[i][j++]=atoi(c);

}

e++;

}

}

void Draw()

{

int i,j,k;

bool flag=false;

system("cls");

printf("\n\n");

for(i=0;ih;i++)

{

printf("\n\n");

for(j=0;jw;j++)

{

if(s[i][j]==0)

{

printf("    ");

}

else if(s[i][j]==1)

{

printf(" ■ ");

}

else if(s[i][j]==2)

{

printf(" ★ ");

}

else if(s[i][j]==3)

{

printf(" ☆ ");

}

else if(s[i][j]==4)

{

printf(" ◎ ");

man.x=j;

man.y=i;

}

}

}

}

bool is_Success()

{

int i,j;

for(i=0;ih;i++)

{

for(j=0;jw;j++)

{

if(s[i][j]==3)

{

return false;

}

}

}

for(i=0;inest_count;i++)

{

if(man.x==nest[i].x  man.y==nest[i].y)

{

return false;

}

}

return true;

}

推箱子游戏c源代码的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于java推箱子源代码、推箱子游戏c源代码的信息别忘了在本站进行查找喔。

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