简单的聊天室代码(聊天室代码java)
admin 发布:2022-12-19 20:10 114
今天给各位分享简单的聊天室代码的知识,其中也会对聊天室代码java进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!
本文目录一览:
- 1、java 聊天室代码???
- 2、怎样用asp创建聊天室?(高分)
- 3、如何用C语言编写一个简单的聊天室程序
- 4、如何用Python编写一个聊天室
- 5、java 聊天室 源代码
- 6、求Java Socket 聊天室代码
java 聊天室代码???
前天帮人解决过,代码如下:public class iChat extends JFrame {
private JPanel jContentPane;
private JButton jButton1;
private JScrollPane jScrollPane1;
private JTextArea jTextArea1,jTextArea2; public iChat() {
super();
initialize();
} private void initialize() {
this.setSize(375, 364);
jTextArea1 = getJTextArea1();
this.setContentPane(getJContentPane());
this.setTitle("聊天室");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } private JPanel getJContentPane() {
if (jContentPane == null) {
jContentPane = new JPanel();
jContentPane.setBackground(Color.BLUE);//蓝色为JPanel 。
jContentPane.setLayout(null);
jContentPane.add(getJButton1(), null);
jContentPane.add(getJTextArea2(), null);
jContentPane.add(getJScrollPane1(), null);
}
return jContentPane;
} private JTextArea getJTextArea2() {
if (jTextArea2 == null) {
jTextArea2 = new JTextArea();
jTextArea2.setBounds(new Rectangle(1, 253, 282, 73));
jTextArea2.setLineWrap(true);
jTextArea2.addKeyListener(new java.awt.event.KeyAdapter() {
public void keyTyped(java.awt.event.KeyEvent e) {
if (e.getKeyChar() == KeyEvent.VK_ENTER) {
String s = "你说:" + jTextArea2.getText();
String date = new SimpleDateFormat(
"yyyy-MM-dd HH:mm:ss").format(Calendar
.getInstance().getTime());
jTextArea1.append(date + "\n");
jTextArea1.append(s);
}
}
});
}
return jTextArea2;
} private JButton getJButton1() {
if (jButton1 == null) {
jButton1 = new JButton();
jButton1.setBounds(new Rectangle(293, 288, 62, 32));
jButton1.setText("发送");
jButton1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent e) {
String s = "你说:" + jTextArea2.getText();
String date = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss")
.format(Calendar.getInstance().getTime());
jTextArea1.append(date + "\n");
jTextArea1.append(s + "\n");
jTextArea2.setText(""); }
});
}
return jButton1;
}
private JScrollPane getJScrollPane1() {
if (jScrollPane1 == null) {
jScrollPane1 = new JScrollPane();
jScrollPane1.setBounds(new Rectangle(0, 0, 360, 220));
jScrollPane1.setViewportView(getJTextArea1());
}
return jScrollPane1;
} private JTextArea getJTextArea1() {
if (jTextArea1 == null) {
jTextArea1 = new JTextArea();
jTextArea1.setEditable(false);
jTextArea1.setLineWrap(true);
}
return jTextArea1;
} public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
iChat thisClass = new iChat();
thisClass.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
thisClass.setVisible(true);
}
});
}}
怎样用asp创建聊天室?(高分)
用ASP建造自己的聊天室
聊天室想必你一定去过吧,但想不想建立自己的聊天室呢?其实这一点都不难,Active Server Script提供了Application对象和Session对象,Application对象代表了一个Active Server应用程序,也就是一个Web网页,Session对象则表示一个用户,代表一个用户对这个页面的一次访问,通过Application对象可以让访问它的所有用户共享信息,并可以在Web服务器运行期间持久地保存数据,而Session对象也可以在用户的一次访问期间持久地保持数据,利用这两个对象,就可以十分方便地建造自己的Chat应用程序。
---- 一、Application对象:
---- 1.属性:Application对象没有内置的属性,但用户可以定义自己的属性:
---- Application(“属性名称”)=值,一旦分配了属性,它就会一直存在,直到Web服务器关闭服务,而且它能被所有用户读取,所以可以用它在用户之间发送谈话内容。
---- 2.方法:当两个用户同时对Application属性的值进行写入操作时,会出现一方的修改被另一方的操作直接覆盖掉的情况,为了避免这种现象,用户可以调用Lock方法进行锁定,这样只有当前用户才能够对Application的属性进行操作,用户完成操作后调用Unlock方法解锁,使得其他用户也可以修改Application的属性。
---- 3.事件:创建Active Server应用程序需要在Web服务器上存放应用程序的虚拟主目录下创建Global.asa文件,它含有Application对象和Session对象的事件处理例程,通常,Application_Onstart事件用来定义应用级的属性。
---- 二、创建一个Chat应用程序:程序运行时如下图所示(略)
---- 1.设置应用程序的变量:这里需建立两个应用程序级的变量,gchars数组用来存放用户的谈话内容,gcounter用做计数器,控制页面的显示行数,在这里我们让页面最多显示最近的10行谈话内容。当应用程序启动时这些变量必须进行初始化,所以它们的创建都要在Global.asa文件中的Application_onstart事件中:
script language="vbscript" runat="server"
sub application_onstart()
dim lchars(10)
application("gchars")=lchars
application("gcounter")=0
end sub
/script
---- 2.确定处理ASP的方式:当用户第一次请求这个ASP文件时,用的是GET方法,然后,当用户输入完谈话内容后提交时用的是POST方法,在这里表单是向自身提交的,所以这个ASP文件会被再次请求,我们通过测试Request . ServerVariales(“Request_Method”)变量来确定文件被请求的方式:IF Request . ServerVariales(“Request_Method”)=“POST” then
---- 3.确定讲话者:当用户第一次提交谈话内容时需输入自己的姓名,一旦在txtname框中输入数据后,程序将建立一个会话级变量来存放用户姓名,并自动显示在txtname框中,用户就不需再次输入了,除非你想用另一个名字加入会谈。
IF len(request(“txtname”)) 0 then
Session(“ssname”)=request(“txtname”)
End if
h5 您的姓名:
input type=“type” name=“txtname”
length=“20” value= %=session(“ssname”)%
----
---- 4.处理用户的谈话内容:首先要确定已经为Chat写入的谈话行数,为方便阅读,在这里将显示行数限定为10行,如果Application(“gcounter”)大于9,则将其置为0,然后将谈话者姓名和内容一起存放到Application(“gchars”)数组中:
Application(“gchars”)
(Application(“gcounter”))=Session(“ssname”)
“:” request(txttalk)
然后将计数器加1:Application(“gcounter”) =Application(“gcounter”)+1
---- 5.将数组内容写入到客户的浏览器中:用户提交谈话内容后,程序必须将数组内容写到客户的浏览器中,让聊天室中的所有人都能看到被提交的谈话内容:
if application("gcounter")=0 then
lstemp=application("gchars")(0)
else
for x=0 to application("gcounter")-1
lstemp=lstemp " br " application("gchars")(x)
next
end if
---- 最后,用Response.write方法将lstemp变量的值写到客户的浏览器中去:
response.write lstemp
---- 下面给出Default.asp的完整代码:
%response.expires=0
response.buffer=true%
html head title Chat sample /title /head
body center
h3 我的聊天室 /h3 /center hr
% if request.servervariables("request_method")="POST" then
if len(request("txtname")) 0 then
session("ssname")=request("txtname")
end if
application.lock
mcounter=application("gcounter")
mchars=application("gchars")
if mcounter 9 then
mcounter=0
end if
mchars(mcounter)=session("ssname")
":" request("txttalk")
mcounter=mcounter+1
application("gcounter")=mcounter
application("gchars")=mchars
application.unlock
end if %
% if application("gcounter")=0 then
lstemp=application("gchars")(0)
else
for x=0 to application("gcounter")-1
lstemp=lstemp " br " application("gchars")(x)
next
end if
response.write lstemp %
hr center
form action="default.asp" method=post name="aspform"
b a href="default.asp"
更新显示 /a /b
h5 发言:
input type="text" name="txttalk" size="70" br
h5 您的姓名:
input type="text" name="txtname" length="20"
value= %=session("ssname")%
input type="submit" name="cmdpost" default="true" value="发送"
/form /center /body /html
---- 以上代码在NT4.0、IIS4.0、IE4.0中和Pwin98、PWS、IE4.0中分别运行通过。
如何用C语言编写一个简单的聊天室程序
这样:
#include stdlib.h
#include stdio.h
#include errno.h
#include string.h
#include unistd.h
#include netdb.h
#include sys/socket.h
#include netinet/in.h
#include sys/types.h
#include arpa/inet.h
#include pthread.h
#define MAXLINE 100;
void *threadsend(void *vargp);
void *threadrecv(void *vargp);
int main()
{
int *clientfdp;
clientfdp = (int *)malloc(sizeof(int));
*clientfdp = socket(AF_INET,SOCK_STREAM,0);
struct sockaddr_in serveraddr;
struct hostent *hp;
bzero((char *)serveraddr,sizeof(serveraddr));
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(15636);
serveraddr.sin_addr.s_addr = inet_addr("127.0.0.1");
if(connect(*clientfdp,(struct sockaddr *)serveraddr,sizeof(serveraddr)) 0){
printf("connect error\n");
exit(1);
}
pthread_t tid1,tid2;
printf("connected\n");
while(1){
pthread_create(tid1,NULL,threadsend,clientfdp);
pthread_create(tid2,NULL,threadrecv,clientfdp);
}
return EXIT_SUCCESS;
}
void *threadsend(void * vargp)
{
//pthread_t tid2;
int connfd = *((int *)vargp);
int idata;
char temp[100];
while(1){
//printf("me: \n ");
fgets(temp,100,stdin);
send(connfd,temp,100,0);
printf(" client send OK\n");
}
printf("client send\n");
return NULL;
}
void *threadrecv(void *vargp)
{
char temp[100];
int connfd = *((int *)vargp);
while(1){
int idata = 0;
idata = recv(connfd,temp,100,0);
if(idata 0){
printf("server :\n%s\n",temp);
}
}
return NULL;
}
扩展资料:
注意事项
linux下编译多线程代码时,shell提示找不到 pthread_create函数,原因是 pthread.h不是linux系统默认加载的库文件,应该使用类似如下gcc命令进行编译:
gcc echoserver.c -lpthread -o echoserver
只要注意 -lpthread参数就可以了。
如何用Python编写一个聊天室
python聊天室(python2.7版本):
暂时先给出两种版本的,tcp+udp
都是分别运行server.py和client.py,就可以进行通讯了。
别外还有websocket版本,这个是有web界面的和基本web服务的,如果需要的话,我会把基本的代码贴一版上来。
TCP版本:
socket-tcp-server.py(服务端):
#-*- encoding:utf-8 -*-
#socket.getaddrinfo(host, port, family=0, socktype=0, proto=0, flags=0)
#根据给定的参数host/port,相应的转换成一个包含用于创建socket对象的五元组,
#参数host为域名,以字符串形式给出代表一个IPV4/IPV6地址或者None.
#参数port如果字符串形式就代表一个服务名,比如“http”"ftp""email"等,或者为数字,或者为None
#参数family为地主族,可以为AF_INET ,AF_INET6 ,AF_UNIX.
#参数socktype可以为SOCK_STREAM(TCP)或者SOCK_DGRAM(UDP)
#参数proto通常为0可以直接忽略
#参数flags为AI_*的组合,比如AI_NUMERICHOST,它会影响函数的返回值
#附注:给参数host,port传递None时建立在C基础,通过传递NULL。
#该函数返回一个五元组(family, socktype, proto, canonname, sockaddr),同时第五个参数sockaddr也是一个二元组(address, port)
#更多的方法及链接请访问
# Echo server program
from socket import *
import sys
import threading
from time import ctime
from time import localtime
import traceback
import time
import subprocess
reload(sys)
sys.setdefaultencoding("utf8")
HOST='127.0.0.1'
PORT=8555 #设置侦听端口
BUFSIZ=1024
class TcpServer():
def __init__(self):
self.ADDR=(HOST, PORT)
try:
self.sock=socket(AF_INET, SOCK_STREAM)
print '%d is open' % PORT
self.sock.bind(self.ADDR)
self.sock.listen(5)
#设置退出条件
self.STOP_CHAT=False
# 所有监听的客户端
self.clients = {}
self.thrs = {}
self.stops = []
except Exception,e:
print "%d is down" % PORT
return False
def IsOpen(ip, port):
s = socket(AF_INET, SOCK_STREAM)
try:
s.connect((ip, int(port)))
# s.shutdown(2)
# 利用shutdown()函数使socket双向数据传输变为单向数据传输。shutdown()需要一个单独的参数,
# 该参数表示s了如何关闭socket。具体为:0表示禁止将来读;1表示禁止将来写;2表示禁止将来读和写。
print '%d is open' % port
return True
except:
print '%d is down' % port
return False
def listen_client(self):
while not self.STOP_CHAT:
print(u'等待接入,侦听端口:%d' % (PORT))
self.tcpClientSock, self.addr=self.sock.accept()
print(u'接受连接,客户端地址:',self.addr)
address = self.addr
#将建立的client socket链接放到列表self.clients中
self.clients[address] = self.tcpClientSock
#分别将每个建立的链接放入进程中,接收且分发消息
self.thrs[address] = threading.Thread(target=self.readmsg, args=[address])
self.thrs[address].start()
time.sleep(0.5)
def readmsg(self,address):
#如果地址不存在,则返回False
if address not in self.clients:
return False
#得到发送消息的client socket
client = self.clients[address]
while True:
try:
#获取到消息内容data
data=client.recv(BUFSIZ)
except:
print(e)
self.close_client(address)
break
if not data:
break
#python3使用bytes,所以要进行编码
#s='%s发送给我的信息是:[%s] %s' %(addr[0],ctime(), data.decode('utf8'))
#对日期进行一下格式化
ISOTIMEFORMAT='%Y-%m-%d %X'
stime=time.strftime(ISOTIMEFORMAT, localtime())
s=u'%s发送给我的信息是:%s' %(str(address),data.decode('utf8'))
#将获得的消息分发给链接中的client socket
for k in self.clients:
self.clients[k].send(s.encode('utf8'))
self.clients[k].sendall('sendall:'+s.encode('utf8'))
print str(k)
print([stime], ':', data.decode('utf8'))
#如果输入quit(忽略大小写),则程序退出
STOP_CHAT=(data.decode('utf8').upper()=="QUIT")
if STOP_CHAT:
print "quit"
self.close_client(address)
print "already quit"
break
def close_client(self,address):
try:
client = self.clients.pop(address)
self.stops.append(address)
client.close()
for k in self.clients:
self.clients[k].send(str(address) + u"已经离开了")
except:
pass
print(str(address)+u'已经退出')
if __name__ == '__main__':
tserver = TcpServer()
tserver.listen_client()
——————————华丽的分割线——————————
socket-tcp-client.py (客户端):
#-*- encoding:utf-8 -*-
from socket import *
import sys
import threading
import time
reload(sys)
sys.setdefaultencoding("utf8")
#测试,连接本机
HOST='127.0.0.1'
#设置侦听端口
PORT=8555
BUFSIZ=1024
class TcpClient:
ADDR=(HOST, PORT)
def __init__(self):
self.HOST = HOST
self.PORT = PORT
self.BUFSIZ = BUFSIZ
#创建socket连接
self.client = socket(AF_INET, SOCK_STREAM)
self.client.connect(self.ADDR)
#起一个线程,监听接收的信息
self.trecv = threading.Thread(target=self.recvmsg)
self.trecv.start()
def sendmsg(self):
#循环发送聊天消息,如果socket连接存在则一直循环,发送quit时关闭链接
while self.client.connect_ex(self.ADDR):
data=raw_input(':')
if not data:
break
self.client.send(data.encode('utf8'))
print(u'发送信息到%s:%s' %(self.HOST,data))
if data.upper()=="QUIT":
self.client.close()
print u"已关闭"
break
def recvmsg(self):
#接收消息,如果链接一直存在,则持续监听接收消息
try:
while self.client.connect_ex(self.ADDR):
data=self.client.recv(self.BUFSIZ)
print(u'从%s收到信息:%s' %(self.HOST,data.decode('utf8')))
except Exception,e:
print str(e)
if __name__ == '__main__':
client=TcpClient()
client.sendmsg()
UDP版本:
socket-udp-server.py
# -*- coding:utf8 -*-
import sys
import time
import traceback
import threading
reload(sys)
sys.setdefaultencoding('utf-8')
import socket
import traceback
HOST = "127.0.0.1"
PORT = 9555
CHECK_PERIOD = 20
CHECK_TIMEOUT = 15
class UdpServer(object):
def __init__(self):
self.clients = []
self.beats = {}
self.ADDR = (HOST,PORT)
try:
self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.sock.bind(self.ADDR) # 绑定同一个域名下的所有机器
self.beattrs = threading.Thread(target=self.checkheartbeat)
self.beattrs.start()
except Exception,e:
traceback.print_exc()
return False
def listen_client(self):
while True:
time.sleep(0.5)
print "hohohohohoo"
try:
recvData,address = self.sock.recvfrom(2048)
if not recvData:
self.close_client(address)
break
if address in self.clients:
senddata = u"%s发送给我的信息是:%s" %(str(address),recvData.decode('utf8'))
if recvData.upper() == "QUIT":
self.close_client(address)
if recvData == "HEARTBEAT":
self.heartbeat(address)
continue
else:
self.clients.append(address)
senddata = u"%s发送给我的信息是:%s" %(str(address),u'进入了聊天室')
for c in self.clients:
try:
self.sock.sendto(senddata,c)
except Exception,e:
print str(e)
self.close_client(c)
except Exception,e:
# traceback.print_exc()
print str(e)
pass
def heartbeat(self,address):
self.beats[address] = time.time()
def checkheartbeat(self):
while True:
print "checkheartbeat"
print self.beats
try:
for c in self.clients:
print time.time()
print self.beats[c]
if self.beats[c] + CHECK_TIMEOUT time.time():
print u"%s心跳超时,连接已经断开" %str(c)
self.close_client(c)
else:
print u"checkp%s,没有断开" %str(c)
except Exception,e:
traceback.print_exc()
print str(e)
pass
time.sleep(CHECK_PERIOD)
def close_client(self,address):
try:
if address in self.clients:
self.clients.remove(address)
if self.beats.has_key(address):
del self.beats[address]
print self.clients
for c in self.clients:
self.sock.sendto(u'%s已经离开了' % str(address),c)
print(str(address)+u'已经退出')
except Exception,e:
print str(e)
raise
if __name__ == "__main__":
udpServer = UdpServer()
udpServer.listen_client()
——————————华丽的分割线——————————
socket-udp-client.py:
# -*- coding:utf8 -*-
import sys
import threading
import time
reload(sys)
sys.setdefaultencoding('utf-8')
import socket
HOST = "127.0.0.1"
PORT = 9555
#BEAT_PORT = 43278
BEAT_PERIOD = 5
class UdpClient(object):
def __init__(self):
self.clientsock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
self.HOST = HOST
self.ADDR = (HOST,PORT)
self.clientsock.sendto(u'请求建立链接',self.ADDR)
self.recvtrs = threading.Thread(target=self.recvmsg)
self.recvtrs.start()
self.hearttrs = threading.Thread(target=self.heartbeat)
self.hearttrs.start()
def sendmsg(self):
while True:
data = raw_input(":")
if not data:
break
self.clientsock.sendto(data.encode('utf-8'),self.ADDR)
if data.upper() == 'QUIT':
self.clientsock.close()
break
def heartbeat(self):
while True:
self.clientsock.sendto('HEARTBEAT',self.ADDR)
time.sleep(BEAT_PERIOD)
def recvmsg(self):
while True:
recvData,addr = self.clientsock.recvfrom(1024)
if not recvData:
break
print(u'从%s收到信息:%s' %(self.HOST,recvData.decode('utf8')))
if __name__ == "__main__":
udpClient = UdpClient()
udpClient.sendmsg()
java 聊天室 源代码
【ClientSocketDemo.java 客户端Java源代码】
import java.net.*;
import java.io.*;
public class ClientSocketDemo
{
//声明客户端Socket对象socket
Socket socket = null;
//声明客户器端数据输入输出流
DataInputStream in;
DataOutputStream out;
//声明字符串数组对象response,用于存储从服务器接收到的信息
String response[];
//执行过程中,没有参数时的构造方法,本地服务器在本地,取默认端口10745
public ClientSocketDemo()
{
try
{
//创建客户端socket,服务器地址取本地,端口号为10745
socket = new Socket("localhost",10745);
//创建客户端数据输入输出流,用于对服务器端发送或接收数据
in = new DataInputStream(socket.getInputStream());
out = new DataOutputStream(socket.getOutputStream());
//获取客户端地址及端口号
String ip = String.valueOf(socket.getLocalAddress());
String port = String.valueOf(socket.getLocalPort());
//向服务器发送数据
out.writeUTF("Hello Server.This connection is from client.");
out.writeUTF(ip);
out.writeUTF(port);
//从服务器接收数据
response = new String[3];
for (int i = 0; i response.length; i++)
{
response[i] = in.readUTF();
System.out.println(response[i]);
}
}
catch(UnknownHostException e){e.printStackTrace();}
catch(IOException e){e.printStackTrace();}
}
//执行过程中,有一个参数时的构造方法,参数指定服务器地址,取默认端口10745
public ClientSocketDemo(String hostname)
{
try
{
//创建客户端socket,hostname参数指定服务器地址,端口号为10745
socket = new Socket(hostname,10745);
in = new DataInputStream(socket.getInputStream());
out = new DataOutputStream(socket.getOutputStream());
String ip = String.valueOf(socket.getLocalAddress());
String port = String.valueOf(socket.getLocalPort());
out.writeUTF("Hello Server.This connection is from client.");
out.writeUTF(ip);
out.writeUTF(port);
response = new String[3];
for (int i = 0; i response.length; i++)
{
response[i] = in.readUTF();
System.out.println(response[i]);
}
}
catch(UnknownHostException e){e.printStackTrace();}
catch(IOException e){e.printStackTrace();}
}
//执行过程中,有两个个参数时的构造方法,第一个参数hostname指定服务器地址
//第一个参数serverPort指定服务器端口号
public ClientSocketDemo(String hostname,String serverPort)
{
try
{
socket = new Socket(hostname,Integer.parseInt(serverPort));
in = new DataInputStream(socket.getInputStream());
out = new DataOutputStream(socket.getOutputStream());
String ip = String.valueOf(socket.getLocalAddress());
String port = String.valueOf(socket.getLocalPort());
out.writeUTF("Hello Server.This connection is from client.");
out.writeUTF(ip);
out.writeUTF(port);
response = new String[3];
for (int i = 0; i response.length; i++)
{
response[i] = in.readUTF();
System.out.println(response[i]);
}
}
catch(UnknownHostException e){e.printStackTrace();}
catch(IOException e){e.printStackTrace();}
}
public static void main(String[] args)
{
String comd[] = args;
if(comd.length == 0)
{
System.out.println("Use localhost(127.0.0.1) and default port");
ClientSocketDemo demo = new ClientSocketDemo();
}
else if(comd.length == 1)
{
System.out.println("Use default port");
ClientSocketDemo demo = new ClientSocketDemo(args[0]);
}
else if(comd.length == 2)
{
System.out.println("Hostname and port are named by user");
ClientSocketDemo demo = new ClientSocketDemo(args[0],args[1]);
}
else System.out.println("ERROR");
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
【ServerSocketDemo.java 服务器端Java源代码】
import java.net.*;
import java.io.*;
public class ServerSocketDemo
{
//声明ServerSocket类对象
ServerSocket serverSocket;
//声明并初始化服务器端监听端口号常量
public static final int PORT = 10745;
//声明服务器端数据输入输出流
DataInputStream in;
DataOutputStream out;
//声明InetAddress类对象ip,用于获取服务器地址及端口号等信息
InetAddress ip = null;
//声明字符串数组对象request,用于存储从客户端发送来的信息
String request[];
public ServerSocketDemo()
{
request = new String[3]; //初始化字符串数组
try
{
//获取本地服务器地址信息
ip = InetAddress.getLocalHost();
//以PORT为服务端口号,创建serverSocket对象以监听该端口上的连接
serverSocket = new ServerSocket(PORT);
//创建Socket类的对象socket,用于保存连接到服务器的客户端socket对象
Socket socket = serverSocket.accept();
System.out.println("This is server:"+String.valueOf(ip)+PORT);
//创建服务器端数据输入输出流,用于对客户端接收或发送数据
in = new DataInputStream(socket.getInputStream());
out = new DataOutputStream(socket.getOutputStream());
//接收客户端发送来的数据信息,并显示
request[0] = in.readUTF();
request[1] = in.readUTF();
request[2] = in.readUTF();
System.out.println("Received messages form client is:");
System.out.println(request[0]);
System.out.println(request[1]);
System.out.println(request[2]);
//向客户端发送数据
out.writeUTF("Hello client!");
out.writeUTF("Your ip is:"+request[1]);
out.writeUTF("Your port is:"+request[2]);
}
catch(IOException e){e.printStackTrace();}
}
public static void main(String[] args)
{
ServerSocketDemo demo = new ServerSocketDemo();
}
}
求Java Socket 聊天室代码
两个类,实现交互
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class MutiChat
{
public static void main(String[] args)
{
MutiChat mc = new MutiChat();
mc.receive().start();
mc.send().start();
}
/**
* 接收信息
*
* @return
*/
private Thread receive()
{
return new Thread()
{
public void run()
{
ServerSocket server_socket = null;
Socket sk = null;
BufferedReader in = null;
try
{
server_socket = new ServerSocket(7777);
sk = server_socket.accept();
in = new BufferedReader(new InputStreamReader(sk
.getInputStream()));
while (true)
{
String str = in.readLine();
System.out.println(str);
}
} catch (Exception e)
{
e.printStackTrace();
}
}
};
}
private Thread send()
{
return new Thread()
{
public void run()
{
Socket client_socket = null;
BufferedReader in = null;
PrintWriter out = null;
while (true)
{
try
{
client_socket = new Socket("127.0.0.1", 8888);
in = new BufferedReader(
new InputStreamReader(System.in));
out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(client_socket
.getOutputStream())), true);
while (true)
{
String str = in.readLine();
out.println(str);
}
} catch (Exception e)
{
try
{
Thread.sleep(1000);
} catch (Exception ex)
{
ex.printStackTrace();
}
}
}
}
};
}
}
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class MutiChat2
{
public static void main(String[] args)
{
MutiChat2 mc = new MutiChat2();
mc.receive().start();
mc.send().start();
}
/**
* 接收信息
*
* @return
*/
private Thread receive()
{
return new Thread()
{
public void run()
{
ServerSocket server_socket = null;
Socket sk = null;
BufferedReader in = null;
try
{
server_socket = new ServerSocket(8888);
sk = server_socket.accept();
in = new BufferedReader(new InputStreamReader(sk
.getInputStream()));
while (true)
{
String str = in.readLine();
System.out.println(str);
}
} catch (Exception e)
{
e.printStackTrace();
}
}
};
}
private Thread send()
{
return new Thread()
{
public void run()
{
Socket client_socket = null;
BufferedReader in = null;
PrintWriter out = null;
while (true)
{
try
{
client_socket = new Socket("127.0.0.1", 7777);
in = new BufferedReader(
new InputStreamReader(System.in));
out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(client_socket
.getOutputStream())), true);
while (true)
{
String str = in.readLine();
out.println(str);
}
} catch (Exception e)
{
try
{
Thread.sleep(1000);
} catch (Exception ex)
{
ex.printStackTrace();
}
}
}
}
};
}
}
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