添加角色代码java(添加角色和功能)
admin 发布:2022-12-19 19:21 155
今天给各位分享添加角色代码java的知识,其中也会对添加角色和功能进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!
本文目录一览:
java权限管理新增一个角色如何与菜单建立联系
第一篇先讲一下 菜单角色的操作 大概思路是这样:
1、前端传入 含有角色的编号和菜单编号的json串 你需要做map处理 以菜单编号为key value则是这个含有角色编号 和菜单编号的实体(实体可自定义为VO层 避免与数据库的实体类混乱)
2、获取这个角色编号在数据库已经存入的菜单编号集合实体类
3、根据对map的key值判断 包含就不需要操作 直接把map中的这个实体类删除掉 不做处理
4、不包含的则需要把数据库内的这个角色菜单 做物理删除 因为前端发来的数据 就是最终确认 勾选的菜单权限 (前端传入的是最后勾选的菜单 json 不管之前如何 最后只是勾选的json 也是最终这个角色所拥有的角色菜单)
5、如果最后这个map 还有值得话 就是这个角色需要新增得角色菜单 做添加处理
6、这个也是最需要注意得一点 逻辑修改和添加 必须在同一个事务处理内 必须同步 ! 望注意
求个java角色扮演游戏代码
我只有这些源码,不知行不
1.创建文件夹
//import java.io.*;
File myFolderPath = new File(%%1);
try {
if (!myFolderPath.exists()) {
myFolderPath.mkdir();
}
}
catch (Exception e) {
System.out.println("新建目录操作出错");
e.printStackTrace();
}
2.创建文件
//import java.io.*;
File myFilePath = new File(%%1);
try {
if (!myFilePath.exists()) {
myFilePath.createNewFile();
}
FileWriter resultFile = new FileWriter(myFilePath);
PrintWriter myFile = new PrintWriter(resultFile);
myFile.println(%%2);
myFile.flush();
resultFile.close();
}
catch (Exception e) {
System.out.println("新建文件操作出错");
e.printStackTrace();
}
3.删除文件
//import java.io.*;
File myDelFile = new File(%%1);
try {
myDelFile.delete();
}
catch (Exception e) {
System.out.println("删除文件操作出错");
e.printStackTrace();
}
4.删除文件夹
/*
import java.io.*;
import java.util.*;
*/
LinkedList folderList = new LinkedListString();
folderList.add(%%1);
while (folderList.size() 0) {
File file = new File(folderList.poll());
File[] files = file.listFiles();
ArrayListFilefileList = new ArrayListFile();
for (int i = 0; i files.length; i ) {
if (files[i].isDirectory()) {
folderList.add(files[i].getPath());
} else {
fileList.add(files[i]);
}
}
for (File f : fileList) {
f.delete();
}
}
folderList = new LinkedListString();
folderList.add(%%1);
while (folderList.size() 0) {
File file = new File(folderList.getLast());
if (file.delete()) {
folderList.removeLast();
} else {
File[] files = file.listFiles();
for (int i = 0; i files.length; i ) {
folderList.add(files[i].getPath());
}
}
}
5.删除一个文件下夹所有的文件夹
/*
import java.io.*;
private static LinkedListString folderList=null;
*/
File delfile=new File(%%1);
File[] files=delfile.listFiles();
for(int i=0;ifiles.length;i ){
if(files[i].isDirectory()){
if(!files[i].delete()){
folderList = new LinkedListString();
folderList.add(files[i]);
while (folderList.size() 0) {
File file = new File(folderList.poll());
File[] files = file.listFiles();
ArrayListFilefileList = new ArrayListFile();
for (int i = 0; i files.length; i ) {
if (files[i].isDirectory()) {
folderList.add(files[i].getPath());
} else {
fileList.add(files[i]);
}
}
for (File f : fileList) {
f.delete();
}
}
folderList = new LinkedListString();
folderList.add(files[i]);
while (folderList.size() 0) {
File file = new File(folderList.getLast());
if (file.delete()) {
folderList.removeLast();
} else {
File[] files = file.listFiles();
for (int i = 0; i files.length; i ) {
folderList.add(files[i].getPath());
}
}
}
}
}
}
6.清空文件夹
//import java.io.*;
File delfilefolder=new File(%%1);
try {
if (!delfilefolder.exists() !delfilefolder.delete()){
LinkedList folderList = new LinkedListString();
folderList.add(delfilefolder);
while (folderList.size() 0) {
File file = new File(folderList.poll());
File[] files = file.listFiles();
ArrayListFilefileList = new ArrayListFile();
for (int i = 0; i files.length; i ) {
if (files[i].isDirectory()) {
folderList.add(files[i].getPath());
} else {
fileList.add(files[i]);
}
}
for (File f : fileList) {
f.delete();
}
}
folderList = new LinkedListString();
folderList.add(delfilefolder);
while (folderList.size() 0) {
File file = new File(folderList.getLast());
if (file.delete()) {
folderList.removeLast();
} else {
File[] files = file.listFiles();
for (int i = 0; i files.length; i ) {
folderList.add(files[i].getPath());
}
}
}
}
delfilefolder.mkdir();
}
catch (Exception e) {
System.out.println("清空目录操作出错");
e.printStackTrace();
}
7.读取文件
//import java.io.
在Java游戏中让一个人物走动的代码是什么?
代码主要为以下:
package com.lovo.game.frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import javax.swing.JFrame;
import com.lovo.game.role.Fire;
import com.lovo.game.role.GameMap;
import com.lovo.game.role.ZhaoYun;
import com.lovo.game.util.TrackerInit;
public class GameStartFrame extends JFrame implements Runnable{
private Image memoryImage;
private Graphics memoryGraphics;
public static boolean isRun = true;
private static GameMap gameMap = new GameMap();
private ZhaoYun zy = new ZhaoYun();
private Fire fire = new Fire();
public GameStartFrame(){
this.setSize(900,700);
this.setVisible(true);
this.setDefaultCloseOperation(3);
//设置居中
this.setLocationRelativeTo(null);
//初始化双缓冲画布、画笔
this.memoryImage = this.createImage(900,700);
this.memoryGraphics = this.memoryImage.getGraphics();
//媒体追踪器
MediaTracker tracker = new MediaTracker(this);
TrackerInit.initImage(tracker);
//启动线程
Thread th = new Thread(this);
th.start();
}
public static void main(String[] args) {
GameStartFrame game = new GameStartFrame();
}
public void run() {
while(isRun){
this.flushFrame();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void flushFrame(){
gameMap.drawMap(memoryGraphics);
zy.drawImage(memoryGraphics);
fire.drawImage(memoryGraphics);
//将双缓冲画布中的图片显示在窗体
this.getGraphics().drawImage(this.memoryImage,0,0,this);
}
}
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
public class GameMap {
public static Image mapImg;
public static int mapx;
public void drawMap(Graphics memoryGraphics){
mapx -=5;
if(mapx =-17100){
mapx = -17100;
}
memoryGraphics.drawImage(mapImg,mapx,0,null);
}
}
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
import com.lovo.game.util.MoveImageChange;
public class Fire {
public static Image[]fireImage;
private int x =100;
private int y =300;
private int width = 200;
private int height = 130;
private MoveImageChange moveChange = new MoveImageChange(3);
public void drawImage(Graphics memoryGraphics){
Image img = moveChange.imageChange(fireImage);
memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);
}
}
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
package com.lovo.game.util;
import java.awt.MediaTracker;
import com.lovo.game.role.Fire;
import com.lovo.game.role.GameMap;
import com.lovo.game.role.ZhaoYun;
public class TrackerInit {
public static void initImage(MediaTracker tracker){
//初始化地图图片
GameMap.mapImg = CutImage.getSingleImage("image/map.jpg", tracker);
//赵云
ZhaoYun.zyImage = CutImage.cutOneImage("image/boss/playSpear.png",18, 236, 134,tracker);
//火
Fire.fireImage = CutImage.cutOneImage("image/fireImg.png", 6, 283, 161,tracker);
try {
//0组的图片全部等待加载完毕后,在显示
tracker.waitForID(0);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
package com.lovo.game.util;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.image.CropImageFilter;
import java.awt.image.FilteredImageSource;
import java.awt.image.ImageProducer;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
public class CutImage {
public static Image[][] cutManyImage(String filePath, int row, int col,
int imageWidth, int imageHight,MediaTracker tracker) {
Image[][] img = new Image[row][col];
ImageIcon imIcon = new ImageIcon(filePath);// 创建图像数组对象
Image imgTemp = imIcon.getImage();// 创建源图像
// 为源 图象获取ImageProducer源
ImageProducer sourceProducer = imgTemp.getSource();
for (int i = 0; i row; i++) {
for (int j = 0; j col; j++) {
// 创建图片分割图像对象,第一、二个参数为分割图像起始坐标。后两个参数为图像大小
CropImageFilter cropImg = new CropImageFilter(j * imageWidth, i * imageHight,imageWidth, imageHight);
ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);
img[i][j] = new JFrame().createImage(imgProducer);
tracker.addImage(img[i][j], 0);
}
}
return img;
}
public static Image[] cutOneImage(String filePath,int col,
int imageWidth, int imageHight,MediaTracker tracker) {
Image[] img = new Image[col];
ImageIcon imIcon = new ImageIcon(filePath);// 创建图像数组对象
Image imgTemp = imIcon.getImage();// 创建源图像
// 为源 图象获取ImageProducer源
ImageProducer sourceProducer = imgTemp.getSource();
for (int j = 0; j col; j++) {
// 创建图片分割图像对象,第一、二个参数为分割图像起始坐标。后两个参数为图像大小
CropImageFilter cropImg = new CropImageFilter(j * imageWidth, 0,imageWidth, imageHight);
ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);
img[j] = new JFrame().createImage(imgProducer);
tracker.addImage(img[j], 0);
}
return img;
}
public static Image getSingleImage(String imgPath,MediaTracker tracker){
Image img = new ImageIcon(imgPath).getImage();
tracker.addImage(img, 0);
return img;
}
}
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
package com.lovo.game.util;
import java.awt.Image;
public class MoveImageChange {
private int count;
private Image img;
private int frequency;
private int loopCount;
public MoveImageChange(int frequency){
this.frequency=frequency;
}
public MoveImageChange(int frequency,int count){
this.frequency=frequency;
this.count = count;
}
public Image imageChange(Image[] images){
if(img==null){//初始图片为第一张图片
img=images[0];
}
count++;
if(countfrequency){//当记数器大于频率时
count=0;
loopCount++;
if(loopCount = images.length){//图片下标越界时
loopCount=0;
}
img=images[loopCount];
}
return img;
}
public void setLoopCount(int loopCount){
this.loopCount = loopCount;
}
}
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
import com.lovo.game.util.MoveImageChange;
public class ZhaoYun {
public static Image[] zyImage;
private int x =600;
private int y =300;
private int width =200;
private int height =130;
private MoveImageChange moveChange = new MoveImageChange(3);
public void drawImage(Graphics memoryGraphics){
Image img = moveChange.imageChange(zyImage);
memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);
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