当前位置:首页 > 代码 > 正文

五子棋vb代码(vb五子棋游戏程序设计)[20240503更新]

admin 发布:2024-05-03 00:25 117


本篇文章给大家谈谈五子棋vb代码,以及vb五子棋游戏程序设计对应的知识点,希望对各位有所帮助,不要忘了收藏本站喔。

本文目录一览:

急求vb双人对战五子棋源代码

Option Explicit

'五子棋程序 人机对战版本

'需要2个Label控件 2个CommandButton控件

Private Declare Function SetWindowRgn Lib "user32" (ByVal hWnd As Long, ByVal hRgn As Long, ByVal bRedraw As Boolean) As Long

Private Declare Function CreateRoundRectRgn Lib "gdi32" (ByVal X1 As Long, ByVal Y1 As Long, ByVal X2 As Long, ByVal Y2 As Long, ByVal X3 As Long, ByVal Y3 As Long) As Long

'Dim PlayStep() As String '记录棋谱的数组

'Dim Label2Cap As String

Private Const BoxL As Single = 50, BoxT As Single = 50, BoxW As Single = 25, BoxN As Integer = 18

Dim Table() As Long '棋盘(0-BoxN,0-BoxN) 0-空 1-黑子 2-白子

Dim PsCore() As Long '定义当前玩家桌面空格的分数

Dim CsCore() As Long '定义当前电脑桌面空格的分数

Dim pWin() As Boolean '定义玩家的获胜组合

Dim cWin() As Boolean '定义电脑的获胜组合

Dim pFlag() As Boolean '定义玩家的获胜组合标志

Dim cFlag() As Boolean '定义电脑的获胜组合标志

Dim ThePlayFlag As Boolean '定义游戏有效标志

Private Sub Command1_Click()

If Not ThePlayFlag Then Call InitPlayEnvironment: Exit Sub

If MsgBox("本局还没有下完,是否重新开始?(Y/N)", vbYesNo) = vbNo Then Exit Sub

Call InitPlayEnvironment

End Sub

Private Sub Command2_Click()

End

End Sub

Private Sub Form_Load()

Dim i As Long, lw As Long, lh As Long

'Label2Cap = "000 黑方 行 00 列 00"

Me.Width = 10815: Me.Height = 8040

' Me.Caption = "五子棋 - 人机对战": Me.Show

lw = Me.Width \ Screen.TwipsPerPixelX: lh = Me.Height \ Screen.TwipsPerPixelY

SetWindowRgn Me.hWnd, CreateRoundRectRgn(0, 0, lw, lh, 60, 60), True

With Label1

.Alignment = vbCenter: .FontSize = 12: .FontBold = True

.ForeColor = vbRed: .BackStyle = 0: .AutoSize = True: .Move 8910, 510

End With

Label2.AutoSize = True: Label2.WordWrap = True

Label2.BackStyle = 0: Label2.Move 8040, 1050, 2280

Command1.Move 8025, 7035, 1020, 435: Command1.Caption = "再来一局"

Command2.Move 9300, 7035, 1020, 435: Command2.Caption = "不玩了"

Call DrawChessBoard: Me.FillStyle = 0: Call InitPlayEnvironment

End Sub

Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer)

End

End Sub

Private Sub Form_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Dim iRow As Long, iCol As Long, i As Long, k As Long, t As String

If Not ThePlayFlag Then Exit Sub

If Button = vbLeftButton Then '左键下棋

iRow = -1: iCol = -1

For i = 0 To BoxN '鼠标必须落在交叉点 半径10以内 若是则给出行列号

If (Y + 10) (BoxT + i * BoxW) And (Y - 10) = (BoxT + i * BoxW) Then iRow = i

If (X + 10) (BoxL + i * BoxW) And (X - 10) = (BoxL + i * BoxW) Then iCol = i

Next

If (iRow = -1) Or (iCol = -1) Then Beep: Exit Sub

If Table(iCol, iRow) 0 Then Exit Sub

Table(iCol, iRow) = 2: Label1.Caption = "下一步 黑方"

Me.FillColor = vbWhite: Me.Circle (iCol * BoxW + BoxT, iRow * BoxW + BoxL), 8

For i = 0 To UBound(cWin, 3)

If cWin(iCol, iRow, i) = True Then cFlag(i) = False

Next

Call CheckWin: Call DianNao '检查当前玩家是否获胜 调用电脑算法

End If

End Sub

Public Sub InitPlayEnvironment()

'*****************************************************************************

' 模块名称: InitPlayEnvironment [初始化过程]

'

' 描述: 1. 设置背景音乐。 2. 设置游戏状态有效。

' 3. 初始化游戏状态标签。 4. 直接指定电脑的第一步走法。

' 5. 初始化基本得分桌面。 6. 电脑和玩家获胜标志初始化。

' 7. 初始化所有获胜组合。 8. 重新设定玩家的获胜标志。

'*****************************************************************************

Dim i As Long, j As Long, m As Long, n As Long

ThePlayFlag = True: Label1.Caption = "下一步 白方": Label2.Caption = ""

Me.FillColor = vbBlack: Me.FillStyle = 0: Me.AutoRedraw = True

Me.Cls: Me.Circle (9 * BoxW + BoxL, 9 * BoxW + BoxT), 8

ReDim Table(0 To BoxN, 0 To BoxN) As Long

ReDim pFlag(NumsWin(BoxN + 1) - 1) As Boolean

ReDim cFlag(UBound(pFlag)) As Boolean

ReDim PsCore(BoxN, BoxN) As Long, CsCore(BoxN, BoxN) As Long

ReDim pWin(BoxN, BoxN, UBound(pFlag)) As Boolean

ReDim cWin(BoxN, BoxN, UBound(pFlag)) As Boolean

For i = 0 To UBound(pFlag): pFlag(i) = True: cFlag(i) = True: Next

Table(9, 9) = 1 '假定电脑先手 并下了(9, 9)位 将其值设为1

'******** 初始化获胜组合 ****************************************

For i = 0 To BoxN: For j = 0 To BoxN - 4

For m = 0 To 4

pWin(j + m, i, n) = True: cWin(j + m, i, n) = True

Next

n = n + 1

Next: Next

For i = 0 To BoxN: For j = 0 To BoxN - 4

For m = 0 To 4

pWin(i, j + m, n) = True: cWin(i, j + m, n) = True

Next

n = n + 1

Next: Next

For i = 0 To BoxN - 4: For j = 0 To BoxN - 4

For m = 0 To 4

pWin(j + m, i + m, n) = True: cWin(j + m, i + m, n) = True

Next

n = n + 1

Next: Next

For i = 0 To BoxN - 4: For j = BoxN To 4 Step -1

For m = 0 To 4

pWin(j - m, i + m, n) = True: cWin(j - m, i + m, n) = True

Next

n = n + 1

Next: Next

'******** 初始化获胜组合结束 *************************************

For i = 0 To UBound(pWin, 3) '由于电脑已下了(9, 9)位 所以需要重新设定玩家的获胜标志

If pWin(9, 9, i) = True Then pFlag(i) = False

Next

End Sub

Public Function DrawChessBoard() As Long

'容器的(BoxL, BoxT)为左上角坐标画一个 BoxN*BoxN, 每格边长为 BoxW 象素的棋盘

Dim i As Long, j As Long, cx As Long, cy As Long

Me.ScaleMode = 3: Me.FillStyle = 1: Me.AutoRedraw = True: Me.Cls

For i = 0 To BoxN '画棋盘

Me.Line (BoxL + i * BoxW, BoxT)-(BoxL + i * BoxW, BoxT + BoxN * BoxW)

Me.Line (BoxL, BoxT + i * BoxW)-(BoxL + BoxN * BoxW, BoxT + i * BoxW)

Me.CurrentX = BoxL + i * BoxW - IIf(i 9, 6, 2)

Me.CurrentY = BoxT - 20: Me.Print Format(i)

Me.CurrentX = BoxL - IIf(i 9, 23, 20)

Me.CurrentY = BoxT + i * BoxW - 6: Me.Print Format(i)

Next

For i = 3 To 16 Step 6: For j = 3 To 16 Step 6 '画小标志

cx = BoxL + j * BoxW - 3: cy = BoxT + i * BoxW - 3

Me.Line (cx, cy)-(cx + 6, cy + 6), , B

Next: Next

Me.AutoRedraw = False: Set Me.Picture = Me.Image

End Function

Public Sub CheckWin()

'*****************************************************************************

' 模块名称: CheckWin [获胜检查算法]

'

' 描述: 1. 检查是否和棋。 2. 检查电脑是否获胜。 3. 检查玩家是否获胜。

'*****************************************************************************

Dim i As Long, j As Long, k As Long, m As Long, n As Long

Dim cA As Long, pA As Long, cN As Long

For i = 0 To UBound(cFlag): cN = IIf(cFlag(i) = False, cN + 1, cN): Next

If cN = UBound(cFlag) - 1 Then '设定和棋规则

Label1.Caption = "双方和棋!": ThePlayFlag = False: Exit Sub

End If

For i = 0 To UBound(cFlag) '检查电脑是否获胜

If cFlag(i) = True Then

cA = 0: For j = 0 To BoxN: For k = 0 To BoxN

If Table(j, k) = 1 And cWin(j, k, i) = True Then cA = cA + 1

Next: Next

If cA = 5 Then Label1.Caption = "电脑获胜!": ThePlayFlag = False: Exit Sub

End If

Next

For i = 0 To UBound(pFlag) '检查玩家是否获胜

If pFlag(i) = True Then

pA = 0: For j = 0 To BoxN: For k = 0 To BoxN

If Table(j, k) = 2 And pWin(j, k, i) = True Then pA = pA + 1

Next: Next

If pA = 5 Then Label1.Caption = "玩家获胜!": ThePlayFlag = False: Exit Sub

End If

Next

End Sub

Public Sub DianNao()

'*****************************************************************************

' 模块名称: DianNao [电脑算法]

' 描述: 1. 初始化赋值系统。 2. 赋值加强算法。 3. 计算电脑和玩家的最佳攻击位。

' 4. 比较电脑和玩家的最佳攻击位并决定电脑的最佳策略。 5. 执行检查获胜函数。

'*****************************************************************************

Dim i As Long, j As Long, k As Long, m As Long, n As Long

Dim Dc As Long, cAb As Long, pAb As Long

ReDim PsCore(BoxN, BoxN) As Long, CsCore(BoxN, BoxN) As Long '初始化赋值数组

'******** 电脑加强算法 ********

For i = 0 To UBound(cFlag)

If cFlag(i) = True Then

cAb = 0

For j = 0 To BoxN: For k = 0 To BoxN

If Table(j, k) = 1 And cWin(j, k, i) = True Then cAb = cAb + 1

Next: Next

Select Case cAb

Case 3

For m = 0 To BoxN: For n = 0 To BoxN

If Table(m, n) = 0 And cWin(m, n, i) = True Then CsCore(m, n) = CsCore(m, n) + 5

Next: Next

Case 4

For m = 0 To BoxN: For n = 0 To BoxN

If Table(m, n) = 0 And cWin(m, n, i) = True Then

Table(m, n) = 1: Label1.Caption = "下一步 白方"

Me.FillColor = vbBlack: Me.Circle (m * BoxW + BoxL, n * BoxW + BoxT), 8

For Dc = 0 To UBound(pWin, 3)

If pWin(m, n, Dc) = True Then pFlag(Dc) = False: Call CheckWin: Exit Sub

Next

End If

Next: Next

End Select

End If

Next

For i = 0 To UBound(pFlag)

If pFlag(i) = True Then

pAb = 0

For j = 0 To BoxN: For k = 0 To BoxN

If Table(j, k) = 2 And pWin(j, k, i) = True Then pAb = pAb + 1

Next: Next

Select Case pAb

Case 3

For m = 0 To BoxN: For n = 0 To BoxN

If Table(m, n) = 0 And pWin(m, n, i) = True Then PsCore(m, n) = PsCore(m, n) + 30

Next: Next

Case 4

For m = 0 To BoxN: For n = 0 To BoxN

If Table(m, n) = 0 And pWin(m, n, i) = True Then

Table(m, n) = 1: Label1.Caption = "下一步 白方"

Me.FillColor = vbBlack: Me.Circle (m * BoxW + BoxL, n * BoxW + BoxT), 8

For Dc = 0 To UBound(pWin, 3)

If pWin(m, n, Dc) = True Then pFlag(Dc) = False: Call CheckWin: Exit Sub

Next

End If

Next: Next

End Select

End If

Next

'******** 电脑加强算法结束 ********

'******** 赋值系统 ****************

For i = 0 To UBound(cFlag)

If cFlag(i) = True Then

For j = 0 To BoxN: For k = 0 To BoxN

If (Table(j, k) = 0) And cWin(j, k, i) Then

For m = 0 To BoxN: For n = 0 To BoxN

If (Table(m, n) = 1) And cWin(m, n, i) Then CsCore(j, k) = CsCore(j, k) + 1

Next: Next

End If

Next: Next

End If

Next

For i = 0 To UBound(pFlag)

If pFlag(i) = True Then

For j = 0 To BoxN: For k = 0 To BoxN

If (Table(j, k) = 0) And pWin(j, k, i) Then

For m = 0 To BoxN: For n = 0 To BoxN

If (Table(m, n) = 2) And pWin(m, n, i) Then PsCore(j, k) = PsCore(j, k) + 1

Next: Next

End If

Next: Next

End If

Next

'******** 赋值系统结束 ************

'******** 分值比较算法 ************

Dim a As Long, b As Long, c As Long, d As Long

Dim cS As Long, pS As Long

For i = 0 To BoxN: For j = 0 To BoxN

If CsCore(i, j) cS Then cS = CsCore(i, j): a = i: b = j

Next: Next

For i = 0 To BoxN: For j = 0 To BoxN

If PsCore(i, j) pS Then pS = PsCore(i, j): c = i: d = j

Next: Next

If cS pS Then

Table(a, b) = 1: Label1.Caption = "下一步 白方"

Me.FillColor = vbBlack: Me.Circle (a * BoxW + BoxL, b * BoxW + BoxT), 8

For i = 0 To UBound(pWin, 3)

If pWin(a, b, i) = True Then pFlag(i) = False

Next

Else

Table(c, d) = 1: Label1.Caption = "下一步 白方"

Me.FillColor = vbBlack: Me.Circle (c * BoxW + BoxL, d * BoxW + BoxL), 8

For i = 0 To UBound(pWin, 3)

If pWin(c, d, i) = True Then pFlag(i) = False

Next

End If

'******** 分值比较算法结束 ********

Call CheckWin

End Sub

Public Function NumsWin(ByVal n As Long) As Long

'根据输入的棋盘布局 n*n 计算总共有多少种获胜组合

'假定棋盘为 10 * 10 相应的棋盘数组就是 Table(9, 9)

'水平方向 每一列获胜组合是6 共10列 6*10=60

'垂直方向 每一行获胜组合是6 共10行 8*10=60

'正对角线方向 6 + (5 + 4 + 3 + 2 + 1) * 2 = 36

'反对角线方向 6 + (5 + 4 + 3 + 2 + 1) * 2 = 36

'总的获胜组合数为 60 + 60 + 36 + 36 = 192

Dim i As Long, t As Long

For i = n - 5 To 1 Step -1: t = t + i: Next

NumsWin = 2 * (2 * t + n - 4) + 2 * n * (n - 4)

End Function

如何用VB写个单机五子棋游戏

Dim X1 As Integer

Dim Y1 As Integer

Dim X2 As Integer

Dim Y2 As Integer

Dim Step As Integer

Dim Waiting As Boolean

Private Sub Check1_Click()

Winsock1.LocalPort = port

Winsock1.Listen

End Sub

Private Sub Command1_Click()

Winsock1.RemoteHost = Ip

Winsock1.RemotePort = port

Winsock1.Connect

End Sub

Private Sub Form_Load()

Step = 200

X1 = 400

Y1 = 600

X2 = 400 + Step * 24

Y2 = 600 + Step * 24

Check2.BackColor = vbYellow

End Sub

Private Sub Form_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

If Waiting = False Then

QiZhi X, Y, True

End If

End Sub

Private Sub Form_Paint()

For i = 0 To 24

Me.Line (X1, Y1 + Step * i)-(X2, Y1 + Step * i)

Me.Line (X1 + Step * i, Y1)-(X1 + Step * i, Y2)

Next

End Sub

Private Function QiZhi(X, Y, SendData As Boolean)

Dim color As Long

Dim xx As Integer

Dim yy As Integer

xx = (((X - X1 - 100) \ (Step \ 2)) \ 2 + 1) * Step + X1

yy = (((Y - Y1 - 100) \ (Step \ 2)) \ 2 + 1) * Step + Y1

If Check2.Value = 1 Then

If SendData Then

color = vbBlue

Else

color = vbYellow

End If

Else

If SendData Then

color = vbYellow

Else

color = vbBlue

End If

End If

For i = 0 To 49

Me.Circle (xx, yy), i * 2, color

Next

If SendData Then

Winsock1.SendData Str(xx) "| " Str(yy)

Waiting = True

Label3 = "轮到对方下棋 "

Else

Waiting = False

Label3 = "轮到你了,赶快 "

End If

End Function

Private Sub Check2_Click()

If Check2.Value = 1 Then

Check2.BackColor = vbBlue

Else

Check2.BackColor = vbYellow

End If

End Sub

Private Sub Winsock1_ConnectionRequest(ByVal requestID As Long)

If Winsock1.State sckClosed Then Winsock1.Close

Winsock1.Accept requestID

End Sub

Private Sub Winsock1_DataArrival(ByVal bytesTotal As Long)

Dim xx As Integer

Dim yy As Integer

Dim dd As String

Winsock1.GetData dd, vbString, bytesTotal

Debug.Print dd

a = Split(dd, "| ")

QiZhi a(0), a(1), False

End Sub

五子棋游戏程序设计(VB)

五子棋的AI构想 有句话叫“当局者迷,旁观者清。”,但这句话在由AI所控制的计算机玩家上是不成立的,因为计算机必须知道有那些获胜方式,并计算出每下一步棋到棋盘上任一格子的获胜几率,也就是说,一个完整的五子棋的AI构想必须:

 

1、能够知道所有的获胜组合; 2、建立和使用获胜表; 3、设定获胜的分数; 4、使电脑具有攻击和防守的能力; 一、求五子棋的获胜组合 在一场五子棋的游戏中,计算机必须要知道有那些的获胜组合,因此我们必须求得获胜组合的总数。我们假定当前的棋盘为10*10。 (1)计算水平方向的获胜组合数,每一列的获胜组合是:6,共10列,所以水平方向的获胜组合数为:6*10=60 (2)计算垂直方向的获胜组合总数,每一行的获胜组合是:6,共10行,则垂直方向的获胜组合数为:6*10=60 (3)计算正对角线方向的获胜组合总数,正对角线上的获胜组合总数为6+(5+4+3+2+1)*2=36 (4)计算反对角线方向的获胜组合总数,反对角线上的获胜组合总数为6+(5+4+3+2+1)*2=36 ,这样所有的获胜组合数为:60+60+36+36=192 二、建立和使用获胜表 我们已经计算出了一个10*10的五子棋盘会有192种获胜方式,这样我们可以利用数组建立获胜表,获胜表的主要作用是:1,判断当前的获胜方式是否有效;2,判断当前的获胜方式中到底有多少子落入该获胜组合中。详细的使用您将在后面的程序中可以看出。 三,分数的设定 在游戏中为了让计算机能够决定下一步最佳的走法,必须先计算出计算机下到棋盘上任一空格的分数,而其中最高分数便是计算机下一步的最佳走法。 原理:我们判定当前讨论的空格与当前讨论的点有几种获胜的方式,有几种该空格就加几分。这种原理初听起来似乎是无法入手,没关系,当您了解我们后面的程序后您就会明白这种决策原理了。 这种决策有一些缺陷,因为如果只根据这个模型设计,就有可能出现电脑或玩家有三个子连成一线的时候,计算机却判断不出,它认为其他某些空格是当前的获胜的最佳位置而不去攻击或防守。没关系我们完全可以通过一个加强算法来改变当前的分值情况,也就是说当电脑或玩家有三个子或四个子连成一线时,我们通过加强算法将当前与三个子或四个子有关的空格的分值提高,从而可以弥补这一缺憾。 四、攻击与防守 以上的方式,事实上计算机只是计算出了最佳的攻击位置,为了防守我们还应计算当前玩家的最佳的攻击位置。这样有什么用呢?道理很简单,如果玩家最佳攻击位置的分数大于计算机最佳攻击位置上的分数,那么计算机就将下一步的棋子摆在玩家的最佳攻击位上以阻止玩家的进攻,否则计算机便将棋子下在自己的最佳攻击位置上进行攻击。 事实上,这个AI构想是很强大的如果你不是很厉害的五子棋高手的话,可能很快会被计算机打败。我在联众上可是中级棋手啊,跟这种构想打的时候胜率也不是很高。 使用vb.net编写五子棋 一、编写前的准备: 1、用计算机的思想描述整个下棋的过程 考虑步骤: (1)为了简便我们可以先让电脑先走第一步棋,电脑每走一步就会封掉许多玩家的获胜可能情况。 (2)当玩家走棋的时候我们首先应该考虑玩家走棋的合法性。 (3)如果合法,那么玩家也会封掉许多电脑的获胜的可能情况。 (4)电脑的思考路径:首先判断当前玩家和电脑的所有获胜组合是否需要进行加强赋值,

是进行加强赋值,否则进行普通的赋值。 (5)比较当前玩家和电脑谁的分值最大。将分值最大的点作为电脑的下一步走法。 2、利用vb.net窗体和图形工具建立五子棋的棋盘界面 (1)添加一个picturebox控件 作用:使用picturebox控件绘制棋子和棋盘 (2)添加一个label控件 作用:显示当前的获胜标志,也就是当某一方获胜或和棋时显示此标签。 (3)添加一个mainmenu控件 作用:控制游戏的开始或结束 (4)添加一个mediaplay组件 作用:使程序可以播放音乐。 3、设置整体框价 我们采取10*10的棋盘,为主要的平台。利用数组定义整个棋盘桌面,利用数组定义获胜组合以及获胜标志等。 二,声明全局数组和变量 定义虚拟桌面: Dim table(9, 9) As Integer 定义当前玩家桌面空格的分数: Dim pscore(9, 9) As Integer 定义当前电脑桌面空格的分数: Dim cscore(9, 9) As Integer 定义玩家的获胜组合: Dim pwin(9, 9, 191) As Boolean 定义电脑的获胜组合: Dim cwin(9, 9, 191) As Boolean 定义玩家的获胜组合标志: Dim pflag(191) As Boolean 定义电脑的获胜组合标志:

Dim cflag(191) As Boolean 定义游戏有效标志: Dim theplayflag As Boolean 三、初始化游戏 '*****************************************************************************

'** 模块名称: initplayenvironment

'**

'** 描述: 此函数主要功能如下:

'** 1. 设置背景音乐。

'** 2. 设置游戏状态有效。

'** 3. 初始化游戏状态标签。

'** 4. 直接指定电脑的第一步走法。

'** 5. 初始化基本得分桌面。

'** 6. 电脑和玩家获胜标志初始化。

'** 7. 初始化所有获胜组合。

'** 8. 重新设定玩家的获胜标志。

'**

'*****************************************************************************

Sub initplayenvironment()

player.FileName = ".\music\zhyu01.mid"

player.Play()

theplayflag = True

'游戏有效

Label1.Visible = False

'游戏状态标签不显示

PictureBox1.Refresh()

'清空picturebox1的内容

yuandian(130, 130)

'调用绘图函数绘制当前电脑先走的位置

Dim i, j, m, n As Integer

For i = 0 To 9

For j = 0 To 9

table(i, j) = 0

Next

Next

'桌面初始化

For i = 0 To 191

pflag(i) = True

cflag(i) = True

Next

'获胜标志初始化

table(4, 4) = 1

'由于我们设定电脑先手,并下了4,4位所以将其值设为1

''' ******** 初始化获胜组合 ********

n = 0

For i = 0 To 9

For j = 0 To 5

For m = 0 To 4

pwin(j + m, i, n) = True

cwin(j + m, i, n) = True

Next

n = n + 1

Next

Next

For i = 0 To 9

For j = 0 To 5

For m = 0 To 4

pwin(i, j + m, n) = True

cwin(i, j + m, n) = True

Next

n = n + 1

Next

Next

For i = 0 To 5

For j = 0 To 5

For m = 0 To 4

pwin(j + m, i + m, n) = True

cwin(j + m, i + m, n) = True

Next

n = n + 1

Next

Next

For i = 0 To 5

For j = 9 To 4 Step -1

For m = 0 To 4

pwin(j - m, i + m, n) = True

cwin(j - m, i + m, n) = True

Next

n = n + 1

Next

Next

''' ******** 初始化获胜组合结束 ********

For i = 0 To 191

If pwin(4, 4, i) = True Then

pflag(i) = False

End If

Next

'由于电脑已下了4,4位所以我们需要重新设定玩家的获胜标志

End Sub

四,处理鼠标事件 '*****************************************************************************

'** 模块名称: themousedown

'**

'** 描述: 此函数主要实行以下功能:

'** 1. 判定当前游戏标志是否有效。

'** 2. 将实际坐标转化成虚拟坐标。

'** 3. 绘制玩家的棋子。

'** 4. 执行检查获胜函数。

'** 5. 执行电脑算法函数。

'**

'*****************************************************************************

Sub themousedown(ByVal x As Integer, ByVal y As Integer)

If theplayflag = False Then

Exit Sub

End If

'检查游戏状态是否有效

Dim i, j As Integer

Dim zhx, zhy As Integer

zhx = Int((x - 10) / 30)

zhy = Int((y - 10) / 30)

For i = 0 To 9

For j = 0 To 9

If table(zhx, zhy) 0 Then

Exit Sub

End If

Next

Next

'检查当前鼠标点击的格子是否有效

Dim mycolor As Color

Dim g As System.Drawing.Graphics

g = PictureBox1.CreateGraphics

mycolor = Color.White

Dim brush1 As System.Drawing.Brush = New SolidBrush(mycolor)

g.FillEllipse(brush1, zhx * 30 + 10, zhy * 30 + 10, 30, 30)

'绘制玩家的棋子

table(zhx, zhy) = 2

For i = 0 To 191

If cwin(zhx, zhy, i) = True Then

cflag(i) = False

End If

Next

'重设电脑的获胜标志

checkwin()

'检查当前玩家是否获胜

diannao()

'调用电脑算法

End Sub 五、获胜检查算法。 '*****************************************************************************

'** 模块名称: checkwin

'**

'** 描述: 此模块执行以下功能:

'** 1. 检查是否和棋。

'** 2. 检查电脑是否获胜。

'** 3. 检查玩家是否获胜。

'**

'*****************************************************************************

Sub checkwin()

Dim i, j, k, m, n As Integer

Dim ca As Integer

Dim pa As Integer

Dim cnormal As Integer = 0

For i = 0 To 191

If cflag(i) = False Then

cnormal = cnormal + 1

End If

Next

If cnormal = 190 Then

Label1.Visible = True

Label1.Text = "和棋,请重新开始!"

PictureBox1.Refresh()

theplayflag = False

Exit Sub

End If

'设定和棋规则

For i = 0 To 191

If cflag(i) = True Then

ca = 0

For j = 0 To 9

For k = 0 To 9

If table(j, k) = 1 Then

If cwin(j, k, i) = True Then

ca = ca + 1

End If

End If

Next

Next

If ca = 5 Then

Label1.Visible = True

Label1.Text = "电脑获胜,请重新开始"

PictureBox1.Refresh()

theplayflag = False

Exit Sub

End If

End If

Next

'检查电脑是否获胜

For i = 0 To 191

If pflag(i) = True Then

pa = 0

For j = 0 To 9

For k = 0 To 9

If table(j, k) = 2 Then

If pwin(j, k, i) = True Then

pa = pa + 1

End If

End If

Next

Next

If pa = 5 Then

Label1.Visible = True

Label1.Text = "玩家获胜,请重新开始"

PictureBox1.Refresh()

theplayflag = False

Exit Sub

End If

End If

Next

'检查玩家是否获胜

End Sub  六、电脑算法 '*****************************************************************************

'** 模块名称: diannao

'**

'** 描述: 此程序主要执行以下功能:

'** 1. 初始化赋值系统。

'** 2. 赋值加强算法。

'** 3. 计算电脑和玩家的最佳攻击位。

'** 4. 比较电脑和玩家的最佳攻击位并决定电脑的最佳策略。

'** 5. 执行检查获胜函数。

'**

'***************************************************************************** Sub diannao()

Dim i, j, k, m, n As Integer

Dim dc As Integer

Dim cab As Integer

Dim pab As Integer

For i = 0 To 9

For j = 0 To 9

pscore(i, j) = 0

cscore(i, j) = 0

Next

Next

'初始化赋值数组

''' ******** 电脑加强算法 ********

For i = 0 To 191

If cflag(i) = True Then

cab = 0

For j = 0 To 9

For k = 0 To 9

If table(j, k) = 1 Then

If cwin(j, k, i) = True Then

cab = cab + 1

End If

End If

Next

Next

Select Case cab

Case 3

For m = 0 To 9

For n = 0 To 9

If table(m, n) = 0 Then

If cwin(m, n, i) = True Then

cscore(m, n) = cscore(m, n) + 5

End If

End If

Next

Next

Case 4

For m = 0 To 9

For n = 0 To 9

If table(m, n) = 0 Then

If cwin(m, n, i) = True Then

yuandian(m * 30 + 10, n * 30 + 10)

table(m, n) = 1

For dc = 0 To 191

If pwin(m, n, dc) = True Then

pflag(dc) = False

checkwin()

Exit Sub

End If

Next

End If

End If

Next

Next

End Select

End If

Next

For i = 0 To 191

If pflag(i) = True Then

pab = 0

For j = 0 To 9

For k = 0 To 9

If table(j, k) = 2 Then

If pwin(j, k, i) = True Then

pab = pab + 1

End If

End If

Next

Next

Select Case pab

Case 3

For m = 0 To 9

For n = 0 To 9

If table(m, n) = 0 Then

If pwin(m, n, i) = True Then

pscore(m, n) = pscore(m, n) + 30

End If

End If

Next

Next

Case 4

For m = 0 To 9

For n = 0 To 9

If table(m, n) = 0 Then

If pwin(m, n, i) = True Then

yuandian(m * 30 + 10, n * 30 + 10)

table(m, n) = 1

For dc = 0 To 191

If pwin(m, n, dc) = True Then

pflag(dc) = False

checkwin()

Exit Sub

End If

Next

End If

End If

Next

Next

End Select

End If

Next

''' ******** 电脑加强算法结束 ******** ' ******** 赋值系统 ********

For i = 0 To 191

If cflag(i) = True Then

For j = 0 To 9

For k = 0 To 9

If table(j, k) = 0 Then

If cwin(j, k, i) = True Then

For m = 0 To 9

For n = 0 To 9

If table(m, n) = 1 Then

If cwin(m, n, i) = True Then

cscore(j, k) = cscore(j, k) + 1

End If

End If

Next

Next

End If

End If

Next

Next

End If

Next

For i = 0 To 191

If pflag(i) = True Then

For j = 0 To 9

For k = 0 To 9

If table(j, k) = 0 Then

If pwin(j, k, i) = True Then

For m = 0 To 9

For n = 0 To 9

If table(m, n) = 2 Then

If pwin(m, n, i) = True Then

pscore(j, k) = pscore(j, k) + 1

End If

End If

Next

Next

End If

End If

Next

Next

End If

Next

''' ******** 赋值系统结束 ********

''' ******** 分值比较算法 ********

Dim a, b, c, d As Integer

Dim cs As Integer = 0

Dim ps As Integer = 0

For i = 0 To 9

For j = 0 To 9

If cscore(i, j) cs Then

cs = cscore(i, j)

a = i

b = j

End If

Next

Next

For i = 0 To 9

For j = 0 To 9

If pscore(i, j) ps Then

ps = pscore(i, j)

c = i

d = j

End If

Next

Next

If cs ps Then

yuandian(a * 30 + 10, b * 30 + 10)

table(a, b) = 1

For i = 0 To 191

If pwin(a, b, i) = True Then

pflag(i) = False

End If

Next

Else

yuandian(c * 30 + 10, d * 30 + 10)

table(c, d) = 1

For i = 0 To 191

If pwin(c, d, i) = True Then

pflag(i) = False

End If

Next

End If

''' ******** 分值比较算法结束 ********

checkwin()

End Sub 七、绘制棋子 '*****************************************************************************

'** 模块名称: yuandian

'**

'** 描述: 此函数主要进行电脑棋子的绘制。

'**

'***************************************************************************** Sub yuandian(ByVal x As Integer, ByVal y As Integer)

Dim mycolor As Color

Dim g As System.Drawing.Graphics

g = PictureBox1.CreateGraphics

Dim zhx, zhy As Integer

zhx = Int((x - 10) / 30)

zhy = Int((y - 10) / 30)

mycolor = Color.Black

Dim brush1 As System.Drawing.Brush = New SolidBrush(mycolor)

g.FillEllipse(brush1, zhx * 30 + 10, zhy * 30 + 10, 30, 30)

End Sub

五子棋vb代码的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于vb五子棋游戏程序设计、五子棋vb代码的信息别忘了在本站进行查找喔。

版权说明:如非注明,本站文章均为 AH站长 原创,转载请注明出处和附带本文链接;

本文地址:http://ahzz.com.cn/post/1005.html


取消回复欢迎 发表评论:

分享到

温馨提示

下载成功了么?或者链接失效了?

联系我们反馈

立即下载