推箱子游戏c源代码(java推箱子源代码)
admin 发布:2022-12-19 23:40 164
今天给各位分享推箱子游戏c源代码的知识,其中也会对java推箱子源代码进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!
本文目录一览:
谁有推箱子的C语言游戏代码
#include dos.h
#include stdio.h
#include ctype.h
#include conio.h
#include bios.h
#include alloc.h
/* 定义二维数组ghouse来记录屏幕上各点的状态,
其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。 */
char ghouse[20][20];/* 以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。 */
char far *screen=(char far* )0xb8000000;
void putchxy(int y,int x,char ch,char fc,char bc)
{
screen[(x*160)+(y1)+0]=ch;
screen[(x*160)+(y1)+1]=(bc*16)+fc;
}/* 定义判断是否胜利的数据结构 */
typedef struct winer {
int x,y;
struct winer *p;
}winer;/* 箱子位置的数据结构 */
typedef struct boxs {
int x,y;
struct boxs *next;
}boxs;/* 在特定的坐标上画墙壁并用数组记录状态的函数 */
void printwall(int x,int y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK);
ghouse[x][y]='w';
}/* 在特定的坐标上画箱子并用数组记录状态的函数 */
void printbox(int x,int y)
{
putchxy(y-1,x-1,10,WHITE,BLACK);
ghouse[x][y]='b';
}/* 在特定的坐标上画目的地并用数组记录状态的函数 */
void printwhither1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)-x=x;(*pw)-y=y;(*pw)-p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw-x=x;qw-y=y;(*pw)-p=qw;(*pw)=qw;qw-p=NULL;
}
}
/* 在特定的坐标上画目的地并用数组记录状态的函数 */
void printwhither(int x,int y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
}
/* 在特定的坐标上画人的函数 */
void printman(int x,int y)
{
gotoxy(y,x);
_AL=02;_CX=01;_AH=0xa;
geninterrupt(0x10);
}/* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数 */
void printboxin(int x,int y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK);
ghouse[x][y]='i';
}/* 初始化函数,初始化数组和屏幕 */
void init()
{
int i,j;
clrscr();
for(i=0;i20;i++)
for(j=0;j20;j++)
ghouse[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to push box world!");
gotoxy(40,6);
printf("Press up,down,left,right to play.");
gotoxy(40,8);
printf("Press Esc to quit it.");
gotoxy(40,10);
printf("Press space to reset the game.");
gotoxy(40,12);
printf("April 30th 2004.");
}/* 第一关的图象初始化 */
winer *inithouse1()
{
int x,y;
winer *win=NULL,*pw;
gotoxy(8,2);
printf("Level No.1");
for(x=1,y=5;y=9;y++)
printwall(x+4,y+10);
for(y=5,x=2;x=5;x++)
printwall(x+4,y+10);
for(y=9,x=2;x=5;x++)
printwall(x+4,y+10);
for(y=1,x=3;x=8;x++)
printwall(x+4,y+10);
for(x=3,y=3;x=5;x++)
printwall(x+4,y+10);
for(x=5,y=8;x=9;x++)
printwall(x+4,y+10);
for(x=7,y=4;x=9;x++)
printwall(x+4,y+10);
for(x=9,y=5;y=7;y++)
printwall(x+4,y+10);
for(x=8,y=2;y=3;y++)
printwall(x+4,y+10);
printwall(5+4,4+10);
printwall(5+4,7+10);
printwall(3+4,2+10);
printbox(3+4,6+10);
printbox(3+4,7+10);
printbox(4+4,7+10);
printwhither1(4+4,2+10,win,pw);
printwhither1(5+4,2+10,win,pw);
printwhither1(6+4,2+10,win,pw);
printman(2+4,8+10);
return win;
}
求啊哈c 推箱子
我的可能可以帮到你
int main()
{
printf("现在玩一个新游戏,叫推箱子。");
system("pause");
system("cls");
printf("如果玩不过,或觉得太简单,请按t键跳过。。\n");
system("pause");
system("cls");
char a[50][50] = {
" ### ",
" #*# ",
" # # ",
"####0######",
"#* 0S 0 *#",
"#####0#####",
" # # ",
" #*# ",
" ### ",
};
int i, x, y, p, q;
char ch;
x = 4; y = 5; p = 1; q = 5;
while (1)
{
//打印图像
for (i = 0; i 10; i++)
{
puts(a[i]);
}
ch = _getch();//扫描键盘
//向下走。
if (ch == 's' || ch == 'S')
{
if (a[x + 1][y] == '#')//判断是否碰到墙
{
}
else if (a[x + 1][y] == '0')//判断是否碰到箱子
{
if (a[x + 2][y] == ' ')//判断箱子后面是不是空的
{
a[x][y] = ' ';
x++;
a[x][y] = 'S';
a[x + 1][y] = '0';
}
else if (a[x + 2][y] == '*')//箱子后面是否是*
{
a[x][y] = ' ';
x++;
a[x][y] = 'S';
a[x + 1][y] = '@';
}
}
else if (a[x + 1][y] == ' ')//判断前面是不是空的
{
a[x][y] = ' ';
x++;
a[x][y] = 'S';
}
}
if (ch == 'w' || ch == 'W')
{
if (a[x - 1][y] == '#')//判断是否碰到墙
{
}
else if (a[x - 1][y] == '0')//判断是否碰到箱子
{
if (a[x - 2][y] == ' ')//判断箱子后面是不是空的
{
a[x][y] = ' ';
x--;
a[x][y] = 'S';
a[x - 1][y] = '0';
}
else if (a[x - 2][y] == '*')//箱子后面是否是*
{
a[x][y] = ' ';
x--;
a[x][y] = 'S';
a[x - 1][y] = '@';
}
}
else if (a[x - 1][y] == ' ')//判断前面是不是空的
{
a[x][y] = ' ';
x--;
a[x][y] = 'S';
}
}
if (ch == 'd' || ch == 'D')
{
if (a[x][y + 1] == '#')//判断是否碰到墙
{
}
else if (a[x][y + 1] == '0')//判断是否碰到箱子
{
if (a[x][y + 2] == ' ')//判断箱子后面是不是空的
{
a[x][y] = ' ';
y++;
a[x][y] = 'S';
a[x][y + 1] = '0';
}
else if (a[x][y + 2] == '*')//箱子后面是否是*
{
a[x][y] = ' ';
y++;
a[x][y] = 'S';
a[x][y + 1] = '@';
}
}
else if (a[x][y + 1] == ' ')//判断前面是不是空的
{
a[x][y] = ' ';
y++;
a[x][y] = 'S';
}
}
if (ch == 'a' || ch == 'A')
{
if (a[x][y - 1] == '#')//判断是否碰到墙
{
}
else if (a[x][y - 1] == '0')//判断是否碰到箱子
{
if (a[x][y - 2] == ' ')//判断箱子后面是不是空的
{
a[x][y] = ' ';
y--;
a[x][y] = 'S';
a[x][y - 1] = '0';
}
else if (a[x][y - 2] == '*')//箱子后面是否是*
{
a[x][y] = ' ';
y--;
a[x][y] = 'S';
a[x][y - 1] = '@';
}
}
else if (a[x][y - 1] == ' ')//判断前面是不是空的
{
a[x][y] = ' ';
y--;
a[x][y] = 'S';
}
}
if (ch == 't' || ch == 'T')
{
break;
}
system("cls");
if (a[4][1] == '@'a[1][4] == '@'a[7][5] == '@'a[4][9] == '@')
{
printf("恭喜你过关了!!!!\n");
system("pause");
system("cls");
break;
}
}
system("cls");
}
紧急求救:用C语言编写推箱子游戏的程序!!
给:
#include"stdio.h"
#include"bios.h"
#define LEFT 75
#define RIGHT 77
#define UPPER 72
#define DOWN 80
#define ESC 27
struct Boxss /*定义箱子结构体,其中包含坐标属性*/
{
int x,y;
};
union keyboard /*定义读取键盘码的共用体类型*/
{
unsigned int iKeyInfo;
char chKeyBit[2];
};
int fnGetKey(void) /*定义读取键盘码的函数*/
{
union keyboard uniKey1; /*定义读取键盘码的共用体变量*/
while(bioskey(1)==0); /*检测用户是否按键*/
uniKey1.iKeyInfo=bioskey(0); /*读取按键信息*/
return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII码或扩充码*/
}
void main()
{
int iKey,x=11,y=6,tx=11,ty=6; /*x,y为人物移动后坐标,tx,ty为人物移动前坐标*/
struct Boxss Box[4]; /*定义箱子数量*/
int chMap[10][10]={ /*用二维数组定义地图*/
{0,0,0,0,0,0,0,0,0,0}, /*0表示墙1表示路2表示目标*/
{0,1,0,0,0,0,1,1,1,0},
{0,1,0,2,0,0,1,0,1,0},
{0,1,0,1,0,0,1,0,1,0},
{0,1,1,1,0,0,1,0,1,0},
{0,1,0,0,0,0,1,0,1,0},
{0,1,1,1,1,1,1,0,1,0},
{0,1,0,1,0,0,0,0,2,0},
{0,2,0,1,1,1,1,2,0,0},
{0,0,0,0,0,0,0,0,0,0},
};
int i,j;
Box[0].x=13; /*定义箱子的坐标属性*/
Box[1].x=11;
Box[2].x=14;
Box[3].x=18;
Box[0].y=8;
Box[1].y=7;
Box[2].y=13;
Box[3].y=7;
while(1) /*反复进行求移动的坐标运算*/
{
for(i=0;i10;i++) /*输出新地图(刷新地图)*/
{
gotoxy(10,5+i);
for(j=0;j10;j++)
{
if(chMap[i][j]==0)
printf("#");
if(chMap[i][j]==1)
printf(" ");
if(chMap[i][j]==2)
printf("X");
}
}
j=0; /*判断是否所有箱子都在目标坐标上*/
for(i=0;i4;i++)
if(chMap[Box[i].y-5][Box[i].x-10]==2)
j++;
if(j==4) /*如果所有箱子都就位输出"YOU WIN!"退出*/
{
clrscr();
printf("You Win!");
break;
}
for(i=0;i4;i++) /*在起始(或移动后)的坐标输出箱子*/
{
gotoxy(Box[i].x,Box[i].y);
printf("0");
}
gotoxy(x,y); /*在起始(或移动后)的坐标输出人*/
printf("*\b");
tx=x; /*记录本次移动前的坐标*/
ty=y;
iKey=fnGetKey();
if(iKey==LEFTchMap[y-5][x-1-10]!=0) /*按读取的按键信息改变坐标如果改变的坐标和墙(0)重合则不改变*/
x--;
if(iKey==RIGHTchMap[y-5][x+1-10]!=0)
x++;
if(iKey==UPPERchMap[y-1-5][x-10]!=0)
y--;
if(iKey==DOWNchMap[y+1-5][x-10]!=0)
y++; /*输入ESC退出并输出"YOU LOST"*/
if(iKey==ESC)
{
clrscr();
printf("You Lost");
break;
}
for(i=0;i4;i++) /*如果移动后的人的坐标与箱子坐标重合,则改变箱子坐标向前一格*/
if(Box[i].x==xBox[i].y==y)
{
Box[i].x+=(x-tx);
Box[i].y+=(y-ty);
if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移动后的箱子坐标会出现在墙上,则使箱子坐标和人坐标都返回移动前的值*/
{
Box[i].x-=(x-tx);
Box[i].y-=(y-ty);
x=tx;
y=ty;
}
break;
}
clrscr();
}
getch();
}
谁有推箱子C语言源代码?
/* 推箱子游戏 */
#include dos.h
#include stdio.h
#include stdlib.h
#include ctype.h
#include conio.h
#include bios.h
#include alloc.h
/* 定义二维数组ghouse来记录屏幕上各点的状态,
其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。 */
char ghouse[20][20];
/* 以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。 */
char far *screen=(char far* )0xb8000000;
void putchxy(int y,int x,char ch,char fc,char bc)
{
screen[(x*160)+(y1)+0]=ch;
screen[(x*160)+(y1)+1]=(bc*16)+fc;
}
/* 定义判断是否胜利的数据结构 */
typedef struct winer {
int x,y;
struct winer *p;
}winer;
/* 箱子位置的数据结构 */
typedef struct boxs {
int x,y;
struct boxs *next;
}boxs;
/* 在特定的坐标上画墙壁并用数组记录状态的函数 */
void printwall(int x,int y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK);
ghouse[x][y]='w';
}
/* 在特定的坐标上画箱子并用数组记录状态的函数 */
void printbox(int x,int y)
{
putchxy(y-1,x-1,10,WHITE,BLACK);
ghouse[x][y]='b';
}
/* 在特定的坐标上画目的地并用数组记录状态的函数 */
void printwhither1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)-x=x;(*pw)-y=y;(*pw)-p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw-x=x;qw-y=y;(*pw)-p=qw;(*pw)=qw;qw-p=NULL;
}
}
/* 在特定的坐标上画目的地并用数组记录状态的函数 */
void printwhither(int x,int y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
}
/* 在特定的坐标上画人的函数 */
void printman(int x,int y)
{
gotoxy(y,x);
_AL=02;_CX=01;_AH=0xa;
geninterrupt(0x10);
}
/* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数 */
void printboxin(int x,int y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK);
ghouse[x][y]='i';
}
/* 初始化函数,初始化数组和屏幕 */
void init()
{
int i,j;
system("cls");
for(i=0;i20;i++)
for(j=0;j20;j++)
ghouse[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to push box world!");
gotoxy(40,6);
printf("Press up,down,left,right to play.");
gotoxy(40,8);
printf("Press Esc to quit it.");
gotoxy(40,10);
printf("Press space to reset the game.");
gotoxy(40,12);
printf("April 30th 2004.");
}
/* 第一关的图象初始化 */
winer *inithouse1()
{
int x,y;
winer *win=NULL,*pw;
gotoxy(8,2);
printf("Level No.1");
for(x=1,y=5;y=9;y++)
printwall(x+4,y+10);
for(y=5,x=2;x=5;x++)
printwall(x+4,y+10);
for(y=9,x=2;x=5;x++)
printwall(x+4,y+10);
for(y=1,x=3;x=8;x++)
printwall(x+4,y+10);
for(x=3,y=3;x=5;x++)
printwall(x+4,y+10);
for(x=5,y=8;x=9;x++)
printwall(x+4,y+10);
for(x=7,y=4;x=9;x++)
printwall(x+4,y+10);
for(x=9,y=5;y=7;y++)
printwall(x+4,y+10);
for(x=8,y=2;y=3;y++)
printwall(x+4,y+10);
printwall(5+4,4+10);
printwall(5+4,7+10);
printwall(3+4,2+10);
printbox(3+4,6+10);
printbox(3+4,7+10);
printbox(4+4,7+10);
printwhither1(4+4,2+10,win,pw);
printwhither1(5+4,2+10,win,pw);
printwhither1(6+4,2+10,win,pw);
printman(2+4,8+10);
return win;
}
/* 第三关的图象初始化 */
winer *inithouse3()
{int x,y;
winer *win=NULL,*pw;
gotoxy(8,3);
printf("Level No.3");
for(x=1,y=2;y=8;y++)
printwall(x+4,y+10);
for(x=2,y=2;x=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;y=3;y++)
printwall(x+4,y+10);
for(x=5,y=1;x=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y=5;y++)
printwall(x+4,y+10);
for(x=5,y=5;x=7;x++)
printwall(x+4,y+10);
for(x=7,y=6;y=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x=6;x++)
printwall(x+4,y+10);
for(x=3,y=6;y=8;y++)
printwall(x+4,y+10);
printwall(2+4,8+10);
printwall(5+4,7+10);
printbox(6+4,3+10);
printbox(4+4,4+10);
printbox(5+4,6+10);
printwhither1(2+4,5+10,win,pw);
printwhither1(2+4,6+10,win,pw);
printwhither1(2+4,7+10,win,pw);
printman(2+4,4+10);
return win;
}
/* 第二关的图象初始化 */
winer *inithouse2()
{int x,y;
winer *win=NULL,*pw;
gotoxy(8,2);
printf("Level No.2");
for(x=1,y=4;y=7;y++)
printwall(x+4,y+10);
for(x=2,y=2;y=4;y++)
printwall(x+4,y+10);
for(x=2,y=7;x=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;x=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y=8;y++)
printwall(x+4,y+10);
for(x=4,y=8;x=8;x++)
printwall(x+4,y+10);
for(x=4,y=6;x=5;x++)
printwall(x+4,y+10);
for(x=3,y=2;x=4;x++)
printwall(x+4,y+10);
for(x=4,y=4;x=5;x++)
printwall(x+4,y+10);
printwall(6+4,3+10);
printbox(3+4,5+10);
printbox(6+4,6+10);
printbox(7+4,3+10);
printwhither1(5+4,7+10,win,pw);
printwhither1(6+4,7+10,win,pw);
printwhither1(7+4,7+10,win,pw);
printman(2+4,6+10);
return win;
}
/* 第四关的图象初始化 */
winer *inithouse4()
{int x,y;
winer *win=NULL,*pw;
gotoxy(8,2);
printf("Level No.4");
for(x=1,y=1;y=6;y++)
printwall(x+4,y+10);
for(x=2,y=7;y=8;y++)
printwall(x+4,y+10);
for(x=2,y=1;x=7;x++)
printwall(x+4,y+10);
for(x=7,y=2;y=4;y++)
printwall(x+4,y+10);
for(x=6,y=4;y=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x=5;x++)
printwall(x+4,y+10);
for(x=3,y=3;y=4;y++)
printwall(x+4,y+10);
printwall(3+4,8+10);
printbox(3+4,5+10);
printbox(4+4,4+10);
printbox(4+4,6+10);
printbox(5+4,5+10);
printbox(5+4,3+10);
printwhither1(3+4,7+10,win,pw);
printwhither1(4+4,7+10,win,pw);
printwhither1(5+4,7+10,win,pw);
printwhither1(4+4,8+10,win,pw);
printwhither1(5+4,8+10,win,pw);
printman(2+4,2+10);
return win;
}
/* 移动在空地上的箱子到空地上 */
movebox(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]=0;printf(" ");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case 'd':ghouse[x+1][y]=0;printf(" ");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case 'l':ghouse[x][y-1]=0;printf(" ");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case 'r':ghouse[x][y+1]=0;printf(" ");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default: break;
}
}
/* 移动在目的地上的箱子到空地上 */
moveinbox(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]='m';printf(" ");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case 'd':ghouse[x+1][y]='m';printf(" ");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case 'l':ghouse[x][y-1]='m';printf(" ");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case 'r':ghouse[x][y+1]='m';printf(" ");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default: break;
}
}
/* 移动在空地上的箱子到目的地上 */
moveboxin(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]=0;printf(" ");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case 'd':ghouse[x+1][y]=0;printf(" ");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case 'l':ghouse[x][y-1]=0;printf(" ");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case 'r':ghouse[x][y+1]=0;printf(" ");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default: break;
}
}
/* 移动在目的地上的箱子到目的地 */
moveinboxin(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]='m';printf(" ");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case 'd':ghouse[x+1][y]='m';printf(" ");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case 'l':ghouse[x][y-1]='m';printf(" ");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case 'r':ghouse[x][y+1]='m';printf(" ");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default: break;
}
}
/* 判断特定的坐标上的状态 */
int judge(int x,int y)
{int i;
switch(ghouse[x][y])
{
case 0: i=1;break;
case 'w': i=0;break;
case 'b': i=2;break;
case 'i': i=4;break;
case 'm': i=3;break;
default: break;
}
return i;
}
/* 处理按下键盘后,人物移动的主函数 */
move(int x,int y,char a)
{switch(a)
{
case 'u':if(!judge(x-1,y)) {gotoxy(y,x);break;}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x-1,y);break;}
else
{printf(" ");printman(x-1,y);break;}
}
else if(judge(x-1,y)==2)
{ if(judge(x-2,y)==1)
{movebox(x,y,'u');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{ moveboxin(x,y,'u');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);
}
else gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{ if(judge(x-2,y)==1)
{moveinbox(x,y,'u');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{ moveinboxin(x,y,'u');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);
}
else gotoxy(y,x);
break;
}
case 'd':if(!judge(x+1,y)) {gotoxy(y,x);break;}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x+1,y);break;}
else
{printf(" ");printman(x+1,y);break;}
}
else if(judge(x+1,y)==2)
{ if(judge(x+2,y)==1)
{movebox(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{moveboxin(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{ if(judge(x+2,y)==1)
{moveinbox(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{moveinboxin(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else gotoxy(y,x);
break;
}
case 'l':if(!judge(x,y-1)) {gotoxy(y,x);break;}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x,y-1);break;}
else
{printf(" ");printman(x,y-1);break;}
}
else if(judge(x,y-1)==2)
{ if(judge(x,y-2)==1)
{movebox(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{moveboxin(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{ if(judge(x,y-2)==1)
{moveinbox(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{moveinboxin(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else gotoxy(y,x);
break;
}
case 'r':if(!judge(x,y+1)) {gotoxy(y,x);break;}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{if(judge(x,y)==3)
{printwhither(x,y);printman(x,y+1);break;}
else
{printf(" ");printman(x,y+1);break;}
}
else if(judge(x,y+1)==2)
{ if(judge(x,y+2)==1)
{movebox(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{moveboxin(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{ if(judge(x,y+2)==1)
{moveinbox(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{moveinboxin(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else gotoxy(y,x);
break;
}
default: break;
}
}
/* 按下空格键后,回到本关开头的函数 */
void reset(int i)
{switch(i)
{
case 0: init();
inithouse1();break;
case 1: init();
inithouse2();break;
case 2: init();
inithouse3();break;
case 3: init();
inithouse4();break;
default:break;
}
}
/* 主函数main */
main()
{int key,x,y,s,i=0;
winer *win,*pw;
_AL=3;_AH=0;
geninterrupt(0x10);
init();
win=inithouse1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:move(x,y,'u');break; /* 按下向上键后 */
case 0x5000:move(x,y,'d');break; /* 按下向下键后 */
case 0x4b00:move(x,y,'l');break; /* 按下向左键后 */
case 0x4d00:move(x,y,'r');break; /* 按下向右键后 */
case 0x3920:reset(i);break; /* 按下空格键后 */
default:break;
}
s=0;
pw=win;
while(pw)
{
if(ghouse[pw-x][pw-y]=='m') s++;
pw=pw-p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("Congratulate! You have passed Level %d!",i+1);
getch();
i++;
switch(i)
{
case 1: init();
win=inithouse2();break;
case 2: init();
win=inithouse3();break;
case 3: init();
win=inithouse4();break;
case 4: gotoxy(8,14);
printf("Great! You have passed all the levels! Press any key to quit!");
key=0x011b;getch();break;
default: break;
}
}
}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}
c语言推箱子
//空:0 墙:1 箱子:3 巢:4 箱子与巢重合:5
[MAPCOUNT]
map_count=8
[MAP1]
w=8
h=8
nest_count=4
l1=0 0 0 1 1 1 0 0
l2=0 0 0 1 3 1 0 0
l3=1 1 1 1 0 1 0 0
l4=1 3 2 0 2 1 1 1
l5=1 1 1 4 2 0 3 1
l6=0 0 1 2 1 1 1 1
l7=0 0 1 3 1 0 0 0
l8=0 0 1 1 1 0 0 0
[MAP2]
w=9
h=9
nest_count=3
l1=1 1 1 1 1 0 0 0 0
l2=1 4 0 0 1 0 0 0 0
l3=1 0 2 2 1 0 1 1 1
l4=1 0 2 0 1 0 1 3 1
l5=1 1 1 0 1 1 1 3 1
l6=0 1 1 0 0 0 0 3 1
l7=0 1 0 0 0 1 0 0 1
l8=0 1 0 0 0 1 1 1 1
l9=0 1 1 1 1 1 0 0 0
[MAP3]
w=10
h=7
nest_count=4
l1=0 1 1 1 1 1 1 1 0 0
l2=0 1 0 0 0 0 0 1 1 1
l3=1 1 2 1 1 1 0 0 0 1
l4=1 0 4 0 2 0 0 2 0 1
l5=1 0 3 3 1 0 2 0 1 1
l6=1 1 3 3 1 0 0 0 1 0
l7=0 1 1 1 1 1 1 1 1 0
[MAP4]
w=6
h=8
nest_count=5
l1=0 1 1 1 1 0
l2=1 1 0 0 1 0
l3=1 4 2 0 1 0
l4=1 1 2 0 1 1
l5=1 1 0 2 0 1
l6=1 3 2 0 0 1
l7=1 3 3 5 3 1
l8=1 1 1 1 1 1
//以上为地图数据文件,保存为boxdata.dat文件
//空:0 墙:1 箱子:3 巢:4 箱子与巢重合:5
#include stdio.h
#include stdlib.h
#include stdbool.h
#include windows.h
#include string.h
typedef struct
{
int x;
int y;
} PT;
int** s;
PT man;
PT* nest=NULL;
PT prev;
int nest_count=0;
int map_count=0;
int gate=1;
int w,h;
char work_dir[100]={'\0'};
char data_file[100]={'\0'};
void GetDataFromFile();
void GetIntFromLineString(char* ch, int len, int i);
void Draw();
bool is_Success();
int main()
{
printf("Loading...");
CONSOLE_CURSOR_INFO cci;
cci.bVisible = FALSE;
cci.dwSize = sizeof(cci);
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle, cci);
_getcwd(work_dir,100);
strcpy(data_file,work_dir);
strcat(data_file,"\\boxdata.dat");
if(access(data_file,0))
{
printf("Don't find map data file !");
getch();
exit(0);
}
while(1)
{
GetDataFromFile();
int sel=0;
Draw();
while(1)
{
fflush(stdin);
sel=getch();
if(sel==224)
{
sel=getch();
prev=man;
if(sel==77) //right
{
if(s[man.y][man.x+1]==2)
{
if(s[man.y][man.x+2]==0 || s[man.y][man.x+2]==3)
{
s[man.y][man.x+2]=2;
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(s[man.y][man.x+1]==0 || s[man.y][man.x+1]==3)
{
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(sel==80) //down
{
if(s[man.y+1][man.x]==2)
{
if(s[man.y+2][man.x]==0 || s[man.y+2][man.x]==3)
{
s[man.y+2][man.x]=2;
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(s[man.y+1][man.x]==0 || s[man.y+1][man.x]==3)
{
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(sel==72) //up
{
if(s[man.y-1][man.x]==2)
{
if(s[man.y-2][man.x]==0 || s[man.y-2][man.x]==3)
{
s[man.y-2][man.x]=2;
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(s[man.y-1][man.x]==0 || s[man.y-1][man.x]==3)
{
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(sel==75) //left
{
if(s[man.y][man.x-1]==2)
{
if(s[man.y][man.x-2]==0 || s[man.y][man.x-2]==3)
{
s[man.y][man.x-2]=2;
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(s[man.y][man.x-1]==0 || s[man.y][man.x-1]==3)
{
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
int i;
for(i=0;inest_count;i++)
{
if(nest[i].x==prev.x nest[i].y==prev.y)
{
s[prev.y][prev.x]=3;
break;
}
}
Draw();
if(is_Success()==true)
{
gate++;
if(gatemap_count)
{
printf("\n\nmap is end!");
fflush(stdin);
getch();
exit(0);
}
break;
}
}
else if(sel=='q' || sel=='Q')
{
exit(0);
}
else if(sel=='r' || sel=='R')
{
break;
}
}
}
return 0;
}
void GetDataFromFile()
{
int i;
if(s!=NULL)
{
if(h!=0)
{
for(i=0;ih;i++)
{
free(s+i);
}
free(s);
}
else
{
printf("fail");
getch();
exit(0);
}
}
if(nest!=NULL)
{
free(nest);
}
map_count=GetPrivateProfileInt("MAPCOUNT","map_count",0,data_file);
if(map_countgate)
{
printf("gate finish!");
getch();
exit(0);
}
char section[20]={'\0'};
sprintf(section,"MAP%d",gate);
nest_count=GetPrivateProfileInt(section,"nest_count",0,data_file);
nest=(PT*)malloc(sizeof(PT)*nest_count);
w=GetPrivateProfileInt(section,"w",0,data_file);
h=GetPrivateProfileInt(section,"h",0,data_file);
if(w5 || h5 || nest_count1)
{
printf("w or h or box_nest data error!");
getch();
exit(0);
}
s=(int**)malloc(sizeof(int*)*h);
for(i=0;ih;i++)
{
*(s+i)=(int*)malloc(sizeof(int)*w);
}
char key[20]={'\0'};
char line[50]={'\0'};
int len;
int j;
for(i=0;ih;i++)
{
memset(line,'\0',50);
sprintf(key,"l%d",i+1);
GetPrivateProfileString(section,key,"\0",line,50,data_file);
len=strlen(line);
if(len0)
{
line[len++]=' ';
line[len]='\0';
}
GetIntFromLineString(line,strlen(line),i);
}
len=0;
for(i=0;ih;i++)
{
for(j=0;jw;j++)
{
if(s[i][j]==3)
{
nest[len].y=i;
nest[len].x=j;
len++;
}
else if(s[i][j]==5)
{
nest[len].y=i;
nest[len].x=j;
len++;
s[i][j]=2;
}
}
}
}
void strmyncpy(char* source, char* target, int begin, int end)
{
int i=0;
while(1)
{
if(source[begin]!=' ')
{
target[i]=source[begin];
}
i++;
begin++;
if(beginend)
{
target[i]='\0';
break;
}
}
}
void GetIntFromLineString(char* ch, int len, int i)
{
int j=0;
char c[5]={'\0'};
int b=0,e=0;
while(elen)
{
if(ch[e]==' ')
{
memset(c,'\0',5);
strmyncpy(ch,c,b,e);
b=e+1;
e++;
s[i][j++]=atoi(c);
}
e++;
}
}
void Draw()
{
int i,j,k;
bool flag=false;
system("cls");
printf("\n\n");
for(i=0;ih;i++)
{
printf("\n\n");
for(j=0;jw;j++)
{
if(s[i][j]==0)
{
printf(" ");
}
else if(s[i][j]==1)
{
printf(" ■ ");
}
else if(s[i][j]==2)
{
printf(" ★ ");
}
else if(s[i][j]==3)
{
printf(" ☆ ");
}
else if(s[i][j]==4)
{
printf(" ◎ ");
man.x=j;
man.y=i;
}
}
}
}
bool is_Success()
{
int i,j;
for(i=0;ih;i++)
{
for(j=0;jw;j++)
{
if(s[i][j]==3)
{
return false;
}
}
}
for(i=0;inest_count;i++)
{
if(man.x==nest[i].x man.y==nest[i].y)
{
return false;
}
}
return true;
}
推箱子游戏c源代码的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于java推箱子源代码、推箱子游戏c源代码的信息别忘了在本站进行查找喔。
版权说明:如非注明,本站文章均为 AH站长 原创,转载请注明出处和附带本文链接;
相关推荐
- 05-17游戏推广平台代理,游戏推广代理赚钱吗
- 05-09百度游戏客服在线咨询,百度游戏客服在线咨询平台
- 05-07pb超级报表源代码(pb报表工具)[20240507更新]
- 05-07简历源代码可以上传照片的简单介绍[20240507更新]
- 05-07广告切换源代码免费下载(广告切换源代码免费下载安装)[20240507更新]
- 05-06阁楼网源代码(阁楼是什么网站)[20240506更新]
- 05-06源代码管理资源管理器(资源管理器运行代码)[20240506更新]
- 05-06人脸识别源代码pdf的简单介绍[20240506更新]
- 05-06包含超市管理系统java源代码的词条[20240506更新]
- 05-06商城app源代码免费(商城App源码)[20240506更新]
取消回复欢迎 你 发表评论:
- 标签列表
- 最近发表
- 友情链接