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推箱子c语言源代码(c语言推箱子程序设计)

admin 发布:2022-12-19 19:34 156


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本文目录一览:

求一些C语言小游戏的源代码,谢谢

“推箱子”C代码:

#include stdio.h

#include conio.h

#includestdlib.h

#includewindows.h

int m =0;  //m代表第几关

struct maps{short a[9][11]; };

struct maps map[5]={ 0,0,0,0,0,0,0,0,0,0,0,  //共5关,每关9行11列

              0,1,1,1,1,1,1,1,0,0,0,

              0,1,0,0,0,0,0,1,1,1,0,

              1,1,4,1,1,1,0,0,0,1,0,  //0空地,1墙

               1,5,0,0,4,0,0,4,0,1,0,  //4是箱子,5是人

              1,0,3,3,1,0,4,0,1,1,0,  //3是目的地

              1,1,3,3,1,0,0,0,1,0,0,  //7是箱子在目的地(4+3)

              0,1,1,1,1,1,1,1,1,0,0,  //8是人在目的地(5+3)

                0,0,0,0,0,0,0,0,0,0,0,

                0,0,0,0,0,0,0,0,0,0,0,

              0,0,1,1,1,1,0,0,0,0,0,

              0,0,1,5,0,1,1,1,0,0,0,

              0,0,1,0,4,0,0,1,0,0,0,

               0,1,1,1,0,1,0,1,1,0,0,

              0,1,3,1,0,1,0,0,1,0,0,

              0,1,3,4,0,0,1,0,1,0,0,

              0,1,3,0,0,0,4,0,1,0,0,

                0,1,1,1,1,1,1,1,1,0,0,

                0,0,0,0,0,0,0,0,0,0,0,

              0,0,0,1,1,1,1,1,1,1,0,

              0,0,1,1,0,0,1,0,5,1,0,

              0,0,1,0,0,0,1,0,0,1,0,

               0,0,1,4,0,4,0,4,0,1,0,

              0,0,1,0,4,1,1,0,0,1,0,

              1,1,1,0,4,0,1,0,1,1,0,

              1,3,3,3,3,3,0,0,1,0,0,

                1,1,1,1,1,1,1,1,1,0,0,

                0,1,1,1,1,1,1,1,1,1,0,

              0,1,0,0,1,1,0,0,0,1,0,

              0,1,0,0,0,4,0,0,0,1,0,

              0,1,4,0,1,1,1,0,4,1,0,

               0,1,0,1,3,3,3,1,0,1,0,

              1,1,0,1,3,3,3,1,0,1,1,

              1,0,4,0,0,4,0,0,4,0,1,

              1,0,0,0,0,0,1,0,5,0,1,

                1,1,1,1,1,1,1,1,1,1,1,

                0,0,0,0,0,0,0,0,0,0,0,

              0,0,0,1,1,1,1,1,1,0,0,

              0,1,1,1,0,0,0,0,1,0,0,

              1,1,3,0,4,1,1,0,1,1,0,

               1,3,3,4,0,4,0,0,5,1,0,

              1,3,3,0,4,0,4,0,1,1,0,

              1,1,1,1,1,1,0,0,1,0,0,

              0,0,0,0,0,1,1,1,1,0,0,

               0,0,0,0,0,0,0,0,0,0,0 };

void DrMap( )  //绘制地图

{ CONSOLE_CURSOR_INFO cursor_info={1,0};   //隐藏光标的设置

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),cursor_info);

printf("\n\n \t\t\b推箱子");

printf("\n \t");

for (int i = 0; i 9; i++)

{for (int j = 0; j 11; j++)

{switch (map[m].a[i][j])

{case 0:  printf("  "); break;

case 1:  printf("■"); break;

      case 3:  printf("◎");break;

case 4:  printf("□"); break;

case 5:  printf("♀"); break;   //5是人

case 7:  printf("□"); break;  //4 + 3箱子在目的地中

case 8:  printf("♀");break;   // 5 + 3人在目的地中

}

}

printf("\n\t");

}

}

void gtxy(int x, int y)  //控制光标位置的函数

{ COORD coord;

coord.X = x;

coord.Y = y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}

void start( )  //开始游戏

{ int r, c;  //人的下标

for (int i = 0; i 9; i++)

{ for (int j = 0; j 11; j++)

{if (map[m].a[i][j] == 5||map[m].a[i][j]==8) { r = i;  c = j; } } //i j 人的下标

}

char key;

key = getch( );

switch (key)

{case 'W':

case 'w':

case 72:

if (map[m]. a[r - 1][c] == 0|| map[m]. a [r - 1][c] == 3)

{ gtxy(2*c+8,r-1+3); printf("♀");  // gtxy(2*c+8,r-1+3)是到指定位置输出字符

       if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

       if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

        map[m]. a [r - 1][c] += 5;  map[m]. a [r][c] -= 5; }

     else  if (map[m]. a [r - 1][c] == 4 || map[m]. a [r - 1][c] == 7)

{ if (map[m]. a [r - 2][c] == 0 || map[m]. a [r - 2][c] == 3)

{ gtxy(2*c+8,r-2+3); printf("□"); gtxy(2*c+8,r-1+3); printf("♀");

           if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

          if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

          map[m]. a [r - 2][c] += 4;  map[m]. a [r - 1][c] += 1;

 map[m]. a [r][c] -= 5; }

} break;

case 'S':

case 's':

case 80:

if (map[m]. a [r + 1][c] == 0 || map[m]. a [r + 1][c] == 3)

 { gtxy(2*c+8,r+1+3); printf("♀");

         if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

        if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

        map[m]. a [r + 1][c] += 5;  map[m]. a [r][c] -= 5; }

       else if (map[m]. a [r + 1][c] == 4 || map[m]. a [r+ 1][c] == 7)

  { if (map[m]. a [r + 2][c] == 0 || map[m]. a [r + 2][c] == 3)

{ gtxy(2*c+8,r+2+3); printf("□"); gtxy(2*c+8,r+1+3); printf("♀");

           if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

           if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

           map[m]. a [r + 2][c] += 4; map[m]. a [r + 1][c] += 1;

map[m]. a [r][c] -= 5; }

  }break;

case 'A':

case 'a':

case 75:

if (map[m]. a [r ][c - 1] == 0 || map[m]. a [r ][c - 1] == 3)

 { gtxy(2*(c-1)+8,r+3); printf("♀");

        if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

         if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

        map[m]. a [r ][c - 1] += 5; map[m]. a [r][c] -= 5; }

else if (map[m]. a [r][c - 1] == 4 || map[m]. a [r][c - 1] == 7)

 {if (map[m]. a [r ][c - 2] == 0 || map[m]. a [r ][c - 2] == 3)

{ gtxy(2*(c-2)+8,r+3); printf("□"); gtxy(2*(c-1)+8,r+3); printf("♀");

           if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

           if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

           map[m]. a [r ][c - 2] += 4; map[m]. a [r ][c - 1] += 1;

map[m]. a [r][c] -= 5; }

 }break;

case 'D':

case 'd':

case 77:

if (map[m]. a [r][c + 1] == 0 || map[m]. a [r][c + 1] == 3)

 { gtxy(2*(c+1)+8,r+3); printf("♀");

         if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

         if(map[m]. a[r ][c] == 8) {gtxy(2*c+8,r+3); printf("◎");}

        map[m]. a [r][c + 1] += 5;  map[m]. a [r][c] -= 5; }

else if (map[m]. a [r][c + 1] == 4 || map[m]. a [r][c + 1] == 7)

 { if (map[m]. a [r][c + 2] == 0 || map[m]. a [r][c + 2] == 3)

{ gtxy(2*(c+2)+8,r+3); printf("□"); gtxy(2*(c+1)+8,r+3); printf("♀");

           if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

          if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

          map[m]. a [r][c + 2] += 4; map[m]. a [r][c + 1] += 1;

 map[m]. a [r][c] -= 5; }

 }break;

}

}

int ifwan( )  //是否完成(1是0否)

{ if(m==0){if(map[m].a[5][2]==7 map[m].a[5][3]==7

map[m].a[6][2]==7 map[m].a[6][3]==7) return 1;}

if(m==1){if(map[m].a[5][2]==7 map[m].a[6][2]==7

map[m].a[7][2]==7) return 1;}

if(m==2){if(map[m].a[7][1]==7 map[m].a[7][2]==7 map[m].a[7][3]==7

map[m].a[7][4]==7 map[m].a[7][5]==7) return 1;}

if(m==3){if(map[m].a[4][4]==7 map[m].a[4][5]==7 map[m].a[4][6]==7

map[m].a[5][4]==7 map[m].a[5][5]==7 map[m].a[5][6]==7) return 1;}

if(m==4){if(map[m].a[3][2]==7 map[m].a[4][1]==7 map[m].a[4][2]==7

map[m].a[5][1]==7 map[m].a[5][2]==7) return 1;}

return 0;

}

int main( )  //主函数

{ while (1)

     { system("cls");

       DrMap( );

      while (1)

            { start( );

              if(ifwan()){printf("\007");break;} //完成后响铃

           }

       m+=1;

     }

  return 0;

}

c语言推箱子

//空:0  墙:1  箱子:3   巢:4   箱子与巢重合:5

[MAPCOUNT]

map_count=8

[MAP1]

w=8

h=8

nest_count=4

l1=0 0 0 1 1 1 0 0

l2=0 0 0 1 3 1 0 0

l3=1 1 1 1 0 1 0 0

l4=1 3 2 0 2 1 1 1

l5=1 1 1 4 2 0 3 1

l6=0 0 1 2 1 1 1 1

l7=0 0 1 3 1 0 0 0

l8=0 0 1 1 1 0 0 0

[MAP2]

w=9

h=9

nest_count=3

l1=1 1 1 1 1 0 0 0 0

l2=1 4 0 0 1 0 0 0 0

l3=1 0 2 2 1 0 1 1 1

l4=1 0 2 0 1 0 1 3 1

l5=1 1 1 0 1 1 1 3 1

l6=0 1 1 0 0 0 0 3 1

l7=0 1 0 0 0 1 0 0 1

l8=0 1 0 0 0 1 1 1 1

l9=0 1 1 1 1 1 0 0 0

[MAP3]

w=10

h=7

nest_count=4

l1=0 1 1 1 1 1 1 1 0 0

l2=0 1 0 0 0 0 0 1 1 1

l3=1 1 2 1 1 1 0 0 0 1

l4=1 0 4 0 2 0 0 2 0 1

l5=1 0 3 3 1 0 2 0 1 1

l6=1 1 3 3 1 0 0 0 1 0

l7=0 1 1 1 1 1 1 1 1 0

[MAP4]

w=6

h=8

nest_count=5

l1=0 1 1 1 1 0

l2=1 1 0 0 1 0

l3=1 4 2 0 1 0

l4=1 1 2 0 1 1

l5=1 1 0 2 0 1

l6=1 3 2 0 0 1

l7=1 3 3 5 3 1

l8=1 1 1 1 1 1

//以上为地图数据文件,保存为boxdata.dat文件

//空:0  墙:1  箱子:3   巢:4   箱子与巢重合:5

#include stdio.h

#include stdlib.h

#include stdbool.h

#include windows.h

#include string.h

typedef struct

{

int x;

int y;

} PT;

int** s;

PT man;

PT* nest=NULL;

PT prev;

int nest_count=0;

int map_count=0;

int gate=1;

int w,h;

char work_dir[100]={'\0'};

char data_file[100]={'\0'};

void GetDataFromFile();

void GetIntFromLineString(char* ch, int len, int i);

void Draw();

bool is_Success();

int main()

{

printf("Loading...");

CONSOLE_CURSOR_INFO cci;

cci.bVisible = FALSE;

cci.dwSize = sizeof(cci);

HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleCursorInfo(handle, cci);

_getcwd(work_dir,100);

strcpy(data_file,work_dir);

strcat(data_file,"\\boxdata.dat");

if(access(data_file,0))

{

printf("Don't find map data file !");

getch();

exit(0);

}

while(1)

{

GetDataFromFile();

int sel=0;

Draw();

while(1)

{

fflush(stdin);

sel=getch();

if(sel==224)

{

sel=getch();

prev=man;

if(sel==77)  //right

{

if(s[man.y][man.x+1]==2)

{

if(s[man.y][man.x+2]==0 || s[man.y][man.x+2]==3)

{

s[man.y][man.x+2]=2;

s[man.y][man.x+1]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(s[man.y][man.x+1]==0 || s[man.y][man.x+1]==3)

{

s[man.y][man.x+1]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(sel==80)  //down

{

if(s[man.y+1][man.x]==2)

{

if(s[man.y+2][man.x]==0 || s[man.y+2][man.x]==3)

{

s[man.y+2][man.x]=2;

s[man.y+1][man.x]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(s[man.y+1][man.x]==0 || s[man.y+1][man.x]==3)

{

s[man.y+1][man.x]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(sel==72)  //up

{

if(s[man.y-1][man.x]==2)

{

if(s[man.y-2][man.x]==0 || s[man.y-2][man.x]==3)

{

s[man.y-2][man.x]=2;

s[man.y-1][man.x]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(s[man.y-1][man.x]==0 || s[man.y-1][man.x]==3)

{

s[man.y-1][man.x]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(sel==75)  //left

{

if(s[man.y][man.x-1]==2)

{

if(s[man.y][man.x-2]==0 || s[man.y][man.x-2]==3)

{

s[man.y][man.x-2]=2;

s[man.y][man.x-1]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

else if(s[man.y][man.x-1]==0 || s[man.y][man.x-1]==3)

{

s[man.y][man.x-1]=4;

s[man.y][man.x]=0;

}

else

{

continue;

}

}

int i;

for(i=0;inest_count;i++)

{

if(nest[i].x==prev.x  nest[i].y==prev.y)

{

s[prev.y][prev.x]=3;

break;

}

}

Draw();

if(is_Success()==true)

{

gate++;

if(gatemap_count)

{

printf("\n\nmap is end!");

fflush(stdin);

getch();

exit(0);

}

break;

}

}

else if(sel=='q' || sel=='Q')

{

exit(0);

}

else if(sel=='r' || sel=='R')

{

break;

}

}

}

return 0;

}

void GetDataFromFile()

{

int i;

if(s!=NULL)

{

if(h!=0)

{

for(i=0;ih;i++)

{

free(s+i);

}

free(s);

}

else

{

printf("fail");

getch();

exit(0);

}

}

if(nest!=NULL)

{

free(nest);

}

map_count=GetPrivateProfileInt("MAPCOUNT","map_count",0,data_file);

if(map_countgate)

{

printf("gate finish!");

getch();

exit(0);

}

char section[20]={'\0'};

sprintf(section,"MAP%d",gate);

nest_count=GetPrivateProfileInt(section,"nest_count",0,data_file);

nest=(PT*)malloc(sizeof(PT)*nest_count);

w=GetPrivateProfileInt(section,"w",0,data_file);

h=GetPrivateProfileInt(section,"h",0,data_file);

if(w5 || h5 || nest_count1)

{

printf("w or h or box_nest data error!");

getch();

exit(0);

}

s=(int**)malloc(sizeof(int*)*h);

for(i=0;ih;i++)

{

*(s+i)=(int*)malloc(sizeof(int)*w);

}

char key[20]={'\0'};

char line[50]={'\0'};

int len;

int j;

for(i=0;ih;i++)

{

memset(line,'\0',50);

sprintf(key,"l%d",i+1);

GetPrivateProfileString(section,key,"\0",line,50,data_file);

len=strlen(line);

if(len0)

{

line[len++]=' ';

line[len]='\0';

}

GetIntFromLineString(line,strlen(line),i);

}

len=0;

for(i=0;ih;i++)

{

for(j=0;jw;j++)

{

if(s[i][j]==3)

{

nest[len].y=i;

nest[len].x=j;

len++;

}

else if(s[i][j]==5)

{

nest[len].y=i;

nest[len].x=j;

len++;

s[i][j]=2;

}

}

}

}

void strmyncpy(char* source, char* target, int begin, int end)

{

int i=0;

while(1)

{

if(source[begin]!=' ')

{

target[i]=source[begin];

}

i++;

begin++;

if(beginend)

{

target[i]='\0';

break;

}

}

}

void GetIntFromLineString(char* ch, int len, int i)

{

int j=0;

char c[5]={'\0'};

int b=0,e=0;

while(elen)

{

if(ch[e]==' ')

{

memset(c,'\0',5);

strmyncpy(ch,c,b,e);

b=e+1;

e++;

s[i][j++]=atoi(c);

}

e++;

}

}

void Draw()

{

int i,j,k;

bool flag=false;

system("cls");

printf("\n\n");

for(i=0;ih;i++)

{

printf("\n\n");

for(j=0;jw;j++)

{

if(s[i][j]==0)

{

printf("    ");

}

else if(s[i][j]==1)

{

printf(" ■ ");

}

else if(s[i][j]==2)

{

printf(" ★ ");

}

else if(s[i][j]==3)

{

printf(" ☆ ");

}

else if(s[i][j]==4)

{

printf(" ◎ ");

man.x=j;

man.y=i;

}

}

}

}

bool is_Success()

{

int i,j;

for(i=0;ih;i++)

{

for(j=0;jw;j++)

{

if(s[i][j]==3)

{

return false;

}

}

}

for(i=0;inest_count;i++)

{

if(man.x==nest[i].x  man.y==nest[i].y)

{

return false;

}

}

return true;

}

谁有推箱子C语言源代码?

/* 推箱子游戏 */

#include dos.h

#include stdio.h

#include stdlib.h

#include ctype.h

#include conio.h

#include bios.h

#include alloc.h

/* 定义二维数组ghouse来记录屏幕上各点的状态,

其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。 */

char ghouse[20][20];

/* 以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。 */

char far *screen=(char far* )0xb8000000;

void putchxy(int y,int x,char ch,char fc,char bc)

{

screen[(x*160)+(y1)+0]=ch;

screen[(x*160)+(y1)+1]=(bc*16)+fc;

}

/* 定义判断是否胜利的数据结构 */

typedef struct winer {

int x,y;

struct winer *p;

}winer;

/* 箱子位置的数据结构 */

typedef struct boxs {

int x,y;

struct boxs *next;

}boxs;

/* 在特定的坐标上画墙壁并用数组记录状态的函数 */

void printwall(int x,int y)

{

putchxy(y-1,x-1,219,MAGENTA,BLACK);

ghouse[x][y]='w';

}

/* 在特定的坐标上画箱子并用数组记录状态的函数 */

void printbox(int x,int y)

{

putchxy(y-1,x-1,10,WHITE,BLACK);

ghouse[x][y]='b';

}

/* 在特定的坐标上画目的地并用数组记录状态的函数 */

void printwhither1(int x,int y,winer **win,winer **pw)

{

winer *qw;

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

if(*win==NULL)

{

*win=*pw=qw=(winer* )malloc(sizeof(winer));

(*pw)-x=x;(*pw)-y=y;(*pw)-p=NULL;

}

else

{

qw=(winer* )malloc(sizeof(winer));

qw-x=x;qw-y=y;(*pw)-p=qw;(*pw)=qw;qw-p=NULL;

}

}

/* 在特定的坐标上画目的地并用数组记录状态的函数 */

void printwhither(int x,int y)

{

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

}

/* 在特定的坐标上画人的函数 */

void printman(int x,int y)

{

gotoxy(y,x);

_AL=02;_CX=01;_AH=0xa;

geninterrupt(0x10);

}

/* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数 */

void printboxin(int x,int y)

{

putchxy(y-1,x-1,10,YELLOW,BLACK);

ghouse[x][y]='i';

}

/* 初始化函数,初始化数组和屏幕 */

void init()

{

int i,j;

system("cls");

for(i=0;i20;i++)

for(j=0;j20;j++)

ghouse[i][j]=0;

_AL=3;

_AH=0;

geninterrupt(0x10);

gotoxy(40,4);

printf("Welcome to push box world!");

gotoxy(40,6);

printf("Press up,down,left,right to play.");

gotoxy(40,8);

printf("Press Esc to quit it.");

gotoxy(40,10);

printf("Press space to reset the game.");

gotoxy(40,12);

printf("April 30th 2004.");

}

/* 第一关的图象初始化 */

winer *inithouse1()

{

int x,y;

winer *win=NULL,*pw;

gotoxy(8,2);

printf("Level No.1");

for(x=1,y=5;y=9;y++)

printwall(x+4,y+10);

for(y=5,x=2;x=5;x++)

printwall(x+4,y+10);

for(y=9,x=2;x=5;x++)

printwall(x+4,y+10);

for(y=1,x=3;x=8;x++)

printwall(x+4,y+10);

for(x=3,y=3;x=5;x++)

printwall(x+4,y+10);

for(x=5,y=8;x=9;x++)

printwall(x+4,y+10);

for(x=7,y=4;x=9;x++)

printwall(x+4,y+10);

for(x=9,y=5;y=7;y++)

printwall(x+4,y+10);

for(x=8,y=2;y=3;y++)

printwall(x+4,y+10);

printwall(5+4,4+10);

printwall(5+4,7+10);

printwall(3+4,2+10);

printbox(3+4,6+10);

printbox(3+4,7+10);

printbox(4+4,7+10);

printwhither1(4+4,2+10,win,pw);

printwhither1(5+4,2+10,win,pw);

printwhither1(6+4,2+10,win,pw);

printman(2+4,8+10);

return win;

}

/* 第三关的图象初始化 */

winer *inithouse3()

{int x,y;

winer *win=NULL,*pw;

gotoxy(8,3);

printf("Level No.3");

for(x=1,y=2;y=8;y++)

printwall(x+4,y+10);

for(x=2,y=2;x=4;x++)

printwall(x+4,y+10);

for(x=4,y=1;y=3;y++)

printwall(x+4,y+10);

for(x=5,y=1;x=8;x++)

printwall(x+4,y+10);

for(x=8,y=2;y=5;y++)

printwall(x+4,y+10);

for(x=5,y=5;x=7;x++)

printwall(x+4,y+10);

for(x=7,y=6;y=9;y++)

printwall(x+4,y+10);

for(x=3,y=9;x=6;x++)

printwall(x+4,y+10);

for(x=3,y=6;y=8;y++)

printwall(x+4,y+10);

printwall(2+4,8+10);

printwall(5+4,7+10);

printbox(6+4,3+10);

printbox(4+4,4+10);

printbox(5+4,6+10);

printwhither1(2+4,5+10,win,pw);

printwhither1(2+4,6+10,win,pw);

printwhither1(2+4,7+10,win,pw);

printman(2+4,4+10);

return win;

}

/* 第二关的图象初始化 */

winer *inithouse2()

{int x,y;

winer *win=NULL,*pw;

gotoxy(8,2);

printf("Level No.2");

for(x=1,y=4;y=7;y++)

printwall(x+4,y+10);

for(x=2,y=2;y=4;y++)

printwall(x+4,y+10);

for(x=2,y=7;x=4;x++)

printwall(x+4,y+10);

for(x=4,y=1;x=8;x++)

printwall(x+4,y+10);

for(x=8,y=2;y=8;y++)

printwall(x+4,y+10);

for(x=4,y=8;x=8;x++)

printwall(x+4,y+10);

for(x=4,y=6;x=5;x++)

printwall(x+4,y+10);

for(x=3,y=2;x=4;x++)

printwall(x+4,y+10);

for(x=4,y=4;x=5;x++)

printwall(x+4,y+10);

printwall(6+4,3+10);

printbox(3+4,5+10);

printbox(6+4,6+10);

printbox(7+4,3+10);

printwhither1(5+4,7+10,win,pw);

printwhither1(6+4,7+10,win,pw);

printwhither1(7+4,7+10,win,pw);

printman(2+4,6+10);

return win;

}

/* 第四关的图象初始化 */

winer *inithouse4()

{int x,y;

winer *win=NULL,*pw;

gotoxy(8,2);

printf("Level No.4");

for(x=1,y=1;y=6;y++)

printwall(x+4,y+10);

for(x=2,y=7;y=8;y++)

printwall(x+4,y+10);

for(x=2,y=1;x=7;x++)

printwall(x+4,y+10);

for(x=7,y=2;y=4;y++)

printwall(x+4,y+10);

for(x=6,y=4;y=9;y++)

printwall(x+4,y+10);

for(x=3,y=9;x=5;x++)

printwall(x+4,y+10);

for(x=3,y=3;y=4;y++)

printwall(x+4,y+10);

printwall(3+4,8+10);

printbox(3+4,5+10);

printbox(4+4,4+10);

printbox(4+4,6+10);

printbox(5+4,5+10);

printbox(5+4,3+10);

printwhither1(3+4,7+10,win,pw);

printwhither1(4+4,7+10,win,pw);

printwhither1(5+4,7+10,win,pw);

printwhither1(4+4,8+10,win,pw);

printwhither1(5+4,8+10,win,pw);

printman(2+4,2+10);

return win;

}

/* 移动在空地上的箱子到空地上 */

movebox(int x,int y,char a)

{switch(a)

{

case 'u':ghouse[x-1][y]=0;printf(" ");

printbox(x-2,y);printman(x-1,y);

ghouse[x-2][y]='b';break;

case 'd':ghouse[x+1][y]=0;printf(" ");

printbox(x+2,y);printman(x+1,y);

ghouse[x+2][y]='b';break;

case 'l':ghouse[x][y-1]=0;printf(" ");

printbox(x,y-2);printman(x,y-1);

ghouse[x][y-2]='b';break;

case 'r':ghouse[x][y+1]=0;printf(" ");

printbox(x,y+2);printman(x,y+1);

ghouse[x][y+2]='b';break;

default: break;

}

}

/* 移动在目的地上的箱子到空地上 */

moveinbox(int x,int y,char a)

{switch(a)

{

case 'u':ghouse[x-1][y]='m';printf(" ");

printbox(x-2,y);printman(x-1,y);

ghouse[x-2][y]='b';break;

case 'd':ghouse[x+1][y]='m';printf(" ");

printbox(x+2,y);printman(x+1,y);

ghouse[x+2][y]='b';break;

case 'l':ghouse[x][y-1]='m';printf(" ");

printbox(x,y-2);printman(x,y-1);

ghouse[x][y-2]='b';break;

case 'r':ghouse[x][y+1]='m';printf(" ");

printbox(x,y+2);printman(x,y+1);

ghouse[x][y+2]='b';break;

default: break;

}

}

/* 移动在空地上的箱子到目的地上 */

moveboxin(int x,int y,char a)

{switch(a)

{

case 'u':ghouse[x-1][y]=0;printf(" ");

printboxin(x-2,y);printman(x-1,y);

ghouse[x-2][y]='i';break;

case 'd':ghouse[x+1][y]=0;printf(" ");

printboxin(x+2,y);printman(x+1,y);

ghouse[x+2][y]='i';break;

case 'l':ghouse[x][y-1]=0;printf(" ");

printboxin(x,y-2);printman(x,y-1);

ghouse[x][y-2]='i';break;

case 'r':ghouse[x][y+1]=0;printf(" ");

printboxin(x,y+2);printman(x,y+1);

ghouse[x][y+2]='i';break;

default: break;

}

}

/* 移动在目的地上的箱子到目的地 */

moveinboxin(int x,int y,char a)

{switch(a)

{

case 'u':ghouse[x-1][y]='m';printf(" ");

printboxin(x-2,y);printman(x-1,y);

ghouse[x-2][y]='i';break;

case 'd':ghouse[x+1][y]='m';printf(" ");

printboxin(x+2,y);printman(x+1,y);

ghouse[x+2][y]='i';break;

case 'l':ghouse[x][y-1]='m';printf(" ");

printboxin(x,y-2);printman(x,y-1);

ghouse[x][y-2]='i';break;

case 'r':ghouse[x][y+1]='m';printf(" ");

printboxin(x,y+2);printman(x,y+1);

ghouse[x][y+2]='i';break;

default: break;

}

}

/* 判断特定的坐标上的状态 */

int judge(int x,int y)

{int i;

switch(ghouse[x][y])

{

case 0: i=1;break;

case 'w': i=0;break;

case 'b': i=2;break;

case 'i': i=4;break;

case 'm': i=3;break;

default: break;

}

return i;

}

/* 处理按下键盘后,人物移动的主函数 */

move(int x,int y,char a)

{switch(a)

{

case 'u':if(!judge(x-1,y)) {gotoxy(y,x);break;}

else if(judge(x-1,y)==1||judge(x-1,y)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x-1,y);break;}

else

{printf(" ");printman(x-1,y);break;}

}

else if(judge(x-1,y)==2)

{ if(judge(x-2,y)==1)

{movebox(x,y,'u');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);

}

else if(judge(x-2,y)==3)

{ moveboxin(x,y,'u');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);

}

else gotoxy(y,x);

break;

}

else if(judge(x-1,y)==4)

{ if(judge(x-2,y)==1)

{moveinbox(x,y,'u');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);

}

else if(judge(x-2,y)==3)

{ moveinboxin(x,y,'u');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);

}

else gotoxy(y,x);

break;

}

case 'd':if(!judge(x+1,y)) {gotoxy(y,x);break;}

else if(judge(x+1,y)==1||judge(x+1,y)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x+1,y);break;}

else

{printf(" ");printman(x+1,y);break;}

}

else if(judge(x+1,y)==2)

{ if(judge(x+2,y)==1)

{movebox(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else if(judge(x+2,y)==3)

{moveboxin(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else gotoxy(y,x);

break;

}

else if(judge(x+1,y)==4)

{ if(judge(x+2,y)==1)

{moveinbox(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else if(judge(x+2,y)==3)

{moveinboxin(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else gotoxy(y,x);

break;

}

case 'l':if(!judge(x,y-1)) {gotoxy(y,x);break;}

else if(judge(x,y-1)==1||judge(x,y-1)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x,y-1);break;}

else

{printf(" ");printman(x,y-1);break;}

}

else if(judge(x,y-1)==2)

{ if(judge(x,y-2)==1)

{movebox(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else if(judge(x,y-2)==3)

{moveboxin(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else gotoxy(y,x);

break;

}

else if(judge(x,y-1)==4)

{ if(judge(x,y-2)==1)

{moveinbox(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else if(judge(x,y-2)==3)

{moveinboxin(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else gotoxy(y,x);

break;

}

case 'r':if(!judge(x,y+1)) {gotoxy(y,x);break;}

else if(judge(x,y+1)==1||judge(x,y+1)==3)

{if(judge(x,y)==3)

{printwhither(x,y);printman(x,y+1);break;}

else

{printf(" ");printman(x,y+1);break;}

}

else if(judge(x,y+1)==2)

{ if(judge(x,y+2)==1)

{movebox(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else if(judge(x,y+2)==3)

{moveboxin(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else gotoxy(y,x);

break;

}

else if(judge(x,y+1)==4)

{ if(judge(x,y+2)==1)

{moveinbox(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else if(judge(x,y+2)==3)

{moveinboxin(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else gotoxy(y,x);

break;

}

default: break;

}

}

/* 按下空格键后,回到本关开头的函数 */

void reset(int i)

{switch(i)

{

case 0: init();

inithouse1();break;

case 1: init();

inithouse2();break;

case 2: init();

inithouse3();break;

case 3: init();

inithouse4();break;

default:break;

}

}

/* 主函数main */

main()

{int key,x,y,s,i=0;

winer *win,*pw;

_AL=3;_AH=0;

geninterrupt(0x10);

init();

win=inithouse1();

do{

_AH=3;

geninterrupt(0x10);

x=_DH+1;y=_DL+1;

while(bioskey(1)==0);

key=bioskey(0);

switch(key)

{

case 0x4800:move(x,y,'u');break; /* 按下向上键后 */

case 0x5000:move(x,y,'d');break; /* 按下向下键后 */

case 0x4b00:move(x,y,'l');break; /* 按下向左键后 */

case 0x4d00:move(x,y,'r');break; /* 按下向右键后 */

case 0x3920:reset(i);break; /* 按下空格键后 */

default:break;

}

s=0;

pw=win;

while(pw)

{

if(ghouse[pw-x][pw-y]=='m') s++;

pw=pw-p;

}

if(s==0)

{

free(win);

gotoxy(25,2);

printf("Congratulate! You have passed Level %d!",i+1);

getch();

i++;

switch(i)

{

case 1: init();

win=inithouse2();break;

case 2: init();

win=inithouse3();break;

case 3: init();

win=inithouse4();break;

case 4: gotoxy(8,14);

printf("Great! You have passed all the levels! Press any key to quit!");

key=0x011b;getch();break;

default: break;

}

}

}while(key!=0x011b);

_AL=3;

_AH=0;

geninterrupt(0x10);

}

C语言程序设计推箱子算法

#include"stdio.h"

#include"bios.h"

#define LEFT 75

#define RIGHT 77

#define UPPER 72

#define DOWN 80

#define ESC 27

struct Boxss /*定义箱子结构体,其中包含坐标属性*/

{

int x,y;

};

union keyboard /*定义读取键盘码的共用体类型*/

{

unsigned int iKeyInfo;

char chKeyBit[2];

};

int fnGetKey(void) /*定义读取键盘码的函数*/

{

union keyboard uniKey1; /*定义读取键盘码的共用体变量*/

while(bioskey(1)==0); /*检测用户是否按键*/

uniKey1.iKeyInfo=bioskey(0); /*读取按键信息*/

return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII码或扩充码*/

}

void main()

{

int iKey,x=11,y=6,tx=11,ty=6; /*x,y为人物移动后坐标,tx,ty为人物移动前坐标*/

struct Boxss Box[4]; /*定义箱子数量*/

int chMap[10][10]={ /*用二维数组定义地图*/

{0,0,0,0,0,0,0,0,0,0}, /*0表示墙1表示路2表示目标*/

{0,1,0,0,0,0,1,1,1,0},

{0,1,0,2,0,0,1,0,1,0},

{0,1,0,1,0,0,1,0,1,0},

{0,1,1,1,0,0,1,0,1,0},

{0,1,0,0,0,0,1,0,1,0},

{0,1,1,1,1,1,1,0,1,0},

{0,1,0,1,0,0,0,0,2,0},

{0,2,0,1,1,1,1,2,0,0},

{0,0,0,0,0,0,0,0,0,0},

};

int i,j;

Box[0].x=13; /*定义箱子的坐标属性*/

Box[1].x=11;

Box[2].x=14;

Box[3].x=18;

Box[0].y=8;

Box[1].y=7;

Box[2].y=13;

Box[3].y=7;

while(1) /*反复进行求移动的坐标运算*/

{

for(i=0;i10;i++) /*输出新地图(刷新地图)*/

{

gotoxy(10,5+i);

for(j=0;j10;j++)

{

if(chMap[i][j]==0)

printf("#");

if(chMap[i][j]==1)

printf(" ");

if(chMap[i][j]==2)

printf("X");

}

}

j=0; /*判断是否所有箱子都在目标坐标上*/

for(i=0;i4;i++)

if(chMap[Box[i].y-5][Box[i].x-10]==2)

j++;

if(j==4) /*如果所有箱子都就位输出"YOU WIN!"退出*/

{

clrscr();

printf("You Win!");

break;

}

for(i=0;i4;i++) /*在起始(或移动后)的坐标输出箱子*/

{

gotoxy(Box[i].x,Box[i].y);

printf("0");

}

gotoxy(x,y); /*在起始(或移动后)的坐标输出人*/

printf("*\b");

tx=x; /*记录本次移动前的坐标*/

ty=y;

iKey=fnGetKey();

if(iKey==LEFTchMap[y-5][x-1-10]!=0) /*按读取的按键信息改变坐标如果改变的坐标和墙(0)重合则不改变*/

x--;

if(iKey==RIGHTchMap[y-5][x+1-10]!=0)

x++;

if(iKey==UPPERchMap[y-1-5][x-10]!=0)

y--;

if(iKey==DOWNchMap[y+1-5][x-10]!=0)

y++; /*输入ESC退出并输出"YOU LOST"*/

if(iKey==ESC)

{

clrscr();

printf("You Lost");

break;

}

for(i=0;i4;i++) /*如果移动后的人的坐标与箱子坐标重合,则改变箱子坐标向前一格*/

if(Box[i].x==xBox[i].y==y)

{

Box[i].x+=(x-tx);

Box[i].y+=(y-ty);

if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移动后的箱子坐标会出现在墙上,则使箱子坐标和人坐标都返回移动前的值*/

{

Box[i].x-=(x-tx);

Box[i].y-=(y-ty);

x=tx;

y=ty;

}

break;

}

clrscr();

}

getch();

}

C语言小程序推箱子问题

你好,这是推箱子的全部代码

/*图形模式下的推箱子*/

#define MAX 2 /*游戏中总关数*/

#define STARTX 180

#define STARTY 80

#define BKCOLOR BLACK

#define MANCOLOR RED

#define OBJECTCOLOR YELLOW

#define TIMEINT 2

#define STARNUM 300

#define STEPMAX 5

#includestring.h

#includebios.h

#includestdio.h

#includedos.h

#includegraphics.h

#includeconio.h

#includetime.h

#includestdlib.h

#includestdio.h

#define Key_R 0x1372

#define Key_Up 0x4800

#define Key_Enter 0x1c0d

#define Key_Down 0x5000

#define Key_P 0x1970

#define Key_Esc 0x11b

#define Key_Right 0x4d00

#define Key_Left 0x4b00

typedef struct star

{

int x;

int y;

int c;

}Star;

Star s[STARNUM];

typedef struct record

{

char name[20];

int second;

struct time t;

struct date d;

}Record;

Record r[MAX];

typedef struct c

{

int x;

int y;

}Add;

typedef struct a

{

int x;

int y;

}Player;

Player p;

char name[20]; /*进入游戏时记录玩家的姓名*/

time_t t1,t2; /*游戏结束时的时间*/

int Ide; /*开始进入游戏时,选择菜单时返的功能号(1,2,3)*/

int MissionNum; /*玩家正在玩的关数*/

int BoxNum; /*目的地的个数*/

int Key; /*玩家按键*/

int map[10][10]; /*地图.(空=0),(人=1),(箱子=2),(墙=3),(目的地=4),(人+目的地=5),(箱子+目的地=6)*/

int StepNum;

int DirectionKey; /*用来表示方向键最后一次按键*/

int BoxMove[STEPMAX];

int Step[STEPMAX];

/*函数定义*/

void InputName();

void Init();

void MainMenu();

void JudgeRecord();

void WriteRecord();

void JudgeIde();

void DrawMenu(int );

void Game();

void InitMission(int );

void NextMission();

void InitPic(int ,int ,int );

int Move(Add );

void DrawWall(int ,int );

void DrawBack(int ,int );

void DrawBox(int ,int );

void DrawObject(int ,int );

void DrawMan(int ,int );

void DrawStar();

int JudgeWin();

void InitMission1();

void InitMission2();

int TimeCome();

void ChangeStar();

void InputName();

void ViewRecords();

void DeleteRecords();

void RegisterStep();

void ReverselyMove();

void MoveBack(Add );

void main()

{

InputName();

Init(); /*驱动显卡*/

srand(time(t1));

MainMenu(); /*画开始菜单(1.start game 2.view records 3.delete records 4.exit game)*/

}

void InputName()

{

char b;

char c;

do

{

printf("\n\nPlease input your password:");

scanf("%s",b);

}while(b!='l');

clrscr();

do

{

printf("\n\nPlease input your name:");

scanf("%s",name);

printf("Are you sure the name right(Y/N):");

do

{

c=getch();

}while(c!='Y'c!='y'c!='N'c!='n');

}while(c!='Y'c!='y');

}

void Init()

{

int gd=DETECT,gm;

initgraph(gd,gm,"d:\\tc");

}

void MainMenu()

{

setbkcolor(BKCOLOR);

cleardevice();

DrawStar(); /*画开始菜单的背景画面*/

DrawStar();

Ide=0,Key=0;

DrawMenu(Ide);

do

{

if(bioskey(1)) /*有键按下则处理按键*/

{

Key=bioskey(0);

switch(Key)

{

case Key_Down: {Ide++;Ide=Ide%4;DrawMenu(Ide);break;}

case Key_Up: {Ide--;Ide=(Ide+4)%4;DrawMenu(Ide);break;}

}

}

else {if(TimeCome()) ChangeStar();} /*改变背景*/

}while(Key!=Key_Enter);

JudgeIde(); /*根据Ide运行不同的程序*/

}

void JudgeIde()

{

switch(Ide)

{

case 0:Game();break;

case 1:{ViewRecords();bioskey(0);MainMenu();break;}

case 2:{DeleteRecords();ViewRecords();bioskey(0);MainMenu();break;}

case 3:exit(0);

}

}

void Game()

{

int i,j,flag;

Add ad;

MissionNum=0;

NextMission();

do

{

flag=0;

Key=bioskey(0);

switch(Key)

{

case Key_Enter:{NextMission();time(t1);break;}

case Key_Up:{ad.x=-1;ad.y=0;flag=1;DirectionKey=Key;break;}

case Key_Down:{ad.x=1;ad.y=0;flag=1;DirectionKey=Key;break;}

case Key_Left:{ad.x=0;ad.y=-1;flag=1;DirectionKey=Key;break;}

case Key_Right:{ad.x=0;ad.y=1;flag=1;DirectionKey=Key;break;}

case Key_R:{MissionNum--;NextMission();break;}

case Key_Esc:{MainMenu();break;}

case Key_P:{ReverselyMove();break;}

}

if(flag==1)

{if(Move(ad)) {RegisterStep(); if(JudgeWin()) {JudgeRecord();NextMission();}}}

}while(1);

}

void InitMission(int n)

{

int i,j;

for(i=0;i10;i++)

for(j=0;j10;j++)

map[i][j]=0;

switch(n)

{

case 1:InitMission1();break; /*第一关*/

case 2:InitMission2();break; /*第二关*/

}

}

void InitPic(int n,int i,int j)

{

switch(n)

{

case 0:DrawBack(i,j);break;

case 1:DrawMan(i,j);break;

case 2:DrawBox(i,j);break;

case 3:DrawWall(i,j);break;

case 4:DrawObject(i,j);break;

case 5:DrawMan(i,j);break;

case 6:DrawBox(i,j);break;

}

}

void NextMission()

{

int i,j;

if(MissionNum+1MAX) MissionNum=1;

else MissionNum++;

InitMission(MissionNum);

setbkcolor(BKCOLOR);

cleardevice();

for(i=0;i10;i++)

for(j=0;j10;j++)

InitPic(map[i][j],i,j);

switch(MissionNum)

{

case 1:outtextxy(200,230,"Mission 1");break;

case 2:outtextxy(200,230,"Mission 2");break;

}

time(t1);

for(i=0;iSTEPMAX;i++)

{Step[i]=BoxMove[i]=0;}

StepNum=0;

}

int Move(Add a)

{

int flag;

int i=StepNum%STEPMAX;

switch(map[p.x+a.x][p.y+a.y]) /*看下一位置为什么*/

{

case 0:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);

p.x=p.x+a.x;p.y=p.y+a.y;

map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}

case 2:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)

{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=1;map[p.x+2*a.x][p.y+2*a.y]+=2;

InitPic(map[p.x][p.y],p.x,p.y);

InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);

InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);

p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}

else flag=0;

break;}

case 3:flag=0;break;

case 4:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);

p.x=p.x+a.x;p.y=p.y+a.y;

map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}

case 6:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)

{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=5;map[p.x+2*a.x][p.y+2*a.y]+=2;

InitPic(map[p.x][p.y],p.x,p.y);

InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);

InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);

p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}

else flag=0;

break;}

}

return flag;

}

void DrawWall(int i,int j)

{

DrawBack(i,j);

setfillstyle(9,1);

bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);

}

void DrawMan(int i,int j)

{

DrawBack(i,j);

setcolor(MANCOLOR);

circle(STARTX+20*j,STARTY+20*i,9);

arc(STARTX+20*j-3,STARTY+20*i-2,20,160,3);

arc(STARTX+20*j+4,STARTY+20*i-2,20,160,3);

arc(STARTX+20*j,STARTY+20*i-2,220,320,7);

}

void DrawBack(int i,int j)

{

setfillstyle(1,BKCOLOR);

bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);

}

void DrawObject(int i,int j)

{

DrawBack(i,j);

setcolor(OBJECTCOLOR);

line(STARTX+20*j-9,STARTY+20*i,STARTX+20*j+9,STARTY+20*i);

line(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);

line(STARTX+20*j-9,STARTY+20*i+9,STARTX+20*j+9,STARTY+20*i-9);

}

void DrawBox(int i,int j)

{

DrawBack(i,j);

setfillstyle(9,3);

bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);

}

void DrawMenu(int j)

{

int n;

char *s[4]={"1.Start Game","2.View Records","3.Delete Records","4.Exit Game"};

settextstyle(0,0,1);

setcolor(GREEN);

for(n=0;n4;n++)

outtextxy(250,170+n*20,s[n]);

setcolor(RED);

outtextxy(250,170+j*20,s[j]);

}

void DrawStar()

{

int w,h,i,dotx,doty,color,maxcolor;

w=getmaxx();

h=getmaxy();

maxcolor=getmaxcolor();

for(i=0;iSTARNUM;i++)

{

s[i].x=1+random(w-1);

s[i].y=1+random(h-1);

s[i].c=random(maxcolor);

putpixel(s[i].x,s[i].y,s[i].c);

}

}

void ChangeStar()

{

int i,maxcolor;

maxcolor=getmaxcolor();

for(i=0;iSTARNUM;i++)

{

s[i].c=random(maxcolor);

putpixel(s[i].x,s[i].y,s[i].c);

}

}

int TimeCome()

{

static long tm, old;

tm=biostime(0,tm);

if(tm-oldTIMEINT) return 0;

else

{

old=tm; return 1;

}

}

int JudgeWin()

{

int n=0,i,j;

for(i=0;i10;i++)

for(j=0;j10;j++)

if(map[i][j]==6) n++;

if(n==BoxNum) return 1;

else return 0;

}

void InitMission1() /*第九关*/

{

int i,j;

for(i=0;i10;i++)

for(j=0;j10;j++)

map[i][j]=0;

for(i=0;i=5;i++)

map[0][i]=3;

for(i=5;i=7;i++)

{map[2][i]=map[i-1][1]=3;}

for(i=1;i=4;i++)

{map[6][i]=map[5][i+3]=map[i][0]=3;}

map[3][7]=map[4][7]=map[1][5]=3;

for(i=2;i=4;i++)

map[2][i]=2;

map[3][4]=map[4][5]=2;

for(i=2;i=3;i++)

{map[3][i]=map[4][i]=4;}

map[4][4]=4;

p.x=3;p.y=5;

map[3][5]=1;

BoxNum=5;

}

void InitMission2()

{

int i,j;

for(i=0;i10;i++)

for(j=0;j10;j++)

map[i][j]=0;

for(i=1;i=5;i++)

{map[0][i]=map[6][i]=3;}

for(i=2;i=4;i++)

{map[1][i+3]=map[i][7]=map[i+2][5]=map[i][0]=3;}

map[1][1]=map[2][1]=map[5][0]=map[5][5]=map[4][6]=map[6][0]=3;

map[2][4]=map[3][3]=map[4][2]=map[4][3]=2;

map[2][3]=map[3][2]=map[3][4]=map[4][4]=4;

p.x=1;p.y=3;

map[1][3]=1;

BoxNum=4;

}

void ViewRecords()

{

FILE *fp;

int i;

setbkcolor(BKCOLOR);

cleardevice();

if((fp=fopen("record","r"))==NULL)

{

printf("\nerror on open file!");

getch();

exit(1);

}

gotoxy(1,1);

printf("\n\t\t\tRecord Information\n");

printf("Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)");

for(i=0;iMAX;i++)

{fseek(fp,i*sizeof(Record),0);

fread(r[i],sizeof(Record),1,fp);

printf("\n%-10s\t%d\t\t %02d:%02d:%02d\t\t%02d/%02d/%02d",r[i].name,r[i].second,r[i].t.ti_hour,r[i].t.ti_min,r[i].t.ti_sec,r[i].d.da_year,r[i].d.da_mon,r[i].d.da_day);}

fclose(fp);

gotoxy(10,25);

printf("Press any key to return mainmenu...");

}

void DeleteRecords()

{

int i;

FILE *fp;

fp=fopen("record","w");

for(i=0;iMAX;i++)

{

strcpy(r[i].name,"nameless");

r[i].second=0;

gettime(r[i].t);

getdate(r[i].d);

}

for(i=0;iMAX;i++)

fwrite(r[i],sizeof(Record),1,fp);

fclose(fp);

}

void JudgeRecord()

{

int i=MissionNum-1;

time(t2);

if(r[i].second==0||difftime(t2,t1)r[i].second)

{

gotoxy(10,3);printf("\t\tYou have broken the record");

r[i].second=difftime(t2,t1);

strcpy(r[i].name,name);

gettime(r[i].t);

getdate(r[i].d);

WriteRecord();

}

else

{gotoxy(10,3);printf("\t\tYou have pass this mission");}

gotoxy(10,4);

printf("\t\tpress any key continue...");

getch();

getch();

}

void WriteRecord()

{

FILE *fp;

int i=MissionNum-1;

fp=fopen("record","rt+");

fseek(fp,i*sizeof(Record),0);

fwrite(r[MissionNum-1],sizeof(Record),1,fp);

fclose(fp);

}

void RegisterStep()

{

int i;

StepNum++;

i=(StepNum-1)%STEPMAX;

Step[i]=DirectionKey;

}

void ReverselyMove()

{

int i;

Add ad;

i=(StepNum-1)%STEPMAX;

if(Step[i]==0) return;

else

{

switch(Step[i])

{

case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}

case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}

case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}

case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}

}

StepNum--;Step[i]=0;BoxMove[i]=0;

}

}

void MoveBack(Add a) /*一定可以移动*/

{

int i=(StepNum-1)%STEPMAX;

if(BoxMove[i]==0)

{

map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);

p.x=p.x+a.x;p.y=p.y+a.y;

map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);

}

else if(BoxMove[i]==1)

{

map[p.x-a.x][p.y-a.y]-=2;InitPic(map[p.x-a.x][p.y-a.y],p.x-a.x,p.y-a.y);

map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);

p.x=p.x+a.x;p.y=p.y+a.y;

map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);

}

}

推箱子c语言源代码的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于c语言推箱子程序设计、推箱子c语言源代码的信息别忘了在本站进行查找喔。

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