flash全景图源代码(flash背景图)
admin 发布:2022-12-19 19:49 117
今天给各位分享flash全景图源代码的知识,其中也会对flash背景图进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!
本文目录一览:
怎么找FLASH的源代码?
有效的FLASH地址一般都是以http://开头,以.swf结尾的,1、先打开一个带有FLASH的网页 2、选择网页工具栏中“查看”菜单下的“源文件”选择 3、点击后会出现一个以记事本方式打开的对话框 4、按下"F3"5、在查找框中输入flash后缀“.swf”然后按下查找 6、OK,我们找出以http://开头,以.swf结尾的地址了,复制一下就行了。
FLASH怎么做那种360°全景图?
1、导入6张图片到元件库,分别为图片写上标识符:image0、image1、image2、image3、image4、image5
2、在主场景第1帧写入以下代码:
Stage.scaleMode = 'noScale';
var rotations = {x:0, y:0, z:0};
//定义立方体大小
var boxPoints = [{x:-30, y:-30, z:-30}, {x:30, y:30, z:-30}, {x:-30, y:30, z:-30}, {x:-30, y:-30, z:30}, {x:30, y:-30, z:30}, {x:30, y:30, z:30}];
this.createEmptyMovieClip("theScene"+1, 1);
//定义立方体位置
theScene1._x = 360;
theScene1._y = 100;
createImages();
theScene1.onEnterFrame = function() {
rotations.x -= this._ymouse/1000;
rotations.y += this._xmouse/1000;
var points2d = pointsTransform(boxPoints, rotations);
movieClip3PointTransform(this.image0, points2d[2], points2d[0], points2d[3]);
movieClip3PointTransform(this.image1, points2d[5], points2d[1], points2d[2]);
movieClip3PointTransform(this.image2, points2d[0], points2d[2], points2d[1]);
movieClip3PointTransform(this.image3, points2d[4], points2d[3], points2d[0]);
movieClip3PointTransform(this.image4, points2d[3], points2d[4], points2d[5]);
movieClip3PointTransform(this.image5, points2d[1], points2d[5], points2d[4]);
};
function createImages() {
var i = 6;
while (i--) {
theScene1.createEmptyMovieClip("image"+i, i);
theScene1["image"+i].createEmptyMovieClip("contents", i);
theScene1["image"+i].contents.attachBitmap(flash.display.BitmapData.loadBitmap("image"+i), 1, false, true);
}
}
function pointsTransform(points, rotations) {
var tpoints = new Array();
var sx = Math.sin(rotations.x);
var cx = Math.cos(rotations.x);
var sy = Math.sin(rotations.y);
var cy = Math.cos(rotations.y);
var sz = Math.sin(rotations.z);
var cz = Math.cos(rotations.z);
var x, y, z, xy, xz, yx, yz, zx, zy;
var i = points.length;
while (i--) {
x = points[i].x;
y = points[i].y;
z = points[i].z;
xy = cx*y-sx*z;
xz = sx*y+cx*z;
yz = cy*xz-sy*x;
yx = sy*xz+cy*x;
zx = cz*yx-sz*xy;
zy = sz*yx+cz*xy;
tpoints[i] = {x:zx, y:zy};
}
return tpoints;
}
function movieClip3PointTransform(mc, a, b, c) {
mc._visible = ((b.y-a.y)/(b.x-a.x)-(c.y-a.y)/(c.x-a.x)0) ^ (a.x=b.x == a.xc.x);
if (mc._visible) {
var m = mc.transform.matrix;
m.tx = b.x;
m.ty = b.y;
m.a = (a.x-b.x)/mc.contents._width;
m.b = (a.y-b.y)/mc.contents._width;
m.c = (c.x-b.x)/mc.contents._height;
m.d = (c.y-b.y)/mc.contents._height;
mc.transform.matrix = m;
}
}
里面的参数根据你的需要修改
如何将360度全景照片做成flash
要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成
如何查看FLASH源代码
FLASH制做时保存的文件格式是SWA格式,经过FLASH软件的编译后成为二进制代码的SWF格式文件,也就是我们在网上常见的FLASH动画。
源代码只能通过查看SWA格式文件,作者一般是不会发布这个文件的。
也有些
FLASH反编译的软件可以查看SWF文件中的资源,但对于全部的源代码,包括时间线、AU脚本代码等等是无法查看到的。
关于flash全景图源代码和flash背景图的介绍到此就结束了,不知道你从中找到你需要的信息了吗 ?如果你还想了解更多这方面的信息,记得收藏关注本站。
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