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flash全景图源代码(flash背景图)

admin 发布:2022-12-19 19:49 117


今天给各位分享flash全景图源代码的知识,其中也会对flash背景图进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!

本文目录一览:

怎么找FLASH的源代码?

有效的FLASH地址一般都是以http://开头,以.swf结尾的,1、先打开一个带有FLASH的网页 2、选择网页工具栏中“查看”菜单下的“源文件”选择 3、点击后会出现一个以记事本方式打开的对话框 4、按下"F3"5、在查找框中输入flash后缀“.swf”然后按下查找 6、OK,我们找出以http://开头,以.swf结尾的地址了,复制一下就行了。

FLASH怎么做那种360°全景图?

1、导入6张图片到元件库,分别为图片写上标识符:image0、image1、image2、image3、image4、image5

2、在主场景第1帧写入以下代码:

Stage.scaleMode = 'noScale';

var rotations = {x:0, y:0, z:0};

//定义立方体大小

var boxPoints = [{x:-30, y:-30, z:-30}, {x:30, y:30, z:-30}, {x:-30, y:30, z:-30}, {x:-30, y:-30, z:30}, {x:30, y:-30, z:30}, {x:30, y:30, z:30}];

this.createEmptyMovieClip("theScene"+1, 1);

//定义立方体位置

theScene1._x = 360;

theScene1._y = 100;

createImages();

theScene1.onEnterFrame = function() {

 rotations.x -= this._ymouse/1000;

 rotations.y += this._xmouse/1000;

 var points2d = pointsTransform(boxPoints, rotations);

 movieClip3PointTransform(this.image0, points2d[2], points2d[0], points2d[3]);

 movieClip3PointTransform(this.image1, points2d[5], points2d[1], points2d[2]);

 movieClip3PointTransform(this.image2, points2d[0], points2d[2], points2d[1]);

 movieClip3PointTransform(this.image3, points2d[4], points2d[3], points2d[0]);

 movieClip3PointTransform(this.image4, points2d[3], points2d[4], points2d[5]);

 movieClip3PointTransform(this.image5, points2d[1], points2d[5], points2d[4]);

};

function createImages() {

 var i = 6;

 while (i--) {

  theScene1.createEmptyMovieClip("image"+i, i);

  theScene1["image"+i].createEmptyMovieClip("contents", i);

  theScene1["image"+i].contents.attachBitmap(flash.display.BitmapData.loadBitmap("image"+i), 1, false, true);

 }

}

function pointsTransform(points, rotations) {

 var tpoints = new Array();

 var sx = Math.sin(rotations.x);

 var cx = Math.cos(rotations.x);

 var sy = Math.sin(rotations.y);

 var cy = Math.cos(rotations.y);

 var sz = Math.sin(rotations.z);

 var cz = Math.cos(rotations.z);

 var x, y, z, xy, xz, yx, yz, zx, zy;

 var i = points.length;

 while (i--) {

  x = points[i].x;

  y = points[i].y;

  z = points[i].z;

  xy = cx*y-sx*z;

  xz = sx*y+cx*z;

  yz = cy*xz-sy*x;

  yx = sy*xz+cy*x;

  zx = cz*yx-sz*xy;

  zy = sz*yx+cz*xy;

  tpoints[i] = {x:zx, y:zy};

 }

 return tpoints;

}

function movieClip3PointTransform(mc, a, b, c) {

 mc._visible = ((b.y-a.y)/(b.x-a.x)-(c.y-a.y)/(c.x-a.x)0) ^ (a.x=b.x == a.xc.x);

 if (mc._visible) {

  var m = mc.transform.matrix;

  m.tx = b.x;

  m.ty = b.y;

  m.a = (a.x-b.x)/mc.contents._width;

  m.b = (a.y-b.y)/mc.contents._width;

  m.c = (c.x-b.x)/mc.contents._height;

  m.d = (c.y-b.y)/mc.contents._height;

  mc.transform.matrix = m;

 }

}

里面的参数根据你的需要修改

如何将360度全景照片做成flash

要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成 要输入AS代码

import Key;

import flash.display.MovieClip;

var FishSwim:MovieClip;

FishSwim = fish;

Key.init(stage,keyTestHandler);

function keyTestHandler(e:Event) {

if (Key.isDown(Keyboard.LEFT)) {

FishSwim.x-=3;

}

//当按下向左方向键时,场景中fish实例的X坐标减少3

if (Key.isDown(Keyboard.RIGHT)) {

FishSwim.x+=3;

}

//当按下向右方向键时,场景中fish实例的X坐标增加3

if (Key.isDown(Keyboard.DOWN)) {

FishSwim.y+=3;

}

//当按下向下方向键时,场景中fish实例的Y坐标增加3

if (Key.isDown(Keyboard.UP)) {

FishSwim.y-=3;

}

//当按下向上方向键时,场景中fish实例的Y坐标减少3

}

你要是不会的话恐怕不能完成

如何查看FLASH源代码

FLASH制做时保存的文件格式是SWA格式,经过FLASH软件的编译后成为二进制代码的SWF格式文件,也就是我们在网上常见的FLASH动画。

源代码只能通过查看SWA格式文件,作者一般是不会发布这个文件的。

也有些

FLASH反编译的软件可以查看SWF文件中的资源,但对于全部的源代码,包括时间线、AU脚本代码等等是无法查看到的。

关于flash全景图源代码和flash背景图的介绍到此就结束了,不知道你从中找到你需要的信息了吗 ?如果你还想了解更多这方面的信息,记得收藏关注本站。

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