网页拼图游戏代码(拼图游戏网页制作)
admin 发布:2022-12-19 21:05 138
今天给各位分享网页拼图游戏代码的知识,其中也会对拼图游戏网页制作进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!
本文目录一览:
同求funcode平台下拼图游戏的C语言代码
//第一题:#includevoidfun(char*a[],char*b[]){intl;/*获取较短数组的长度*/if(strlen(*a)usingnamespacestd;classCircle{public:voidinput(double);//输入voidprint();//输出doublegetArea();//计算半径private:doubler;//半径};voidCircle::input(doublea){r=a;}doubleCircle::getArea(){returnr*r*3.14159;}voidCircle::print(){couta;c.input(a);c.print();return0;}
急求拼图游戏的VB代码和程序?
首先这是个非常复杂的编程,其次是这个编程很复杂,最后是这是个很艰难的决定。
应该是这样,代码如下:
Private Sub DadiZs()
Dim t As Double, Itp As Double, X0 As Double, N As Double, L0 As Double
Dim V As Double, ll As Double, W As Double, M As Double
Lat = Radian(Lat)
Lon = Radian(Lon)
L0 = Radian(Lo)
If Tq = 0 Then
a = 6378245
b = 6356863.01877305
ep = 0.006693421622966
ep1 = 0.006738525414683
f = (a - b) / a
c = a ^ 2 / b
d = b ^ 2 / a
X0 = 111134.8611 * (Lat * 180# / Pi) - (32005.7799 * Sin(Lat) + 133.9238 * (Sin(Lat)) ^ 3 + 0.6973 * (Sin(Lat)) ^ 5 + 0.0039 * (Sin(Lat)) ^ 7) * Cos(Lat)
'X0 = 111134.8611 * (Lat * 180# / Pi) - (32005.7798 * Sin(Lat) + 133.9238 * (Sin(Lat)) ^ 3 + 0.6972 * (Sin(Lat)) ^ 5 + 0.0039 * (Sin(Lat)) ^ 7) * Cos(Lat)
Else
a = 6378140
b = 6356755.28815753
ep = 0.006694384999588
ep1 = 0.006739501819473
f = (a - b) / a
c = a ^ 2 / b
d = b ^ 2 / a
X0 = 111133.0047 * (Lat * 180 / Pi) - (32009.8575 * Sin(Lat) + 133.9602 * (Sin(Lat)) ^ 3 + 0.6976 * (Sin(Lat)) ^ 5 + 0.0039 * (Sin(Lat)) ^ 7) * Cos(Lat)
End If
ll = Lon - L0
t = Tan(Lat)
Itp = ep1 * Cos(Lat) ^ 2
W = Sqr(1 - ep * Sin(Lat) ^ 2)
V = Sqr(1 + ep1 * Cos(Lat) ^ 2)
M = c / V ^ 3
N = a / W
'x = X0 + N * t * (Cos(Lat)) ^ 2 * ll ^ 2 / 2 + N * t * (5 - t * t + 9 * Itp + 4 * Itp * Itp) * (Cos(Lat)) ^ 4 * ll ^ 4 / 24 + N * t * (61 - 58 * t ^ 2 + t ^ 4 + 270 * Itp - 330 * t ^ 2 * Itp) * (Cos(Lat)) ^ 6 * ll ^ 6 / 720 + N * t * (1385 - 3111 * t ^ 2 + 543 * t ^ 4 - t ^ 6) * Cos(Lat) ^ 8 * ll ^ 8 / 40320
x = X0 + N * t * (Cos(Lat)) ^ 2 * ll ^ 2 / 2 + N * t * (5 - t * t + 9 * Itp ^ 2 + 4 * Itp ^ 4) * (Cos(Lat)) ^ 4 * ll ^ 4 / 24 + N * t * (61 - 58 * t ^ 2 + t ^ 4 + 270 * Itp ^ 2 - 330 * t ^ 2 * Itp ^ 2) * (Cos(Lat)) ^ 6 * ll ^ 6 / 720 + N * t * (1385 - 3111 * t ^ 2 + 543 * t ^ 4 - t ^ 6) * Cos(Lat) ^ 8 * ll ^ 8 / 40320
y = N * Cos(Lat) * ll + N * (1 - t * t + Itp) * (Cos(Lat)) ^ 3 * ll ^ 3 / 6 + N * (5 - 18 * t * t + t ^ 4 + 14 * Itp - 58 * Itp * t * t) * (Cos(Lat)) ^ 5 * ll ^ 5 / 120 + N * (61 - 479 * t ^ 2 + 179 * t ^ 4 - t ^ 6) * Cos(Lat) ^ 7 * ll ^ 7 / 5040
r = Sin(Lat) * ll + Sin(Lat) * (Cos(Lat)) ^ 2 * ll ^ 3 * (1 + 3 * Itp + 2 * Itp ^ 2) / 3 + Sin(Lat) * (Cos(Lat)) ^ 4 * ll ^ 5 * (2 - t * t) / 15
r = Degree(r)
y = y + 500000#
End Sub
Private Sub DadiFs()
Dim t As Double, Itp As Double, X0 As Double, Bf As Double, N As Double
Dim v As Double, ll As Double, W As Double, M As Double, L0 As Double
L0 = Radian(Lo)
X0 = x * 0.000001
y = y - 500000#
If Tq = 0 Then
a = 6378245
b = 6356863.01877305
ep = 0.006693421622966
ep1 = 0.006738525414683
f = (a - b) / a
c = a ^ 2 / b
d = b ^ 2 / a
If X0 3 Then
Bf = 9.04353301294 * X0 - 0.00000049604 * X0 ^ 2 - 0.00075310733 * X0 ^ 3 - 0.00000084307 * X0 ^ 4 - 0.00000426055 * X0 ^ 5 - 0.00000010148 * X0 ^ 6
ElseIf X0 6 Then
Bf = 27.11115372595 + 9.02468257083 * (X0 - 3) - 0.00579740442 * (X0 - 3) ^ 2 - 0.00043532572 * (X0 - 3) ^ 3 + 0.00004857285 * (X0 - 3) ^ 4 + 0.00000215727 * (X0 - 3) ^ 5 - 0.00000019399 * (X0 - 3) ^ 6
End If
Else
a = 6378140
b = 6356755.28815753
ep = 0.006694384999588
ep1 = 0.006739501819473
f = (a - b) / a
c = a ^ 2 / b
d = b ^ 2 / a
If X0 3 Then
Bf = 9.04369066313 * X0 - 0.00000049618 * X0 ^ 2 - 0.00075325505 * X0 ^ 3 - 0.0000008433 * X0 ^ 4 - 0.00000426157 * X0 ^ 5 - 0.0000001015 * X0 ^ 6
ElseIf X0 6 Then
Bf = 27.11162289465 + 9.02483657729 * (X0 - 3) - 0.00579850656 * (X0 - 3) ^ 2 - 0.00043540029 * (X0 - 3) ^ 3 + 0.00004858357 * (X0 - 3) ^ 4 + 0.00000215769 * (X0 - 3) ^ 5 - 0.00000019404 * (X0 - 3) ^ 6
End If
End If
Bf = Bf * Pi / 180#
t = Tan(Bf)
Itp = ep1 * Cos(Bf) ^ 2
W = Sqr(1 - ep * Sin(Bf) ^ 2)
v = Sqr(1 + ep1 * Cos(Bf) ^ 2)
M = c / v ^ 3
N = a / W
Lat = Bf - 0.5 * v ^ 2 * t * ((y / N) ^ 2 - (5 + 3 * t * t + Itp - 9 * Itp * t * t) * (y / N) ^ 4 / 12 + (61 + 90 * t * t + 45 * t ^ 4) * (y / N) ^ 6 / 360)
ll = ((y / N) - (1 + 2 * t * t + Itp) * (y / N) ^ 3 / 6 + (5 + 28 * t * t + 24 * t ^ 4 + 6 * Itp + 8 * Itp * t * t) * (y / N) ^ 5 / 120) / Cos(Bf)
r = y * t / N - y ^ 3 * t * (1 + t * t - Itp) / (3 * N ^ 3) + y ^ 5 * t * (2 + 5 * t * t + 3 * t ^ 4) / (15 * N ^ 5)
Lat = Degree(Lat)
Lon = Degree(L0 + ll)
r = Degree(r)
End Sub
Public Const Pi = 3.14159265358979, p = 206264.806
Public Cktq As String
Public Function Radian(a As Double) As Double
Dim Ro As Double
Dim c As Double
Dim Fs As Double
Dim Ib As Integer
Dim Ic As Integer
If a 0 Then a = -a: t = 1
Ro = Pi / 180#
Ib = Int(a)
c = (a - Ib) * 100#
Ic = Int(c + 0.000000000001)
Fs = (c - Ic) * 100#
If t = 1 Then Radian = -(Ib + Ic / 60# + Fs / 3600#) * Ro Else Radian = (Ib + Ic / 60# + Fs / 3600#) * Ro
End Function
Public Function Degree(a As Double) As Double
Dim Bo As Double
Dim Fs As Double
Dim Im As Integer
Dim Id As Integer
If a 0 Then a = -a: t = 1
Bo = a
Call DMS(Bo, Id, Im, Fs)
If t = 1 Then Degree = -(Id + Im / 100# + Fs / 10000#) Else Degree = Id + Im / 100# + Fs / 10000#
End Function
Public Sub DMS(a As Double, Id As Integer, Im As Integer, Fs As Double)
Dim Bo As Double
Dim c As Double
c = a
c = 180# / Pi * c
Id = Int(c)
Bo = (c - Id) * 60
Im = Int(Bo)
Fs = (Bo - Im) * 60
End Sub
Public Function Qw(a As Double, Ws As Integer) As Double
Qw = Int(a * 10 ^ Ws + 0.5) / 10 ^ Ws
End Function
急求用JAVA编写的图形化界面拼图小游戏代码!
个人见解,总体需要两个二维数组(一个存储正确图片排列 Array1 String[][],一个随机生成图片排列Array2 String[][]),一个一维数组来存储图片的名称Array3 String[],。
(1)如何实现图片移动
使用带图片的按钮(button =new button(getImage(Array[2][4]))),然后通过单击事件来更改按钮的图片来源。 把被点击的按钮的图片路径更新到空白按钮,并且把被点击的按钮图片更新的成空白。其实就是变换两个的二维数组成员的值。更新Array2中的值,然后重绘按钮
如 Array[2][3]=“3.image”
Array[2][4]=“”
图片3.image右移
Array[2][3]=“”
Array[2][4]=“3.image”
(2)如何判断被单击的网格与空白的网格是否相邻
后台使用一个二维数组Array2来做映射。通过二维数组的下标来判断,如Array[2][3]可以知道Array[2][4]是它右边的那个。
(3)如何实现图片的随机摆放
比如有9个图片,你可以命名1-9,然后初始化一个长度为9的一维String 数组Array3来存储图片的名称,
使用随机函数给二维数组Array2赋值,如Array2[2][3]=Array3[random()],这里要判断这个图片是否已被使用过,可以通过遍历Array2来确定当前Array3这个值是否已经在Array2中了
最后通过Array1 和Array2来比较,用户的拼图是否正确。
语言组织能力有限。讲不太清楚。
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