黑白棋c语言代码(黑白棋源码)
admin 发布:2022-12-19 02:54 141
本篇文章给大家谈谈黑白棋c语言代码,以及黑白棋源码对应的知识点,希望对各位有所帮助,不要忘了收藏本站喔。
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c语言小程序--黑白棋
你想做什么?
人人对战的代码我有,但是人机对战的AI写不好
是个国际难题
//=====othello=====
#includeiostream
#includecstdio
using namespace std;
int board[8][8],saveboard[60][8][8];
int cx,cy,col,pass,empty,black,white;
void init(){ //initialization
memset(board,-1,sizeof(board));
board[3][3]=0;
board[3][4]=1;
board[4][4]=0;
board[4][3]=1;
col=0;
pass=0;
empty=60;
black=2;
white=2;
}
int input(){
char s[1000]="";
scanf("%s",s);
if(s[0]='a' s[0]='h')
cy=s[0]-'a';
else if(s[0]='A' s[0]='H')
cy=s[0]-'A';
else return 0;
if(s[1]='1' s[1]='8'){
cx=s[1]-'1';
return 1;
}
return 0;
}
int judge(int x,int y){
int i,j,temp;
temp=(col+1)%2;
//left up
if(board[x-1][y-1]==temp){
for(i=x-1,j=y-1; i=0 j=0; i--,j--){
if(board[i][j]0) break;
if(col==board[i][j]) return 1;
}
}
//up
if(board[x-1][y]==temp){
for(i=x-1; i=0; i--){
if(board[i][y]0) break;
if(col==board[i][y]) return 1;
}
}
//right up
if(board[x-1][y+1]==temp){
for(i=x-1,j=y+1; i=0 j8; i--,j++){
if(board[i][j]0) break;
if(col==board[i][j]) return 1;
}
}
//right
if(board[x][y+1]==temp){
for(j=y+1; j8; j++){
if(board[x][j]0) break;
if(col==board[x][j]) return 1;
}
}
//right down
if(board[x+1][y+1]==temp){
for(i=x+1,j=y+1; i8 j8; i++,j++){
if(board[i][j]0) break;
if(col==board[i][j]) return 1;
}
}
//down
if(board[x+1][y]==temp){
for(i=x+1; i8; i++){
if(board[i][y]0) break;
if(col==board[i][y]) return 1;
}
}
//left down
if(board[x+1][y-1]==temp){
for(i=x+1,j=y-1; i8 j=0; i++,j--){
if(board[i][j]0) break;
if(col==board[i][j]) return 1;
}
}
//left
if(board[x][y-1]==temp){
for(j=y-1; j=0; j--){
if(board[x][j]0) break;
if(col==board[x][j]) return 1;
}
}
return 0;
}
void move(int x,int y){
int i,j,temp,count;
temp=(col+1)%2;
count=0;
//left up
if(board[x-1][y-1]==temp){
for(i=x-1,j=y-1; i=0 j=0; i--,j--){
if(board[i][j]0) break;
if(col==board[i][j]){
while(i!=x){
board[++i][++j]=col;
count++;
}
count--;
break;
}
}
}
//up
if(board[x-1][y]==temp){
for(i=x-1; i=0; i--){
if(board[i][y]0) break;
if(col==board[i][y]){
while(i!=x){
board[++i][y]=col;
count++;
}
count--;
break;
}
}
}
//right up
if(board[x-1][y+1]==temp){
for(i=x-1,j=y+1; i=0 j8; i--,j++){
if(board[i][j]0) break;
if(col==board[i][j]){
while(i!=x){
board[++i][--j]=col;
count++;
}
count--;
break;
}
}
}
//right
if(board[x][y+1]==temp){
for(j=y+1; j8; j++){
if(board[x][j]0) break;
if(col==board[x][j]){
while(j!=y){
board[x][--j]=col;
count++;
}
count--;
break;
}
}
}
//right down
if(board[x+1][y+1]==temp){
for(i=x+1,j=y+1; i8 j8; i++,j++){
if(board[i][j]0) break;
if(col==board[i][j]){
while(i!=x){
board[--i][--j]=col;
count++;
}
count--;
break;
}
}
}
//down
if(board[x+1][y]==temp){
for(i=x+1; i8; i++){
if(board[i][y]0) break;
if(col==board[i][y]){
while(i!=x){
board[--i][y]=col;
count++;
}
count--;
break;
}
}
}
//left down
if(board[x+1][y-1]==temp){
for(i=x+1,j=y-1; i8 j=0; i++,j--){
if(board[i][j]0) break;
if(col==board[i][j]){
while(i!=x){
board[--i][++j]=col;
count++;
}
count--;
break;
}
}
}
//left
if(board[x][y-1]==temp){
for(j=y-1; j=0; j--){
if(board[x][j]0) break;
if(col==board[x][j]){
while(j!=y){
board[x][++j]=col;
count++;
}
count--;
break;
}
}
}
board[x][y]=col;
if(col){
black+=count;
white-=count;
black++;
}
else{
black-=count;
white+=count;
white++;
}
empty--;
}
void output(){
char c;
printf(" ");
for(int i=0; i8; i++){
c='A'+i;
printf("%2c",c);
}
printf("\n");
for(int i=0; i8; i++){
printf("%d",i+1);
for(int j=0; j8; j++){
if(board[i][j]==-1)
c=' ';
else if(board[i][j]==0)
c='O';
else
c='X';
printf("%2c",c);
}
printf("\n");
}
printf("Black:%3d White:%3d\n",black,white);
}
int passjudge(){
int f=0;
for(int i=0; i8; i++)
for(int j=0; j8; j++)
if(board[i][j]0)
f+=judge(i,j);
return f;
}
void startprint(){
printf("1、New game\n2、setboard\n0、Exit\n");
}
void pvp(){
while(empty pass2){
//black or white
col++;
col%=2;
output();
//input
if(!input()){
if(!passjudge()){
printf("Pass!\n");
pass++;
}
else {
col++;
printf("No pass!\nPlease input right stone!\n");
}
continue;
}
if(judge(cx,cy)){
move(cx,cy);
pass=0;
}
else{
col++;
printf("Miss stone\n");
}
}
output();
if(blackwhite)
printf("Black Win!\n");
else if(blackwhite)
printf("White Win!\n");
else
printf("Draw Game!\n");
startprint();
}
void setboard(){
char c;
for(int i=0; i8; i++)
for(int j=0; scanf("%c",c) c!='\n'; j++){
if(j=8) continue;
if(c=='o' c=='O')
board[i][j]=0;
else if(c=='x' c=='X')
board[i][j]=1;
}
printf("White start or Black start?\n(W/B)");
scanf("%c",c);
if(c=='w' || c=='W')
col=1;
if(c=='b' || c=='B')
col=0;
}
int main(int argc, char* argv[]){
int n;
startprint();
while(scanf("%d",n) n){
init();
if(n==1)
pvp();
if(n==2){
setboard();
pvp();
}
}
return 0;
}
求一个C语言的黑白棋程序
#include "graphics.h" /*图形系统头文件*/
#define LEFT 0x4b00 /*光标左键值*/
#define RIGHT 0x4d00 /*光标右键值*/
#define DOWN 0x5000 /*光标下键值*/
#define UP 0x4800 /*光标上键值*/
#define ESC 0x011b /* ESC键值*/
#define ENTER 0x1c0d /* 回车键值*/
int a[8][8]={0},key,score1,score2;/*具体分数以及按键与存放棋子的变量*/
char playone[3],playtwo[3];/*两个人的得分转换成字符串输出*/
void playtoplay(void);/*人人对战函数*/
void DrawQp(void);/*画棋盘函数*/
void SetPlayColor(int x);/*设置棋子第一次的颜色*/
void MoveColor(int x,int y);/*恢复原来棋盘状态*/
int QpChange(int x,int y,int z);/*判断棋盘的变化*/
void DoScore(void);/*处理分数*/
void PrintScore(int n);/*输出成绩*/
void playWin(void);/*输出胜利者信息*/
/******主函数*********/
void main(void)
{
int gd=DETECT,gr;
initgraph(gd,gr,"c:\\tc"); /*初始化图形系统*/
DrawQp();/*画棋盘*/
playtoplay();/*人人对战*/
getch();
closegraph();/*关闭图形系统*/
}
void DrawQp()/*画棋盘*/
{
int i,j;
score1=score2=0;/*棋手一开始得分都为0*/
setbkcolor(BLUE);
for(i=100;i=420;i+=40)
{
line(100,i,420,i);/*画水平线*/
line(i,100,i,420); /*画垂直线*/
}
setcolor(0);/*取消圆周围的一圈东西*/
setfillstyle(SOLID_FILL,15);/*白色实体填充模式*/
fillellipse(500,200,15,15); /*在显示得分的位置画棋*/
setfillstyle(SOLID_FILL,8); /*黑色实体填充模式*/
fillellipse(500,300,15,15);
a[3][3]=a[4][4]=1;/*初始两个黑棋*/
a[3][4]=a[4][3]=2;/*初始两个白棋*/
setfillstyle(SOLID_FILL,WHITE);
fillellipse(120+3*40,120+3*40,15,15);
fillellipse(120+4*40,120+4*40,15,15);
setfillstyle(SOLID_FILL,8);
fillellipse(120+3*40,120+4*40,15,15);
fillellipse(120+4*40,120+3*40,15,15);
score1=score2=2; /*有棋后改变分数*/
DoScore();/*输出开始分数*/
}
void playtoplay()/*人人对战*/
{
int x,y,t=1,i,j,cc=0;
while(1)/*换棋手走棋*/
{
x=120,y=80;/*每次棋子一开始出来的坐标,x为行坐标,y为列坐标*/
while(1) /*具体一个棋手走棋的过程*/
{
PrintScore(1);/*输出棋手1的成绩*/
PrintScore(2);/*输出棋手2的成绩*/
SetPlayColor(t);/*t变量是用来判断棋手所执棋子的颜色*/
fillellipse(x,y,15,15);
key=bioskey(0);/*接收按键*/
if(key==ESC)/*跳出游戏*/
break;
else
if(key==ENTER)/*如果按键确定就可以跳出循环*/
{
if(y!=80a[(x-120)/40][(y-120)/40]!=1
a[(x-120)/40][(y-120)/40]!=2)/*如果落子位置没有棋子*/
{
if(t%2==1)/*如果是棋手1移动*/
a[(x-120)/40][(y-120)/40]=1;
else/*否则棋手2移动*/
a[(x-120)/40][(y-120)/40]=2;
if(!QpChange(x,y,t))/*落子后判断棋盘的变化*/
{
a[(x-120)/40][(y-120)/40]=0;/*恢复空格状态*/
cc++;/*开始统计尝试次数*/
if(cc=64-score1-score2) /*如果尝试超过空格数则停步*/
{
MoveColor(x,y);
fillellipse(x,y,15,15);
break;
}
else
continue;/*如果按键无效*/
}
DoScore();/*分数的改变*/
break;/*棋盘变化了,则轮对方走棋*/
}
else/*已经有棋子就继续按键*/
continue;
}
else /*四个方向按键的判断*/
if(key==LEFTx120)/*左方向键*/
{
MoveColor(x,y);
fillellipse(x,y,15,15);
SetPlayColor(t);
x-=40;
fillellipse(x,y,15,15);
}
else
if(key==RIGHTx400y80)/*右方向键*/
{
MoveColor(x,y);
fillellipse(x,y,15,15);
SetPlayColor(t);
x+=40;
fillellipse(x,y,15,15);
}
else
if(key==UPy120)/*上方向键*/
{
MoveColor(x,y);
fillellipse(x,y,15,15);
SetPlayColor(t);
y-=40;
fillellipse(x,y,15,15);
}
else
if(key==DOWNy400)/*下方向键*/
{
MoveColor(x,y);
fillellipse(x,y,15,15);
SetPlayColor(t);
y+=40;
fillellipse(x,y,15,15);
}
}
if(key==ESC)/*结束游戏*/
break;
if((score1+score2)==64||score1==0||score2==0)/*格子已经占满或一方棋子为0判断胜负*/
{
playWin();/*输出最后结果*/
break;
}
t=t%2+1; /*一方走后,改变棋子颜色即轮对方走*/
cc=0; /*计数值恢复为0*/
} /*endwhile*/
}
void SetPlayColor(int t)/*设置棋子颜色*/
{
if(t%2==1)
setfillstyle(SOLID_FILL,15);/*白色*/
else
setfillstyle(SOLID_FILL,8);/*灰色*/
}
void MoveColor(int x,int y)/*走了一步后恢复原来格子的状态*/
{
if(y100)/*如果是从起点出发就恢复蓝色*/
setfillstyle(SOLID_FILL,BLUE);
else/*其他情况如果是1就恢复白色棋子,2恢复黑色棋子,或恢复蓝色棋盘*/
switch(a[(x-120)/40][(y-120)/40])
{
case 1:
setfillstyle(SOLID_FILL,15);break; /*白色*/
case 2:
setfillstyle(SOLID_FILL,8);break; /*黑色*/
default:
setfillstyle(SOLID_FILL,BLUE); /*蓝色*/
}
}
int QpChange(int x,int y,int t)/*判断棋盘的变化*/
{
int i,j,k,kk,ii,jj,yes;
yes=0;
i=(x-120)/40; /*计算数组元素的行下标*/
j=(y-120)/40; /*计算数组元素的列下标*/
SetPlayColor(t);/*设置棋子变化的颜色*/
/*开始往8个方向判断变化*/
if(j6)/*往右边*/
{
for(k=j+1;k8;k++)
if(a[k]==a[j]||a[k]==0)/*遇到自己的棋子或空格结束*/
break;
if(a[k]!=0k8)
{
for(kk=j+1;kkkk8;kk++)/*判断右边*/
{
a[kk]=a[j]; /*改变棋子颜色*/
fillellipse(120+i*40,120+kk*40,15,15);
}
if(kk!=j+1) /*条件成立则有棋子改变过颜色*/
yes=1;
}
}
if(j1)/*判断左边*/
{
for(k=j-1;k=0;k--)
if(a[k]==a[j]||!a[k])
break;
if(a[k]!=0k=0)
{
for(kk=j-1;kkkk=0;kk--)
{
a[kk]=a[j];
fillellipse(120+i*40,120+kk*40,15,15);
}
if(kk!=j-1)
yes=1;
}
}
if(i6)/*判断下边*/
{
for(k=i+1;k8;k++)
if(a[k][j]==a[j]||!a[k][j])
break;
if(a[k][j]!=0k8)
{
for(kk=i+1;kkkk8;kk++)
{
a[kk][j]=a[j];
fillellipse(120+kk*40,120+j*40,15,15);
}
if(kk!=i+1)
yes=1;
}
}
if(i1)/*判断上边*/
{
for(k=i-1;k=0;k--)
if(a[k][j]==a[j]||!a[k][j])
break;
if(a[k][j]!=0k=0)
{
for(kk=i-1;kkkk=0;kk--)
{
a[kk][j]=a[j];
fillellipse(120+kk*40,120+j*40,15,15);
}
if(kk!=i-1)
yes=1;
}
}
if(i1j6)/*右上*/
{
for(k=i-1,kk=j+1;k=0kk8;k--,kk++)
if(a[k][kk]==a[j]||!a[k][kk])
break;
if(a[k][kk]k=0kk8)
{
for(ii=i-1,jj=j+1;iikk=0;ii--,jj++)
{
a[ii][jj]=a[j];
fillellipse(120+ii*40,120+jj*40,15,15);
}
if(ii!=i-1)
yes=1;
}
}
if(i6j1)/*左下*/
{
for(k=i+1,kk=j-1;k8kk=0;k++,kk--)
if(a[k][kk]==a[j]||!a[k][kk])
break;
if(a[k][kk]!=0k8kk=0)
{
for(ii=i+1,jj=j-1;iikk8;ii++,jj--)
{
a[ii][jj]=a[j];
fillellipse(120+ii*40,120+jj*40,15,15);
}
if(ii!=i+1)
yes=1;
}
}
if(i1j1)/*左上*/
{
for(k=i-1,kk=j-1;k=0kk=0;k--,kk--)
if(a[k][kk]==a[j]||!a[k][kk])
break;
if(a[k][kk]!=0k=0kk=0)
{
for(ii=i-1,jj=j-1;iikk=0;ii--,jj--)
{
a[ii][jj]=a[j];
fillellipse(120+ii*40,120+jj*40,15,15);
}
if(ii!=i-1)
yes=1;
}
}
if(i6j6)/* 右下*/
{
for(k=i+1,kk=j+1;kk8kk8;k++,kk++)
if(a[k][kk]==a[j]||!a[k][kk])
break;
if(a[k][kk]!=0kk8k8)
{
for(ii=i+1,jj=j+1;iikk8;ii++,jj++)
{
a[ii][jj]=a[j];
fillellipse(120+ii*40,120+jj*40,15,15);
}
if(ii!=i+1)
yes=1;
}
}
return yes;/*返回是否改变过棋子颜色的标记*/
}
void DoScore()/*处理分数*/
{
int i,j;
score1=score2=0;/*重新开始计分数*/
for(i=0;i8;i++)
for(j=0;j8;j++)
if(a[j]==1)/*分别统计两个人的分数*/
score1++;
else
if(a[j]==2)
score2++;
}
void PrintScore(int playnum)/*输出成绩*/
{
if(playnum==1)/*清除以前的成绩*/
{
setfillstyle(SOLID_FILL,BLUE);
bar(550,100,640,400);
}
setcolor(RED);
settextstyle(0,0,4);/*设置文本输出样式*/
if(playnum==1)/*判断输出哪个棋手的分,在不同的位置输出*/
{
sprintf(playone,"%d",score1);
outtextxy(550,200,playone);
}
else
{
sprintf(playtwo,"%d",score2);
outtextxy(550,300,playtwo);
}
setcolor(0);
}
void playWin()/*输出最后的胜利者结果*/
{
settextstyle(0,0,4);
setcolor(12);
if(score2score1)/*开始判断最后的结果*/
outtextxy(100,50,"black win!");
else
if(score2score1)
outtextxy(100,50,"white win!");
else
outtextxy(60,50,"you all win!");
}
C语言编制黑白棋游戏:
我写的人机对战的:
#include stdio.h
#include ctype.h
#define SIZE 8
void display(char board[][SIZE]);
int valid_moves(char board[][SIZE],int moves[][SIZE],char player);
void make_move(char board[][SIZE],int row,int col,char player);
void computer_move(char board[][SIZE],int moves[][SIZE],char player);
int get_score(char board[][SIZE],char player);
int best_move(char board[][SIZE],int moves[][SIZE],char player);
void main()
{
char board[SIZE][SIZE]={0};
int moves[SIZE][SIZE]={0};
int row=0;
int col=0;
int no_of_games=0;
int no_of_moves=0;
int invalid_moves=0;
int comp_score=0;
int user_score=0;
char y=0;
char x=0;
char again=0;
int player=0;
printf("\nREVERSI\n\n");
printf("You can go first on the first game,then we will take truns.\n");
printf(" You will be white - (0)\n I will be black - (@).\n");
printf("Select a square for your move by typing a digit for the row\n"
"and a letter for the column with no spaces between.\n");
printf("\nGood luck! press Enter to start.\n");
scanf("%c",again);
do
{
player=++no_of_games%2;
no_of_moves=4;
for(row=0;rowSIZE;row++)
for(col=0;colSIZE;col++)
board[row][col]=' ';
board[SIZE/2-1][SIZE/2-1]=board[SIZE/2][SIZE/2]='0';
board[SIZE/2-1][SIZE/2]=board[SIZE/2][SIZE/2-1]='@';
do
{
display(board);
if(player++%2)
{
if(valid_moves(board,moves,'0'))
{
for(;;)
{
fflush(stdin);
printf("Please enter your move (row column): ");
scanf("%d%c",x,y);
y=tolower(y)-'a';
x--;
if(x=0y=0xSIZEySIZEmoves[x][y])
{
make_move(board,x,y,'0');
no_of_moves++;
break;
}
else
printf("Not a valid move,try again.\n");
}
}
else
if(++invalid_moves2)
{
fflush(stdin);
printf("\nYou have to pass,press return");
scanf("%c",again);
}
else
printf("\nNeither of us can go, so the game is over.\n");
}
else
{
if(valid_moves(board,moves,'@'))
{
invalid_moves=0;
computer_move(board,moves,'@');
no_of_moves++;
}
else
{
if(++invalid_moves2)
printf("\nI have to pass, your go\n");
else
printf("\nNeither of us can go, so the game is over.\n");
}
}
}while(no_of_movesSIZE*SIZEinvalid_moves2);
display(board);
comp_score=user_score=0;
for(row=0;rowSIZE;row++)
for(col=0;colSIZE;col++)
{
comp_score+=board[row][col]=='@';
user_score+=board[row][col]=='0';
}
printf("The final score is:\n");
printf("Computer %d\n User %d\n\n",comp_score,user_score);
fflush(stdin);
printf("Do you want to play again (y/n): ");
scanf("%c",again);
}while(tolower(again)=='y');
printf("\nGoodbye\n");
}
void display(char board[][SIZE])
{
int row=0;
int col=0;
char col_label='a';
printf("\n ");
for(col=0;colSIZE;col++)
printf(" %c",col_label+col);
printf("\n");
for(row=0;rowSIZE;row++)
{
printf(" +");
for(col=0;colSIZE;col++)
printf("---+");
printf("\n%2d|",row+1);
for(col=0;colSIZE;col++)
printf(" %c |",board[row][col]);
printf("\n");
}
printf(" +");
for(col=0;colSIZE;col++)
printf("---+");
printf("\n");
}
int valid_moves(char board[][SIZE],int moves[][SIZE],char player)
{
int rowdelta=0;
int coldelta=0;
int row=0;
int col=0;
int x=0;
int y=0;
int no_of_moves=0;
char opponent=(player=='0')?'@':'0';
for(row=0;rowSIZE;row++)
for(col=0;colSIZE;col++)
moves[row][col]=0;
for(row=0;rowSIZE;row++)
for(col=0;colSIZE;col++)
{
if(board[row][col]!=' ')
continue;
for(rowdelta=-1;rowdelta=1;rowdelta++)
for(coldelta=-1;coldelta=1;coldelta++)
{
if(row+rowdelta0||row+rowdelta=SIZE||
col+coldelta0||col+coldelta=SIZE||
(rowdelta==0coldelta==0))
continue;
if(board[row+rowdelta][col+coldelta]==opponent)
{
x=row+rowdelta;
y=col+coldelta;
for(;;)
{
x+=rowdelta;
y+=coldelta;
if(x0||x=SIZE||y0||y=SIZE)
break;
if(board[x][y]==' ')
break;
if(board[x][y]==player)
{
moves[row][col]=1;
no_of_moves++;
break;
}
}
}
}
}
return no_of_moves;
}
void make_move(char board[][SIZE],int row,int col,char player)
{
int rowdelta=0;
int coldelta=0;
int x=0;
int y=0;
char opponent=(player=='0')?'@':'0';
board[row][col]=player;
for(rowdelta=-1;rowdelta=1;rowdelta++)
for(coldelta=-1;coldelta=1;coldelta++)
{
if(row+rowdelta0||row+rowdelta=SIZE||
col+coldelta0||col+coldelta=SIZE||
(rowdelta==0coldelta==0))
continue;
if(board[row+rowdelta][col+coldelta]==opponent)
{
x=row+rowdelta;
y=col+coldelta;
for(;;)
{
x+=rowdelta;
y+=coldelta;
if(x0||x=SIZE||y0||y=SIZE)
break;
if(board[x][y]==' ')
break;
if(board[x][y]==player)
{
while(board[x-=rowdelta][y-=coldelta]==opponent)
board[x][y]=player;
break;
}
}
}
}
}
int get_score(char board[][SIZE],char player)
{
int score=0;
int row=0;
int col=0;
char opponent=player=='0'?'@':'0';
for(row=0;rowSIZE;row++)
for(col=0;colSIZE;col++)
{
score-=board[row][col]==opponent;
score+=board[row][col]==player;
}
return score;
}
int best_move(char board[][SIZE],int moves[][SIZE],char player)
{
int row=0;
int col=0;
int i=0;
int j=0;
char opponent=player=='0'?'@':'0';
char new_board[SIZE][SIZE]={0};
int score=0;
int new_score=0;
for(row=0;rowSIZE;row++)
for(col=0;colSIZE;col++)
{
if(!moves[row][col])
continue;
for(i=0;iSIZE;i++)
for(j=0;jSIZE;j++)
new_board[i][j]=board[i][j];
make_move(new_board,row,col,player);
new_score=get_score(new_board,player);
if(scorenew_score)
score=new_score;
}
return score;
}
void computer_move(char board[][SIZE],int moves[][SIZE],char player)
{
int row=0;
int col=0;
int best_row=0;
int best_col=0;
int i=0;
int j=0;
int new_score=0;
int score=100;
char temp_board[SIZE][SIZE];
int temp_moves[SIZE][SIZE];
char opponent=player=='0'?'@':'0';
for(row=0;rowSIZE;row++)
for(col=0;colSIZE;col++)
{
if(moves[row][col]==0)
continue;
for(i=0;iSIZE;i++)
for(j=0;jSIZE;j++)
temp_board[i][j]=board[i][j];
make_move(temp_board,row,col,player);
valid_moves(temp_board,temp_moves,opponent);
new_score=best_move(temp_board,temp_moves,opponent);
if(new_scorescore)
{
score=new_score;
best_row=row;
best_col=col;
}
}
make_move(board,best_row,best_col,player);
}
我已经用英文说明了如何操作了......看不懂的我在这个说一下.
先按回车开始游戏,然后输入行号和列号就可以了...一局结束之后,
会提示是否再来一盘输入大写的Y继续大写的N结束程序!!!
我已经对操作说的很明确了!~~~~~你控制的是白棋(0),首先按回车开始游戏,然后输入行号(数字),列号(字符)就行了.......如果还是不行的话,那就是你更本不懂黑白棋的规则....
黑白棋c语言代码的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于黑白棋源码、黑白棋c语言代码的信息别忘了在本站进行查找喔。
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